Battlezone 98 Redux

Battlezone 98 Redux

Battlezone: Omega Squadron
Mostrando 1-10 de 10 aportaciones
Actualización: 20 AGO a las 8:14 p. m.

Significant updates to mission 10:
- Fixed dependence on outdated (BZ 1.4 instant action-style) mission type to control victory criteria and objective display.
- Added objective targeting to highlight remaining NSDF units once the majority of the NSDF force has been defeated.
- NSDF rebels (including their production units) now occasionally try to flee from your assault: if any escape, this results in mission failure. Keep an eye out- it may take some time for Skyeye to realize which units are fleeing and highlight them for you.
- Standardized script-based-timers to be framerate independent.
- Updated objective text, mission text, where needed to accommodate new mission functionality.

Actualización: 10 ENE 2021 a las 9:58 a. m.

Updates to all BZN and LUA files by one Mr. Herp McDerperson to fix save game issues and other things.

Actualización: 1 ABR 2019 a las 7:29 p. m.

Updated omegam16.lua to improve performance.

Actualización: 10 FEB 2019 a las 4:09 p. m.

Fixed omegam10.lua to properly load debriefing and fix missing check to prevent spamming the log file.

Actualización: 4 FEB 2019 a las 3:47 p. m.

Actualización: 1 FEB 2019 a las 7:42 p. m.

Fixed erroneous function call ("AllObject()") in omegam06.lua

Actualización: 31 ENE 2019 a las 5:42 a. m.

Fixed issue with progression after completing omegam01

Actualización: 30 ENE 2019 a las 7:05 p. m.

Actualización: 30 ENE 2019 a las 5:35 p. m.

Actualización: 30 ENE 2019 a las 5:18 p. m.

Initial upload