Battlezone 98 Redux

Battlezone 98 Redux

Battlezone: Omega Squadron
10件中 1-10 を表示
更新: 8月20日 @ 20時14分

Significant updates to mission 10:
- Fixed dependence on outdated (BZ 1.4 instant action-style) mission type to control victory criteria and objective display.
- Added objective targeting to highlight remaining NSDF units once the majority of the NSDF force has been defeated.
- NSDF rebels (including their production units) now occasionally try to flee from your assault: if any escape, this results in mission failure. Keep an eye out- it may take some time for Skyeye to realize which units are fleeing and highlight them for you.
- Standardized script-based-timers to be framerate independent.
- Updated objective text, mission text, where needed to accommodate new mission functionality.

更新: 2021年1月10日 @ 9時58分

Updates to all BZN and LUA files by one Mr. Herp McDerperson to fix save game issues and other things.

更新: 2019年4月1日 @ 19時29分

Updated omegam16.lua to improve performance.

更新: 2019年2月10日 @ 16時09分

Fixed omegam10.lua to properly load debriefing and fix missing check to prevent spamming the log file.

更新: 2019年2月4日 @ 15時47分

更新: 2019年2月1日 @ 19時42分

Fixed erroneous function call ("AllObject()") in omegam06.lua

更新: 2019年1月31日 @ 5時42分

Fixed issue with progression after completing omegam01

更新: 2019年1月30日 @ 19時05分

更新: 2019年1月30日 @ 17時35分

更新: 2019年1月30日 @ 17時18分

Initial upload