Battlezone 98 Redux

Battlezone 98 Redux

Battlezone: Omega Squadron
Showing 1-10 of 10 entries
Update: 20 Aug @ 8:14pm

Significant updates to mission 10:
- Fixed dependence on outdated (BZ 1.4 instant action-style) mission type to control victory criteria and objective display.
- Added objective targeting to highlight remaining NSDF units once the majority of the NSDF force has been defeated.
- NSDF rebels (including their production units) now occasionally try to flee from your assault: if any escape, this results in mission failure. Keep an eye out- it may take some time for Skyeye to realize which units are fleeing and highlight them for you.
- Standardized script-based-timers to be framerate independent.
- Updated objective text, mission text, where needed to accommodate new mission functionality.

Update: 10 Jan, 2021 @ 9:58am

Updates to all BZN and LUA files by one Mr. Herp McDerperson to fix save game issues and other things.

Update: 1 Apr, 2019 @ 7:29pm

Updated omegam16.lua to improve performance.

Update: 10 Feb, 2019 @ 4:09pm

Fixed omegam10.lua to properly load debriefing and fix missing check to prevent spamming the log file.

Update: 4 Feb, 2019 @ 3:47pm

Update: 1 Feb, 2019 @ 7:42pm

Fixed erroneous function call ("AllObject()") in omegam06.lua

Update: 31 Jan, 2019 @ 5:42am

Fixed issue with progression after completing omegam01

Update: 30 Jan, 2019 @ 7:05pm

Update: 30 Jan, 2019 @ 5:35pm

Update: 30 Jan, 2019 @ 5:18pm

Initial upload