Battlezone 98 Redux

Battlezone 98 Redux

Battlezone: Omega Squadron
Visar 1–10 av 10 poster
Uppdatering: 20 aug @ 20:14

Significant updates to mission 10:
- Fixed dependence on outdated (BZ 1.4 instant action-style) mission type to control victory criteria and objective display.
- Added objective targeting to highlight remaining NSDF units once the majority of the NSDF force has been defeated.
- NSDF rebels (including their production units) now occasionally try to flee from your assault: if any escape, this results in mission failure. Keep an eye out- it may take some time for Skyeye to realize which units are fleeing and highlight them for you.
- Standardized script-based-timers to be framerate independent.
- Updated objective text, mission text, where needed to accommodate new mission functionality.

Uppdatering: 10 jan, 2021 @ 9:58

Updates to all BZN and LUA files by one Mr. Herp McDerperson to fix save game issues and other things.

Uppdatering: 1 apr, 2019 @ 19:29

Updated omegam16.lua to improve performance.

Uppdatering: 10 feb, 2019 @ 16:09

Fixed omegam10.lua to properly load debriefing and fix missing check to prevent spamming the log file.

Uppdatering: 4 feb, 2019 @ 15:47

Uppdatering: 1 feb, 2019 @ 19:42

Fixed erroneous function call ("AllObject()") in omegam06.lua

Uppdatering: 31 jan, 2019 @ 5:42

Fixed issue with progression after completing omegam01

Uppdatering: 30 jan, 2019 @ 19:05

Uppdatering: 30 jan, 2019 @ 17:35

Uppdatering: 30 jan, 2019 @ 17:18

Initial upload