Battlezone 98 Redux
Battlezone: Omega Squadron
1–10 из 10
Обновление: 20 авг в 20:14

Significant updates to mission 10:
- Fixed dependence on outdated (BZ 1.4 instant action-style) mission type to control victory criteria and objective display.
- Added objective targeting to highlight remaining NSDF units once the majority of the NSDF force has been defeated.
- NSDF rebels (including their production units) now occasionally try to flee from your assault: if any escape, this results in mission failure. Keep an eye out- it may take some time for Skyeye to realize which units are fleeing and highlight them for you.
- Standardized script-based-timers to be framerate independent.
- Updated objective text, mission text, where needed to accommodate new mission functionality.

Обновление: 10 янв. 2021 г. в 9:58

Updates to all BZN and LUA files by one Mr. Herp McDerperson to fix save game issues and other things.

Обновление: 1 апр. 2019 г. в 19:29

Updated omegam16.lua to improve performance.

Обновление: 10 фев. 2019 г. в 16:09

Fixed omegam10.lua to properly load debriefing and fix missing check to prevent spamming the log file.

Обновление: 4 фев. 2019 г. в 15:47

Обновление: 1 фев. 2019 г. в 19:42

Fixed erroneous function call ("AllObject()") in omegam06.lua

Обновление: 31 янв. 2019 г. в 5:42

Fixed issue with progression after completing omegam01

Обновление: 30 янв. 2019 г. в 19:05

Обновление: 30 янв. 2019 г. в 17:35

Обновление: 30 янв. 2019 г. в 17:18

Initial upload