Total War: ATTILA

Total War: ATTILA

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1212 - Medieval Kingdoms & Submods
   
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Description
Medieval Kingdoms 1212 Overhaul & Submods. Some mods might require an update so make sure you check what you're using!

Anything buggy then let me know


NOT EVERYTHING MAY WORK TOGETHER - THIS COLLECTION IS JUST FOR MY EASE OF ACCESS
Items (331)
Medieval Kingdoms 1212 AD Scripts
Created by DETrooper
MK1212 Scripts Component: This component contains all the scripts for Medieval Kingdoms 1212 AD, aiming to further enhance the gameplay experience with the addition of new mechanics and quality of life changes. This is a required component for MK1212's cam...
Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Created by The_Yogi
MK1212 Campaign Open Alpha: It's been over 5 years in the making across 2 games, but the Medieval Kingdoms 1212 campaign is finally available to all! Our Open Alpha phase starts today. The campaign as it stands is obviously in an incomplete state, missing ...
Medieval Kingdoms 1212 AD Models Pack 1.v2
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 1 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 2
Created by Warman
One of 6 models packs you need to have to play this mod. This is pack 2 of 6. ======== ASSETS USAGE AND PERMISSION POLICY========= 1. This mod contains both original works made by the team, and Open Source Project (OSP) models. 2. All Original assets, incl...
Medieval Kingdoms 1212 AD Models Pack 3
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 3 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 4
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 4 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 5
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 5 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 6
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 6 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD - Instant Annexation
Created by Stylianos_V
Updated for the newest release(12/2020) Hey! Are you bored of waiting 20 turn to be able to annex that pesky little vassal? Are you even more bored of waiting for him to become annexed? Fear not! With this mod you can vassalise him and annex him in the sam...
HRE Borders (Medieval Kingdoms 1212 submod)
Created by Boicote
This is a sub-mod for Medieval Kingdoms 1212 that aims to improve your QoL when you are looking for the extent of the Holy Roman Empire. With this sub-mod, all imperial members share the same colour, so you can easily identify in the UI maps if a particula...
Medieval Kingdoms 1212 AD Models Pack 7
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 7 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Music
Created by DETrooper
MK1212 Music Component/Submod: The time has come. No longer will you be plagued by Roman music whilst crusading for the Holy Land. This music component of MK1212 currently replaces all Roman and Eastern battle/campaign music with tracks from a variety of T...
4 Turns per year Medieval Kingdoms 1212
Created by Maffato
This is a submod for Medieval Kingdoms 1212: Each year will consist in 4 turns, technologies, recruitment and building will have no problem and follow the 4 turns per year rule. Note: With 4 Turns per year you will take a lot of time to reach the end of th...
Medieval Kingdoms 1212 Submod: Sanitation Plus - Clinics
Created by jaydensworld2
Updated for MK1212 December 2020 update. Based on: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1431386494 Inspired by: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1969501598 Medieval Kingdoms 1212 Submod: Doubles the sanitation values...
Medieval Kingdoms 1212 AD - No Capped Units Submod
Created by Stylianos_V
Updated for the newest release(4/2021) A simple submod that removes the unit cap, some units had, both on the campaign and on the custom battles! P.S. its my first (sub)mod! ------------------------------------------ Must be on top of the other MK mods (al...
Medieval Kingdoms 1212 Submod: Unlimited Governors and Armies
Created by jaydensworld2
Based on: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1431386494 Inspired by: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=443342933 Medieval Kingdoms 1212 Submod: Allows both the player and A.I. unlimited (999) governors and armies at...
Medieval Kingdoms 1212 AD submod Highlander Recruitment Fix
Disclaimer: This mod is not officially endorsed or supported by the Medieval Kingdoms mod team. It is a standalone mod, and it is NOT required to play the Medieval Kingdoms 1212AD mod. This submod converts the Highlander population category from 'Tribesmen...
Medieval Kingdoms 1212 AD - No Population Cost for Units Submod
Created by Stylianos_V
Still works for the newest release(12/2020) A simple submod that removes the population cost of units! made on request ------------------------------------------ Must be on top of the other MK mods (although it should by default) It is save-game compatible...
Medieval Kingdoms 1212 Submod: Unlimited Governors and Max Agents
Created by jaydensworld2
Based on: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1431386494 Inspired by: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=443342933 Medieval Kingdoms 1212 Submod: Allows both the player and A.I. unlimited (999) governors and agents at...
More Units for FIX
Created by RoyalSamCZ
place this submod on top in loading order This submod adds units that do not yet have a tree in the campaign, the faction adds my fix new special units are: hussites war wagon hussites handgunner Polish Pavise handgunner English Handguner English Retinue L...
Main Menu Movie - Medieval II - MK1212 Submod
Created by Benjin
This mod replaces the main menu background movie for Total War: ATTILA with the good old main menu movie from Total War: MEDIEVAL II. This was made possible thanks to jsirett, who recently created a script that can convert movie files to the ca_vp8 movie f...
1212 Kingdoms Political power revamp SUBMOD
Created by Emmortael
Rebalances the political power level bar in a more meaningful and progressive way that makes more sense. -compatability- This is a Submod to 1212 kingdoms, but can also work via vanilla game and should also work if your subscribed to different mods -save g...
BLAINES 1212 Kingdoms Unit addon Submod
Created by Emmortael
*1212 Kingdoms SUBMOD (must SUBSCRIBE TO 1212 MOD for this mod)!!!! *Four new units for the Empire of Nicaea, Epirus, and Trebizond...(Byzantines) -Byzantine Hikanatoi(spear inf.) ---- Barracks lvl 4 -Byzantine Spatharioi ----------------- Barracks lvl 4 -...
Medieval Walls for 1212 AD and Age of Charlemagne (campaign map)
Created by Athanasios95gr
Medieval looking walls for European and Byzantine cities for the campaign map. Works for the 1212 AD mod, Age of Charlemagne and other medieval overhauls. Eastern walls seem fine so they remain unchanged for diversity and uniformity with the eastern campai...
Bran Larger Unit Size BATTLE AI MK 1212
Created by BRAN MAC BORN
All infantry units (except Artillery) have 180-200 men. Cav units have 80-100 men, missile units have 140-160 men. No FPS lost. Good path finding in cities. No clipping units. Battles last 15-20% longer. Battles are more epic. Everything else is exactly th...
BRAN MK 1212 BATTLE AI
Created by BRAN MAC BORN
New Bran Battle AI settings for Medieval Kingdoms 1212. More dynamic and intense longer bloody battles with new morale and fatigue settings and armies that keep their formation as they advance to battle. Better cohesion. New armor values. Heavy mail now is...
Bran Mk 1212 Campaign AI- Hard Economy
Created by BRAN MAC BORN
New Campaign Ai behaviors that includes more AGGRESSIVE and DEFENSIVE AI HARDER ECONOMY for player and AI too. Things are more expensive all around. Way lower Money per turn and NO Base Money. Ai factions will be more Defensive in nature and more cautious ...
BRAN MK 1212 CAMPAIGN AI
Created by BRAN MAC BORN
New Campaign Ai behaviors that includes more AGGRESSIVE and EXPANSIONIST factions that will ATTACK!. Campaign is more challenging. Ai factions will defend regions and capitals better and help aliies more. AI allies will be more loyal. More field battles an...
Lex Reformata
Created by Skyblitz
This mod is a submod for MK 1212 campaign, I am not a dev nor part of the team and not endorsed. So Hi everybody, before everything I want to thank Jake for his help and DET for his cooperation. Lex Reformata is a submod for MK 1212, a mod I enjoy but find...
1212AD T3 Missing Unit unlocker 中世纪1212T3丢失单位解锁
Created by Little brother
unlock all missing T3 units for france 解锁所有法国丢失的T3单位 NEED technology!!! 需要科技...
1212AD T3 Missing Unit unlocker 中世纪1212T3丢失单位解锁
Created by Little brother
unlock all missing T3 units for seljuks 解锁所有绿罗丢失的T3单位 NEED technology!!! 需要科技...
1212AD T3 Missing Unit unlocker 中世纪1212T3丢失单位解锁
Created by Little brother
unlock all missing T3 units for ilkhanate 解锁所有伊尔汗国丢失的T3单位 NEED technology!!! 需要科技...
Ainjalut 1260: Historical Battles Mod for mk1212
Created by M.A.E
Hi all , this is a template mod for a project ongoing and still a wip, the idea is making a collection of historical battles for mk 1212 you need this sequence to be able to play Ainjalut Medieval Kingdoms 1212 AD Scripts Medieval Kingdoms 1212 AD All Sett...
Medieval Kingdoms 1212 AD Supply System [FIXED]
Created by mementomoria
Important Place at the top of your load order Affects AI & player equally Not multiplayer compatible There's also an Ancient Empires Version and a Vanilla Version Description Forces need supplies to function properly. Each unit, including garrisons, usuall...
Reshade Attila
Created by joysong
NEW UPDATE LIVE REDOWNLOAD THE PRESET SLIDER EXAMPLE BATTLE https://imgsli.com/NDc2NTA CAMPAIGN https://imgsli.com/NDg1MDE ***YOU DON'T NEED TO SUBSCRIBE THE PACK IS A DUMMY FILE**** Reshade Download: https://reshade.me/ HOW TO INSTALL 1:watch this https://...
Medieval Kingdoms 1212 AD Extra aggressive AI submod
Created by Bokaj
Not official/endorsed by the MK1212AD team. Just a little submod I whipped up to make the AI more aggressive on the campaign map. At the moment the values are a little off, making the AI a little too aggressive/suicidal at times, but I'm working on it. Wor...
Natural Water Mod
Created by dotvhs
UPDATED! Works with latest DLC. Enjoy! Natural Water Mod enhances the water in campaign map of Total War: Attila. It changes each type of water - from seas to lakes and rivers. No more jelly/milky thingy! Just pure, natural water. Color of water is differe...
Blood & Gore DLC better performance
Created by WhyXelsing
I've imported blood decals and dx blood effects from Rome II to improve battle performance for those, who are experiencing massive fps drops from Blood DLC. This mod should help you to have better fps during huge battles. You blood thirsty bastards <3 Aug ...
MK1212 - 4 Turns per year - Complete Edition
Created by Maska_zgz
Since I didn't find any complete mod that allowed me to play this magnificent mod with 4 turns per year, I decided to create one myself. I call it "Complete Edition", because I have reviewed all the mod files, including scripts and events. I have played wi...
Campaign Army Movement Reduction
Created by TEKAA
Tired of having land armies march from city to city? No more land battles? Well, fret not! With this mod, all land units have had their movement range reduced on the campaign map! This mod changes the movement through the difficulty modifier. It should be ...
Medieval Kingdoms 1212 AD New Units and New Unit Cards Submod
Created by snoopy
Description 1 * New units and new unit cards for Medieval Kingdom 1212 AD and 1380 AD will be added with this mod. * This mod will be updated to include the Medieval Kingdom 1212 AD Early and Medieval Kingdom 1380 AD Late Campaign version. * Place this mod...
Medieval Kingdoms 1212 Submod: Unlimited Governors
Created by jaydensworld2
Based on: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1431386494 Inspired by: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=443342933 Medieval Kingdoms 1212 Submod: Allows both the player and A.I. unlimited (999) governors at all imperi...
Medieval_kingdoms_1212_compilation_submod.pack
Created by sam.pidgeon
Ever wanted extra income from trade? Better Loyalty from governors and generals? and ever wanted reduced political cost as well as reduced food consumption from buildings? well this mod is for you instead of having to activate several mods on top of all th...
Medieval Kingdoms 1212 AD Campaign Difficulty Public Order Penalty+Bonuses Fix
Created by sʜıɴᴏᴠıᴀ
This mod : removes public order penalties from difficulty levels for player removes public order bonuses from difficulty levels for AI Load order first this mod then Medieval Kingdoms mods...
Medieval Kingdoms 1212 AD Teutonic Horn Helmets submod
Created by Fearbuzz
Not official. *Version 2 New armor and shield variant. General with cape. All resources are from the main mod MK1212. Add the horned helmets to the following units in the Teutonic Order. T1 - The Grandmaster Knight Brothers (Ritterbruder) Samlander Swordsm...
Wrath of The Cumans (Outdated)
Created by papy11
This mod is a complete reskin of the Cuman-Kipchak roster for mk1212 as well as fleshes out the roster a bit. Mod Features -Complete reskin of every unit, No more invisible units when zoomed out - Fleshed out the cuman infantry and guard units - Added hidd...
Medieval Kingdoms 1212 AD submod - сезонные эффекты
Created by Арина
Этот сабмод добавляет и усиливает сезонные эффекты во все 186 провинций мода Medieval Kingdoms 1212 AD. Для каждой провинции и времени года теперь есть 5 различных типов погоды: обычная (вероятность 80%), плохая (4-10%), хорошая (4-10%), очень хорошая (2-4...
Battle Camera Mod
Created by Neyxos
This little mod unlocks the camera and allows you to zoom even more down to enjoy battles more intensely, on the land and on the sea ! ...
Trade Routes x2.5
Created by GreenJKing
Increases "trade_route_value_combined_gdp_proportion" from 1.3 to 3.25. Makes trade a bit more important to keep hold of. Save game compatible Place top of mod loading order. Compatible with 1212 AD and most other mods....
No great power / No imperium penalty
Created by GreenJKing
This mod removes the great power penalty in diplomacy entirely, making diplomacy easier. Compatible with most other mods. Place top of mod list with overhauls Works with AOC. Save game compatible. Enjoy! ...
Sam's_Medieval_Kingdoms1212_reduced_food_consumption_submod.pack
Created by sam.pidgeon
This is a mod designed for medieval 1212 kingdoms mod all buildings should now consume less food please notify if there are buildings i forgot to edit. should be compatible with other mods for medieval kingdoms mod. so long as it doesnt edit building effec...
1212 more levy
Created by najupear
6 levies for 1212 mod. put it at the top of 1212 mod ...
Medieval Kingdoms 1212 AD Models Pack 8
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 8 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Horse Upgrades For All Horse/Cavalry Related Building (1212AD Submod)
Created by DanTheTTT™
LOAD THIS MOD BELOW THE MAIN MODS So far the submod only adds the "Horse Upgrades" for the "Chovgan Games" building for the Middle Eastern Faction which includes the Seljuk, Arab Kingdoms (Abbasid, Ayyubid), and Persians (Kwharazmian, Ilkhanate). Update 22...
Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta (14 New General Skills/ Huge Battles & Units Beta)
Created by Bubbl3Gum
I'm not the owner and creator, All credit go to Mugen234 for making this Submod of Medieval Kingdoms Total War. Link to 2025 Official Version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3488901545&searchtext=Mugen New Units Link : https://www.t...
1212 realistic routing/morale Battle Overhaul submod 1.2
Created by The Scrapper
The aim of this mod is to re-balance morale for far more decisive historically authentic battles with the focus on routing an enemy army with much of the casualties occurring in the retreat. This also should make battles feel intense in those moments when ...
Medieval Kingdoms 1212AD Submod - 12 Turns Per Year (TPY)
Created by Batmane
Credits Osgiliath This is a 12 Turn Per Year(TPY) version of the Medieval Kingdoms 1212AD mod. Place above other mods in the manager. Not immediately save game compatible. Tech and climate change are adjusted to 4TPY currently. Save game update Instruction...
Aguirres Extended Sweden.pack
Created by Aguirre
For MKTW 1212 The mod adds units for Sweden as well as reskins of the original units. 96% of the assets are taken from the original mod Mktw 1212. However Mktw1212 is the best mod in history, I felt that Sweden had too few units, especially if you intend t...
Immersive Traits Overhaul
Created by wbwillis
***A ROLE PLAYERS PARADISE*** Works with Medieval Kingdoms 1212! (The Legendary heirlooms and special traits will not activate, but all other traits will) My plan is to make an expanded version of this with more Medieval themed traits, as well as perhaps i...
Where Be The Big Dog 1212 Battle mod
Created by Vaderming
This is a battle mod for 1212 mod, infantry and cavalry units more open as this is war not trooping the colour. Units clash better and move in to each other and are more fighty fighty, arrows cause knock down and slow advancing troops cavalry hit more hard...
BLAINES 1212 Kingdoms Unit addon Submod
Created by Emmortael
This version is a Sub Mod for "Medieval Kingdoms 1212 AD - Double unit Size" DOUBLE UNIT SIZE VERSION __________________________ *1212 Kingdoms SUBMOD (must SUBSCRIBE TO 1212 MOD for this mod)!!!! *Four new units for the Empire of Nicaea, Epirus, and Trebi...
MK1212 Civil War bug Fix
Created by Mao Gong
The civil war debuff of Abbasid and Epirus cannot be removed when civil war ends. This mod fixes this bug. Place this mod above other mods when used. When it takes effect in next turn, you can turn off this mod....
1212 Less Population Cap - GROW CITIES, GROW
Created by DreamNegater
As for you, be fruitful and increase in number; multiply on the earth and increase upon it. Submod for 1212. Creds to the gang. Curbes the impact of "caps" on population greatly. For example, my main settlement Constantinople grew only 0.9% without the mod...
1212 NO STACK SPAM
Created by DreamNegater
Do you hate M1212 stack spam? Well, this mod limits armies quite severely. These are armies per imperium level: 0: 2 1: 2 2: 3 3: 3 4: 4 5: 4 6: 6 7: 7 If most factions have imperium level of 0-3, they will have only 2-3 armies. I am still experimenting wi...
1212 Less Ranged Damage
Created by DreamNegater
Tired of pesky archers slaughtering your beloved Scutatoi? This mod decreases ranged damage by around 40% (not artillery). Obviously this mod requires 1212. All credits to them....
1212 2x unit size for Blain addon
Created by DreamNegater
Want 2x unit size for the addon 1212 unitz? Here you go. If you adjust unit size to "large" it will be 240 (recommended). "Ultra" = 320. To get the normal 1212 units to 2x or 1.5 size just use their official unit size mod. All credit to Blain for his aweso...
AI diplomacy rework - 1212 submod
A lightweight, highly compatible AI diplomacy rework for Medieval Kingdoms 1212 that aims to create the more dynamic, responsive AI diplomacy allowing the player to interact more with the AI on the diplomatic level without changing otherwise the game balan...
1212Maximizing the benefits of war
As long as you capture the city, you can get a lot of booty. When money is tight, it's time to go. 只要攻下城市就能得到大量战利品。资金紧张的时候就到了出征的时刻。...
Sheep give wool! (MK 1212 submod)
Created by dmfdn
THIS MOD REQUIRES ALL OFFICIAL MK1212 PARTS!! _______________________________________________________________ Introduction & Contents The modification adds a trading resource. Enjoy. _______________________________________________________________ Installat...
Medieval Kingdoms 1212 AD Mercenaries New Units and New Unit Cards Submod
Created by snoopy
Description * The mod adds new and more mercenaries to MK1212 mod and MK1380 mod (New unit and unit cards) * You need to place this mod on top of the MK1212 mod and the Medieval Kingdoms 1212 AD New Units and New Unit Cards submod. * The mod will be finali...
UI "Thrones of medieval kingdoms"
Created by dmfdn
THIS MOD REQUIRES ALL OFFICIAL MK1212 PARTS!! _______________________________________________________________ Introduction & Contents This mod modifies the campaign and battle UI with icons ported from other TW titles. The mod is still a work in progress, ...
MK1212 Siege Artillery Accuracy Fix -
Created by Gluteus maximus
The following mod was created to fix the artillery accuracy for medieval kingdoms 1212 ad. Here we fix the accuracy for the Catapult and trebuchet. Should be saved game compatible. Make sure the mod is loaded on top of any battle mods for medieval kingdoms...
MK 1212 Reconquista Event - Religious unrest-25%
Created by Gluteus maximus
Are you tired of-20 religious indifference? This mod reduces the religious difference penalty after the completion of the Reconquista. Without mod- Religious unrest was -50% With Mod- Religious unrest Is -25% Factions affected- Iberian factions Only When y...
Medieval Kingdoms 1212 AD New Units and New Unit Cards submod - Double Sized Units
Created by snoopy
- With this submode, it increases the number of units x2 for the New units submode....
Nicaea alternative units cards
Created by dmfdn
По Русски: Модификация меняет стандартные карточки юнитов на альтенативные. Поместите этот мод выше основного мода кампании. In English: The modification changes the standard unit cards to altenative ones. Place this mod above the main campaign mod....
Nicaea Lascaris theme
Created by dmfdn
По Русски: Модификация меняет стандартный логотип фракции "Никейская империя" на альтенативный. Поместите этот мод выше основного мода кампании. In English: The modification changes the standard logo of the Nicaen Empire faction to an altenative one. Place...
1212 byzantium formation submod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=759040670 This is revised mod for 1212. Nic, Epi and Trebizond factions army can use rome formation like testudo. ...
Rise of The Ottoman Submod
Created by snoopy
Description * This mod gives you the opportunity to play with the Ottoman sultanate in its early period. Note * When you conquer 12 territories, you will be promoted to empire level. * I made this mod completely from startpos.esf, so I cannot guarantee tha...
Fire Altar can increase more Sanitation and Order (1212 AD)
Created by Cheblavsky
"Join us, and you can stand with us in front of the fire and pray. Or you can continue to believe in your monotheistic heretical beliefs, then you'll have to pray with us in the fire." Tier II (Fire Altar) : +10 Sanitation, +5 public order (province), +10 ...
Temple of Perkunas can increase more Sanitation and Order (1212 AD)
Created by Cheblavsky
"It's time for you monotheists to taste the wrath of the gods!" Tier II (Shrine of Perkunas) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 public order (adjacent province), +1 Religious influence(adjacent province), +3 Fertility (provinc...
No more loose spacing [UPDATED]
Created by BloodyViper
This mod removes loose spacing in battles for you AND for the AI. Now the "loose spacing" button will still be there but nothing will happen when you click it. Compatibility - You can use it with Vanilla or mods. Keep in mind it works with every mod that d...
Medieval's Alans expanded
Created by Medieval
Units added: steppe levy line scirii spears steppe tribesman and axes Bosphorian warrior line steppe bow and steppe shielded bows steppe raider line steppe lancer line steppe mounted bow line sogdian warrior line armenian spears and slings dailamite warrio...
MK1212 Faction leaders and Generals variation enchancer + unit visual bug fixes
Created by WhyXelsing
***Savegame and the latest MK1212 update compatible*** NOT COMPATIBLE with any other generals reskin mod NOT COMPATIBLE with MK1212AD Generals and Agents reskin Load order: put this mod above MK1212 Base pack - Campaign Alpha Main goal of this mod is purel...
Latin Empire Extended Roster
Created by Nash
ATTENTION: All credit goes to the original MK 1212 team for their work. This sub mod is to be used only for the original MK 1212 mod. Place this mod at the top of load order. This mod simply adds the Latin Empire's units from custom battles into the campai...
MK-1212 Resources Building Income x2
Created by Gluteus maximus
This doubles the income from Only Natural resources Buildings x2. Also doubled the Marble construction bonus x2. ADDED : +3 growth to buildings 1-2 +5 growth to buildings 3-4 also added +3 fertility for only farming resources like . olives-wine- sugar -...
Attila Ultimate Animations (Medieval Kingdoms 1212 AD version) (OBSOLETE check description)
Created by WhiteSushiEater
Update: As of June 14, 2025, I have rewritten the code of the original Attila Ultimate Animations mod to allow it to work with Medieval Kingdoms, Ancient Empires, Vanilla Attila, and most other small scale overhaul mods without the need for separate versio...
PHONG'S 1212 2X UNIT SIZE - UNCAPPED UNITS (CAMPAIGN ONLY)
Created by phong
MOD'S OUTDATED FOR NOW, NO ETA FOR UPDATE. FEEL FREE TO USE THE MOD AS A BASE IF YOU'RE PLANNING ON UPDATING IT. Use this instead: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3202731656 Double the amount of men per units in 1212 Medieval Kingdom...
PHONG'S 1212 2X UNIT SIZE - CAPPED UNITS
Created by phong
MOD'S OUTDATED FOR NOW, NO ETA FOR UPDATE. FEEL FREE TO USE THE MOD AS A BASE IF YOU'RE PLANNING ON UPDATING IT. Use this instead: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3202731656 Double the amount of men per units for 1212 Medieval Kingdo...
Larger Battlefields
Created by Apeirian
This mod is a direct copy/paste port-over from a Rome 2 mod made by "Theodora" -> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2386231964&searchtext=larger+battlefields It doubles the total area of battle and spreads armies out to their furthest ...
4 turns per year for 1212AD
Created by AkiKaguya
Fix.Maybe have some bug...
1212AD 4 Turns Per Year Campaign
Created by Galishnikov
This mod allows for 4 turns per year for the current version of the 1212 AD mod. This mod pack must replace your current 1212 Base Pack - campaign alpha. It should be used in its place and loaded in the same order. I do not claim any works of this mod othe...
Medieval Kingdoms 1212 - Difficulty Level Doesn't Affect Public Order
Created by Noyan
Mod which remove public order penalty due to difficulty level. But AI still acquire public order bonuses. Mod should be above Medieval Kingdoms 1212 AD Base Pack - Campaign Alfa in load order. Modyfikacja która usuwa kary do ładu publicznego z powodu pozio...
Khwarazmian Empire Extended Roster
Created by Nash
ATTENTION: All credit goes to the original MK 1212 team for their work. This sub mod is to be used only for the original MK 1212 mod. Place this mod at the top of load order. This mod simply adds the Khwarazmian Empire's units from custom battles into the ...
MK-1212-Horse-upgrades
Created by Gluteus maximus
This mod adds the ability to upgrade Mounts through estate buildings . effected cultures. -Iberian factions -Italian factions -Orthodox factions -Crusader Factions Able to Update Horse Speeds Load mod above MK 1212 Files. Also Load above any Overhaul Mods....
Chrissant's MK1212 More Loot
Created by Chrissant
THIS MOD REQUIRES ALL OFFICIAL MK1212 PARTS!! https://i.imgur.com/d6irMbu.gif _______________________________________________________________ Introduction & Contents This mod removes income from occupying settlements, but highly increases the amount of loo...
Medieval Kingdoms 1212: Realistic Smoke
Created by Pilcuan
INSTALLATION Just subscribe :P DESCRIPTION Adds new realistic smoke custom effects for firearms and cannons. Gunpowder weapons now emit more accurate smoke effects; white, low-density smoke and effects that are affected by wind and are much longer lasting....
Performance Maker for massive battles
Created by WhyXelsing
*Mod is compatible with everything* About this mod: Edited LOD ranges for units, so huge battles are not a problem anymore and still look great. The main reason for massive FPS drops during huge battles in Attila are the LOD ranges for the units. Now your ...
No Imperium Public Order Penalty
Created by GreenJKing
No Imperium Public Order Penalty for Medieval Kingdoms 1212AD mod. Absolutely love the mod but public order is an absolute nightmare. In 1212, with increasing levels of imperium, public order goes from +5 at level 1 all the way to -9 at level 5 which makes...
1212 Campaign Upgrade
Created by DreamNegater
This mod is simply a combination of a few mods I have made that try to improve your 1212 campaign experience. It should be save game compatible. Load above all other 1212 mods. 1) Luckier Nations. Now a few select empires will grow very large, so you will ...
Kingdom of Heaven Units for MK1212
Created by GaLaHaT007
This is the updated version of the Kingdom of Heaven Crusade Units mod that is created by Ice Tea for the MK 1212 mod pack. I just updated the mod and didn't create anything related to this mod. I just wanted help the community, there was so many people wa...
1212_Portrait Mod
Created by sshuttle
This mod adds additional portraits to a number of factions, most notably France. Wife Portraits have been added to various Kingdoms, ranging from England to Almohads. I have added most pictures to France, about 40+ portraits. These do not match the origina...
1212 Luckier Nations: Ayyubids, Abbasids, Almohads, France, Nicea, and Poland
Created by DreamNegater
Ayyubids, Abbasids, Almohads, France, Nicea, and Poland are the lucky nations in this mod. Put this above 1212 mods and these factions should do really well. Creds to DETrooper, it's his script....
Medieval 1212 Imperium No More Outdated
Load it before Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha This mod removes Imperium bonuses and penalties. You start with zero bonuses and finish with zero penalties....
1212 byzantium universe.pack
This mod allows the Nicaea Empire to use the special units of the Epirus and Trebizond Empires....
Mounted Gunpowder units MK1212
Created by SaidBYMAX
this mod add gunpowder cavalry to mk1212 the load order is above mk1212 mods the technology required is Mathlock design for the units. factions with the units: the ayyubids the abbasids Austria and Hre Khwarezm zengids Ildesigs the hafsids the Marinids Gra...
Medieval Kingdoms 1212 AD - Local Traditions Removed
Created by Lord Antharg
Need to be put before the Medieval Kingdoms 1212 AD mod, otherwise will not work. Save game compatible. Vanilla version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2956066864...
1212 Orthodox.pack
1212东正教建筑总体得到加强,注意测试只测试了尼西亚。 注意有些增加贸易资源的在测试的存档中不起作用,不知道是否是因为没有开新档的原因 有一些建筑可以全势力范围的增加产值或者信仰 首先是水渠浴室,加强些产值和卫生。 珠宝商,增加些贸易资源和产值。 商人,增加些贸易资源以及产值。 宫殿,增加贸易资源,粮食,产值以及人口。 建筑师,简单加强。 大学,增加人口以及产值。新强化外国人 肉食品商店,增加人口粮食以及产值。 正统修道院,增加贸易资源,卫生以及产值。 正统画像室,增加产值以及全图国教信仰。新增加市民和村...
MK1212 Stronger Nations
Created by Deutsche-ployka
Small addition to the Medieval Kingdoms 1212 mod. Which makes most nations play with cheats, even the weakest faction can become an empire. Make sure to put this mod on top on mod load order. For your greatest enjoyment it is recommended to install the mod...
1212 Compatible Chango's Matched Combat Mod
Created by Chango Mutney
1212 mod compatible mod for (nearly) 100% matched combat in the 1212 mod. Place first in load order. Simple mod that changes kv_rules table matched combat rows to make matched combat a lot more common...
1212 sub mod - Empire of Nicea late unit reskin plus skin rollback to high unit
Created by dkschool2
Added a little change to original mod -> Empire of Nicea Late Unit Reskin-1212 AD SUBMOD Some Late Shock Cav skin rollback to high shock cav skin such as generls bodyguards and stratiotes and hippopar...?? i forgot. anyway now they are cataphract shock cav...
1212AD difficult economy
Created by Timujin
Makes the Economy for 1212AD more difficult as player progresses Only a fewer armies per imperium as well to balance out. ***This was intended for private use, but apparently some people subscribed. So to keep it from dissapearing on them I'll keep it up. ...
Medieval Warfare Trade regions
Created by Timujin
Sub mod for Medieval Warfare Open up diplomacy with the faction you desire to trade with. Then click on the settlements on the map itself. Also it is balanced so that you can gift settlements, and trade them, but not solely receive them only. Original .lua...
1212 All diplomatic options.pack
All Occupation & Diplomatic Options for All - confederations excluded The only difference is that all confederations are excluded definitely which i observed can destabilize gameplay (some confederations are pretty weird). The mod gives all Occupation and ...
1212 12turn.pack Out of fashion
As shown in the question, 1212mod, 12 rounds per year, one round. The time of the event will not change, so there is no action taken...
1212 Orthodox tribes.pack
Mongolian herdsmen. He has added orthodox factions that can use mk_ bch_ easkingdoms_ grazing_ Grounds architecture. Not all three Eastern Orthodox factions have been added. After testing, the Nicene Empire can do it, so Epirus and Trabison should also be ...
Medieval Warfare Difficulty
Created by Timujin
This makes Medieval Warfare more difficult throughout the campaign. Instead of debuffing the AI it effects only the player and tries to do so in a realistic manner. As your empire grows, so will corruption (more nobles over a larger area). Trade tariffs be...
1212 morelevy 9.pack
傀儡藩属附庸征兵为50.因为最大就是⑨...
1212 Subjugate as Puppet State
Created by Timujin
Does exactly what the title says, when you occupy a new region you now subjugate as Puppet State rather than vassal. This way your new puppet state doesn't continue at war with the factions it was at war with previously and you don't have to worry about it...
1212 Less Population Squalor Penalty
Created by DreamNegater
With higher population comes higher squalor. But this mod decreases that effect (with around 4 squalor, depending on the level. Sometimes 3 or 5). Creds to the 1212 gang....
1212 AD Levy Puppet State Troops 8+
Created by Gluteus maximus
This has added 8+ levy troops for 1212AD for all factions. T compatible with most other mods. Make sure to load above the main 1212 ad mods. Added the HRE trait to all factions without effecting All of the Effect bundle. When a nation has been vasselized. ...
1212 Raze Mod
Created by DreamNegater
And woe to the vanquished. 1212 submod. Razing enabled. Credit to 1212 for their mod. This is a work in progress. There is some funny business going on. But razing works in general. Razed cities are very quickly colonized by new native factions (who aren't...
Medieval Kingdoms 1212AD Submod - 1 Turn Unit Recruitment
Created by Batmane
Overwrites: Overwrites entire 1212 Unit table and needs to be updated with 1212 Load higher than the main 1212 mod in your order list...
Empire of Nicea Late Unit Reskin-1212 AD SUBMOD
Created by Emmortael
Medieval Kingdoms 1212 AD- Reskin SUBMOD Reskins the late (tier 3) era Empire of Nicea infantry Roster: 1- Megaloallagitai Swordsmen {late} 2- Megaloallagitai Spear men {late} 3- Paramonai {late} 4- Varangian Guard (Englinovarangino) {Late} France: _______...
MK1212 "The Battle Overhaul"
Created by Chrissant
THIS MOD REQUIRES ALL OFFICIAL MK1212 PARTS!! https://i.imgur.com/d6irMbu.gif _______________________________________________________________ Introduction & Contents This mod started as my attempt to create an alternative battle experience to MK1212. Now i...
Mugen's Medieval 1212 Script
Created by Bubbl3Gum
Installation: (this script is optional) -Just enable the Mugen1212Script pack and disable the original 1212 Scriptpack. As the same on the screen. Features : SubMod for Script will have the Adjusted 4 Turns Per Year Events and Scripts, as well as some Pope...
Cilicia Revamp for MK1212
Created by Avetis
First of all huge thanks to all MK1212 team for their astonishing work! This submod doesn't try to pretend to be historical accurate or to make Cilicia "better". It is just my personal preferencies and vision for Kingdom of Cilicia using assets from origin...
No Skirmish Mode for MK1212 AD
Created by Nermilvus
Are you tired of wasting time running all map after those pesky horse archers? or even foot archers? Then this mod is for you! This submod simply removes the "skirmish mode" button for every ranged unit, so the AI will not run from you anymore. Your units ...
1212 Recruit 3 levies per turn
Created by Timujin
This allows you to recruit 3 levies per turn rather than just 1 from puppet states and vassals. The only exception to this is the HRE, which is allowed to recruit 6. This is so that it remains inline with the already in place HRE system 1212 is trying to a...
1212 Snow and Desert attrition
Created by Timujin
This gives Snow and Desert attrition immunity to certain factions that it makes historical/geographical sense would have more resistance to it than others. I wish I could make it a percentage so it's not just a faction has it or not, however that is not po...
Limited Recruitment
Created by Timujin
This makes it so that each region has a base recruitment number of 2 units per turn. Of course any additional buildings, edicts etc will build off of this base number. Allows for a bit slower of a campaign and so that you and the AI cannot just so quickly ...
Summary's MK1212 T1 Faction Leaders
Created by Summary
DESCRIPTION This mod only changes the appearance of the faction leaders specified and their appearance in Battle Like the Byzantine Mods, this mod will have three variants for the frontend faction selection page and the campaign namely T1, T2 and T3. This ...
Summary's MK1212 T2 Faction Leaders
Created by Summary
DESCRIPTION This mod only changes the appearance of the faction leaders specified and their appearance in Battle Like the Byzantine Mods, this mod will have three variants for the frontend faction selection page and the campaign namely T1, T2 and T3. This ...
Summary's MK1212 T3 Faction Leaders
Created by Summary
DESCRIPTION This mod only changes the appearance of the faction leaders specified and their appearance in Battle Like the Byzantine Mods, this mod will have three variants for the frontend faction selection page and the campaign namely T1, T2 and T3. This ...
Mk1212 Nicaea Overhaul
Created by Impalador
Some credit goes to 大佬似雪 as i started this mod by tweaking his. I found his overpowered so i scaled down most of the buffs. I prefered buffings the buildings i wasnt using in campaign for finding them subpar. Afterwards I: - Added orthodox tribal building ...
Wooden Screen Deployable
Created by Adam Octorachmadi
Old Version Download: https://cdn.discordapp.com/attachments/663450543053864991/889776993711824906/APX_Wooden_Screen_Old_Version.pack ---------------------------------------------------- ---------------------------------------------------- Simple mod add W...
Medieval Kingdoms 1212 AD - Fewer Armies
Created by Stylianos_V
Reduces max number of standing armies you can have at once for a harder experience. Starts with 2 armies with +1 for each imperium level. This mod is made after a request. Update to be compatible with bran's mod, thanks to Zeca ----------------------------...
Medieval Kingdoms 1212AD Submod - 24 Turns Per Year (TPY)
Created by Batmane
Credits Osgiliath This is a 24Turn Per Year(TPY) version of the Medieval Kingdoms 1212AD mod. Place above other mods in the manager and start a new campaign Save game update Instructions 1. Download EditSF 2. Find latest save in C:\Users\Joe Smith\AppData\...
MK 1212-SUBMOD-Faction Leader Influence double
Created by Gluteus maximus
This mode increases faction leader personal influence by 2x. Must Order above the MK Packs....
MedievalHeraldicalReskin.pack
This mods tries to add more heraldical uniforms for some knights unit without broking a realistic reskin. Byzantines: Face mails added. Aragon: General bodyguard,hidalgos, knights and foot knights Castille: General bodyguard,hidalgos, monteros de espinosa,...
Corruption 0%
Created by GreenJKing
Corruption 0% Maximum allowed corruption 0% Save game compatible Place at top of mod loading order with overhauls. Compatible with 1212 AD https://i.imgur.com/p7Fv1Z6.gif...
No burden for Province food shortage
Created by Otiel
This mod is to bring TW:Rome 2 style food system to TW:Attila. When the empire has enough food, food will be distributed to the province that doesn't have enough food. Faction surplus - Increased faction growth boost cap (up to +6 -> up to +10) Faction sur...
Custom cities beta for MK1212ad (CB only)
Created by Heisenburrg
!!!Custom Battle Only (Outdated)!!! This mod adds a total of 16 medieval-european maps to the MK1212ad mod, emphasizing the medieval feeling of your siege battles! So far there are 5 complete unique maps; Frankfurt, Paris, London, Prague and Wien. Also the...
Medieval Kingdoms 1212AD - Custom cities beta
Created by Heisenburrg
!!!Campaign ready + Feature-Complete!!! This mod adds a total of 40+ medieval-european maps (small and large variants included) to the MK1212ad mod, emphasizing the medieval feeling of your siege battles! So far the mod includes 16 Central European maps; W...
Timurids now playable in 1212 MP
Created by Legendarian
This submod makes the Timurid Empire playable in Medieval Kingdoms 1212 AD Multiplayer. I have added units from the Ilkhanate, Khwarezmian Empire, and Ghurids to fully capture the diversity of his army (it was truly his strength) Load order: put on top of ...
Medieval Kingdoms 1212AD - Sassanid Medieval Retexture
Created by GearHawk
Description: A generic medieval/Islamic retexture for Sassanid settlements. This also removes iconic Sassanid models like statues and replaces them with generic ones. This mod will temporarily provide a more medieval-looking aesthetic for Islamic settlemen...
Realistic Cavalry Overhaul For 1212
Created by EARL
Preface:This mod has greatly changed the operational style of Vanilla Cavalry, and I encourage everyone to explore more cavalry operational styles.You may need to spend some time getting used to it Only applicable to MK1212 Description: I couldn't bear the...
Earl's Ability 1212
Created by EARL
Only applicable to 1212 (and some were only applicable to campaign) Added some abilities(skills) to enhance the experience Feature: 1.Added 'Rest in place' ability to all units. After activation, the units will deploy a guard formation in place and rest to...
Earl's 4 turn per year For 1212
Created by EARL
A balanced version of 1 year and 4 turns, with the same research speed of technology as Vanilla, has fixed the event year. Accordingly, the movement distance of the campaign is also reduced by half (because the same distance should be traveled at the same ...
1212 Byzantium faction garrison remake
Most cities of the Byzantine faction are located on the coast. However, there is no navy in 1212 mode yet. The trashy garrison of the Byzantine faction cannot prevent the indiscriminate landing of AI. I was stressed about this so I fixed it. I applied vari...
1212 Removal of replenishment ban due to population
It should be top over any other mode. ...
Realistic Missile 1212 Original Version
Created by EARL
Not recommended version, but prepared for some users who need compatibility very much. A pure version that has removed many of my settings, including Newly added crossbow, guard mode, supply team, etc.Only the optimized shooting daze and the modifications ...
Medieval Warfare more varangian for Nicaea
Remove Campaign recruitment Cap of Varangian Guard for Empire of Nicaea set this one before mw-1 should work En touto Nika !...
(AoC) 1078 Medieval Wars More Man per Unit (1.5x)
Created by Wolf Of Iberia
Hey all. Just a simple 1.5x multiplier on number of men. 2x as much artillery. Have fun!...
The Rise Of The East
Created by SaidBYMAX
This is a reskin for Medieval Kingdoms 1212 of some eastern factions like Georgia, the Abbasids, The Ayyubids, and some Khwarzmian units (more coming soon) Georgia the most of their Roster. Abbasids the most of their Tier 3 Ayyubids only the Mamluks. Khwar...
1212 raid cant lose pop
Load order top of the top. 한글화 모드보다 더 앞에 놓으세요....
Supply and Urban defense For 1212
Created by EARL
Only applicable to 1212 Feature: https://s2.loli.net/2023/11/14/25foktng7dLhplq.jpg Fixed the issue of 1212 Vanilla version city defense only having Catapult/Cannon, adding Scorpio and Fire Siphon(Only Byzantium) to them Added the Supply Wagon and Supply S...
Medieval Kingdoms 1212 AD Lance FIRST for Lance/Bow cavalries(+ Fools! protect with your shield!)
Created by Nicolus the Jester
This mod let lancers with bows to use their bows ONLY when they shoot. They basically wield lances as their main weapons. I believe this is more historically accurate.(As carrying a lance on rider's back is much more inconvenient than holding a bow in its ...
Bright Arrows For 1212
Created by EARL
Only applicable to 1212 (May be effective for vanilla) This MOD is only a graphic modification. Since this MOD does not change any data, the arrow support model cannot be reassigned. In fact, I have made many arrow models, which are diverse. If you want to...
Medieval Kingdoms 1212 AD - morale - battle & animations
Created by Alex
Melee kill rates brutally increased. (Damage, defence, armors, weapons, projectiles, shields reviewed for all units). Cavalry have more punchy and more useful when attacks flanks or rear. Unites won't run away easily, so will stand and fight more likely ti...
Legacy Tech for Medieval Warfare
Created by CadianCastellan
-Now, we're in the bloody Middle Ages already, enough with the 'Legacy Tech' nonsense, in the name of Christ. -That's all the mod does, Legacy Techs no longer disabled by religious techs. -Note that this mod would be incompatible with any mod other than 'M...
Cannon Graphic Optimization for 1212
Created by EARL
Only applicable to 1212 I am very fortunate that this MOD has graduated. Vanilla 1212 has already produced handgun animations, and now this MOD will continue to provide cannon animations A simple mod only modified the animation for handgun and arquebus . S...
Medieval Kingdoms 1212 AD - One Turn Recruitment - No Cap Limit
Created by Stylianos_V
Updated for the newest release(4/2021) A simple submod that makes the recruitment time of all units 1 turn and removes the unit cap, some units had, both on the campaign and on the custom battles! ------------------------------------------ Must be on top o...
Plague & disease rebalance
Created by Mascarada
What does the Attila shop says? ‘Against a darkening background of famine, disease and war…’ So have you ever wondered why disease is such a small mechanic with almost negligible effects on your empire? Well, wonder no more, as this mod is set out to solve...
Fertility-Increasing Sanitation Buildings
Created by The_Yogi
Do you hate how later in the game every region become infertile wasteland? Climate Change and repeated razing make farming unable to make enough food and income. Why aren't there any way to counteract this? Can't land be irrigated and fertilized to make th...
Diplomatic Marriage & Family Tree
Created by Xerxes
* Diplomatic Marriage gives +80 Reputation * Guaranteed Adulthood at Age 16 * Max. Family Children Number is 4 (Reduced from 6) * Base Family Noble Children Chance = 32% (Up fron 25%) * Maximum Illegitimate Children is limited to 2. Reduces by 50% for next...
Guard Mode - Quick, Easy & Mod Compatible
Created by TheOneWhoKnocks
What this mod does: This mod adds a Guard Mode Button to all units in the campaign, that makes them hold their position when toggled on. Nothing more, nothing less. No stat changes. No AI troubles. Only enabled for human players. However, due to the method...
Medieval II's fluent combat system (no matched combat)
This mod makes the combat less clunky, more fluent and realistic by removing the showy but ridiculous combat animations. Just like in the good ol' Total War games of the old engine (like Medieval 2 or Rome I). Since the new engine was introduced to the Tot...
NEW Realistic Archery Pack
Created by Itaewon Rat
Support me by donating if you want ;) paypal.me/LittleLoyal YOU DONT NEED THIS MOD IF YOU USE REALISTIC BATTLE PACK THIS IS A STANDALONE MOD, NOT CONNECTED WITH REALISTIC BATTLE PACK Archers shoot at a realistic angle and avoid friendly fire. ...
Realistic Civilian Casualties
Created by Rúna
This is a small shitty mod i made to increese the ammount of civilians in a town or settlement. To make it more bloody and fun i recomend using the blood and smoke dlc or any blood mod you can find. Some npcs will run and hide indoors and some will fight. ...
Season
Created by Greq7
Harsher Seasons and Greater Impact of Climate Change Compatible with all other mods Save game compatible All credits should go to Dresden as this is only an attempt to balance this aspect of the game with "Very Hard Campaign Overhaul". This project is also...
Immersive Captured Settlement Pics
Created by wbwillis
The very generic cartoony Captured Settlement Pics seemed like an area ripe for modding, but I have not come across one that does this. Covering Raze, Loot, Sack, Occupy, Liberate/Subjugate etc. I used many paintings, and sketches in place of many captured...
Diplomacy
Created by Greq7
Logical and Realistic Diplomacy Enhancement Compatible with other mods unless diplomacy has been edited. Please ask in the comments for compatibility. This overhaul is save game compatible Best results when combined with "AI" mod. This is a submod of "Very...
Total War RPG Repaired [Re-Upload]
Created by Commisar Jon Fuklaw
Introduction Hello, everyone. It's you favorite talentless hack from the Warhammer modding community, once again bringing you an old, banged up, and semi-broken mod with a fresh coat of paint. I debated for a couple weeks whether or not to slice this off o...
Medieval Warfare - Graphic
Created by AXXXE
The mod adjusts lighting, contrast, and other attributes for each season and weather. The difference is to know at first glance. The mod is intended as a supporting submod for the main Medieval Warfare mod. However, it is also compatible with other mods. i...
Bug Fix for #Medieval Warfare
Created by CadianCastellan
//What the mod does: ~Some of you fellas might remember this mod as the 'Faction Unlock' submod, but Axxxe the author of the original mod has a no-submod polity, since unauthorized edits could compromise his constant updates. So here we are, a heavily trun...
Medieval Warfare - Base
Created by AXXXE
Take it out at the end of the early Middle Ages! This mod works on the classic Attila TW game system and uses many models from the well-known 1212 mod, plus elements from other modders. The main component of the mod is a historical campaign. You will encou...
Units/Bugs fix patch for 1212
Created by EARL
Attention! This MOD is now compatible with the new version.Due to the continuous updates of Vanilla 1212, many bugs have been fixed by them. Therefore, I will not continue working on this MOD until 1212 team is no longer active and I have discovered new bu...
1212 AD fast mode
faster richer realistic for 1212 ad load on top. every thing just 1 round units and building , 2 round tech(10*traiff ),adjusted ridiculous fame penalty, more agent 。load on top (ROME COST 0 AP FOR FORTIFY) you son wont betray u work for AI AND player MISS...
Close order battle for Infantry ( Medieval Kingdoms 1212AD ver. )
Created by megamex
WHAT IT DOES This mod makes infantry fight in close order rather than loose, open order of vanilla. Infantry units are given with new default attack animations aimed at keeping them in formation and long, exaggerated animations that made units break format...
Medieval Warfare Missile/Projectile Less Harm
Players who newly approach Medieval Warfare mod may feel the missile units are "too strong", this mod half the AP damage value for you, so you may have a smoother experience. -------------- I recommend you to stick to original mods, more challenges more fu...
HRE Imperial Authority Overhaul 1212
Created by EARL
Briefing: Some of my more reasonable overhauls have been made to the HRE decree mechanism to make it more interesting. Only applicable to MK1212 Description: Accelerated the growth rate of the Imperial Authority https://s2.loli.net/2024/01/01/s3vVZ4XFI192t...
MK1212AD main menu Fix patch
Created by EARL
Description: A very simple mod that fixed a BUG where the 1212 startup sort load retrieval error occurred because the MK1212 Developer team had updated the Custom cities beta a few months ago, but the script had not been updated, so it kept getting errors....
Attila Morale/Chain Routing Mod (overhaul mod compatible)
Created by The Scrapper
This mod reworks morale to be closer to the chain routing of the classic total war games. It's similar to my other battle mod for 1212 with a more limited scope with only morale changed to leave the vanilla balance untouched This mod was originally created...
Unit Experience and Veterans Overhaul
Created by Amaranthen
Veteran Units Combat Efficacy Overhaul “Beware of an old man in a profession where men usually die young.” Description This mod increases the battle efficacy of individual veteran units and the impact of veterancy ranks have on each new unit. For every new...
1212 AD submod: Faster research (AI & player)
Created by NVA
based on this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2309447462 I changed the research rate to a bit slower. Generally, mil tech = 4 turns, civ techs =2 turns....
Templar T3
Created by darren753159
這是我把1212ad 的廢棄單位聖殿騎士T3 可在戰鬥中使用包括戰役和自訂 (耶路撒冷.安條克) 更新 T1 醫院 聖殿騎士 還有 聖殿騎士T3 的馬 This is the abandoned unit Templar T3 I put in 1212ad. It can be used in battle including campaign and customization (Jerusalem. Antioch) Updated T1 Hospital Templar and Templar T3...
Realistic Infantry Overhaul for 1212
Created by EARL
It requires both Realistic Cavalry & Realistic Missiles Only applicable to MK1212 Description: A grand mod that meticulously modifies all Vanilla 1212 infantry units. Added a lot of interesting units, they will have some unique gameplay. Mechanics Overhaul...
2x Unit Sizes for MK1212 [2024]
Created by BloodyViper
This is a mod for MK1212 which simply doubles the unit sizes of everything EXCEPT ARTILLERY(includes greek fire&naffatun). Yes elephants are also doubled. NOTE: In new campaigns you and the AI will start out with normal sized units. Every newly recruited u...
MK1212_2xtechnology.pack
Created by sam.pidgeon
PUT THIS AT TOP END OF LOAD ORDER TO WORK ABOVE MAIN MEDIEVAL 1212 FILES This is a faster research rate submod for medieval kingdoms 1212 mod. which was created by Wiselet all credit goes to him i thought i just uploaded it on his behalf for anyone wanting...
1.75x Faster Research for 1212 AD Mod (AI & Player)
Created by Wittmann
Credit for original to: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3148326541 His mod made it 4x faster which was a bit too fast for me, changed it from 400% -> 175%. Load this before your 1212 mods but after a 4-Turns per year mods....
1212_all_settlement_walled_v2.pack
Created by crashklaby
this mod is not my at all, I just wanted to share it with friends and this is much easier than the website it was on ...
T1 Emperor, Byzantine & Campaign Modifiers
Created by Summary
CHANGELOG Changes the appearance of the T1 Byzantine Emperor Buffs the Orthodox Monastery to have Sanitation in adjacent and some religious osmosis, no need to build Patriachal Sees in every high non-Orthodox province. Buffs the Orthodox Religious modifier...
T3 Emperor, Byzantine & Campaign Modifiers
Created by Summary
CHANGELOG Changes the appearance of the T3 Byzantine Emperor Buffs the Orthodox Monastery to have Sanitation in adjacent and some religious osmosis, no need to build Patriachal Sees in every high non-Orthodox province. Buffs the Orthodox Religious modifier...
battle of courtrai
Created by Queeckheadtaker
The Battle of Courtrai also known as the Battle of the Golden Spurs was a military confrontation between the royal army of France and rebellious forces of the County of Flanders on 11 July 1302 during the Franco-Flemish War (1297–1305). It took place near ...
The Battle of Angincourt
Created by *Marcus Valerius*
Map Type: 1vs2 landbattle ---------------------------- Description: As the English army marched north, it was dogged by a French force intent on bringing Henry to battle. The French were able to slip ahead of Henry and block his path to the sea at Agincour...
No Cap for AD1212 ultra-stable version
Created by EARL
A cheatmod Cancel all recruitment cap.It has good compatibility, no matter what new unit MOD or 1212 update you load, it will remain valid unless the faction is deleted. In fact, I don't really recommend you to use this MOD, but too many friends have told ...
Medieval Kingdoms 1212 AD New Units and New Unit Cards submod 汉化补丁
Medieval Kingdoms 1212 AD New Units and New Unit Cards submod的汉化。 该MOD为1212各势力添加加了许多可招募新兵种,总计大概有540多个兵种。 兵模较精美,目前已知不足:早期可以招募部分中期或晚期兵种;兵种数值偏强;增加人数MOD有冲突造成同质部队人数不等;部分兵模远距离镜头消失。手动狗头,但总体不失为一款增加娱乐性的好MOD,尤其是喜欢玩小势力玩家之福。 为方便大家娱乐,根据原作者命名尽量贴近历史和地域文化进行了兵种名字的汉化。才疏学浅难免...
MK 1212 Expanded Portraits
Created by wbwillis
More Portraits! Adding portraits to factions one at a time. Based on actual historical figures of the era. More unique portraits for Spies, Assassins and Priests to bring a more immersive feel to your campaigns! Each character has their own unique "Faction...
Medieval Kingdoms 1212AD Models Pack 9
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 9 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
1212AD No Unit Cap Submod
Disclaimer: The original mod by Stylanios(https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2054162721&searchtext=unit+cap) hasn't been updated for two years now. I'm not sure if it's savegame compatible, but it shouldn't break anything. Works for cam...
1212 no fog
Created by najupear
No campaign fog for 1212. You have to hire new spy. you better to start new campaign because it could make population problem. place it top of 1212 mods...
Charge Enhancement Patch For 1212
Created by EARL
Only applicable to MK1212 Description: A very simple cheatmod,It allows heavy armored cavalry to crush the infantry like Rohan's cavalry charging in Lord of the Rings.You're gonna love it Warnning: This is a cheating MOD, which is very unbalanced and only ...
One-Turn Recruitment for AD1212 ultra-stable version
Created by EARL
A very simple cheatmod that Reduce the recruitment time of all units to 1 turn .It has good compatibility, no matter what new unit MOD or 1212 update you load, it will remain valid unless the faction is deleted. Compatibility: In theory, it should be compa...
Medieval Kingdoms 1212 AD New King General Wife Portraits Submod
Created by snoopy
Contents of the mod * This sub-mode adds new portraits for kings, queens, counts, sultans, dukes, barons and generals, and for wives. Mod Purpose * To add more portraits that are visually compatible with the main mods MK1212 and MK1380. In a nutshell - New...
1212 AD submod: 1-turn construction for all buildings
Created by NVA
No need to wait several turns to rebuild a captured settlement anymore....
No Unit Caps for Main Mod of The Dawnless Days Total War Version 0.8.0.13
Created by XxPREDATORxX1312
It entirely removes the unit caps from the main mod for better gameplay . It is for the Version 0.8.0.13 ...
No morale and fatigue cheatmod for 1212
Created by EARL
A very simple cheatmod that Causes all units to lock morale and fatigue .It has good compatibility, no matter what new unit MOD or 1212 update you load, it will remain valid. Compatibility: In theory, it should be compatible with all MODs, and there is no ...
Better AI Recruitment for 1212AD
Created by EARL
Warning: Please place it under any module with newly added units, otherwise the AI will not recruit the newly added units Description: A simple AI enhancement mod that Make it easier for AI to recruit advanced units, thus avoiding situations such as total ...
Medieval Kingdoms 1212 AD New Priest Imam Shaman Assassin Spy Portraits Submod
Created by snoopy
Contents of the mod * *This mod adds new portraits for more priest imam assassin spy for MK1212 and MK1380 mods. Mod Purpose * To add more portraits that are visually compatible with the main mods MK1212 and MK1380. - One portrait of a priest, imam, assass...
The Black Prince's Bodyguard Uncapped
Created by InquisitiveAnt
Medieval Kingdoms 1212's tier 2 units of the 14th century mostly focus on the end of the century. However in custom battles, England has a general unit with Edward the Black Prince and his bodyguard which is in the style of the earlier 14th century. This m...
MK1212 Extra units submod
Created by sam.pidgeon
THIS MUST GO TOP OF LOAD ORDER ABOVE MAIN FILES OF MK1212 This is a new unit mod i been working on recently last one stopped working so replaced it with this one. THIS mod is work in progress i used MK1212 unit VMD made small changes in variant editor as I...
Saint John of Acre (multi) - updated
Created by PierreDahi
Saint John of Acre I made the mod inspired by historical reconstitution of the city before his fall in 1291 by Mamluks. This is just a map mod to test before implement to MK1212 main mod. I made outfields but there still bugs because its a custom map RGB 0...
crusader_models_mod.pack
Created by PierreDahi
Crusader models This mod add models needed for custom cities (work in progress). Cities WIP: - Jerusalem 🚧 https://i.ibb.co/HzmCDMP/al-ghawanima-minaret-3d-model-3d-model-7afc56049c.jpghttps://i.ibb.co/tDS7Pb8/Capture-d-cran-25.pnghttps://i.ibb.co/XxyymCQ/...
[Medieval Kingdoms 1212 submod] Easier difficulty on Campaign Easy mode
Created by Naked Troll
If you play on "easy" on campaign settings, you will get the following bonuses: +50 sanitation for each region +50 public order for each region +50 food base production for each region +5 melee defence for all units (not percentage) +5 melee attack for all...
Medieval Kingdoms: 1212 AD - SUBMOD (One Turn Build) 1.0
Created by Strilan
Place all SUBMODs firstly in the load order, for them to have an effect. After that, you can put all the other mods that you want to place....
1212 AD Supply System Submod:AI Friendly
Created by EARL
Attention:This is a sub MOD that only partially modified the data A very simple mod that Reduce the supply consumption of all AI.The supply system is very interesting, but the headache is that AI cannot plan supplies well, which often leads to inexplicable...
Double Unit sizes and Artillery models Submod for MK1212
Created by Proconsul
For those of you who love to use artillery to crush their foes, this submod simply doubles the number of Men in every unit and also the number of artillery models in Heavy artillery units (Trebuchets, Cannons, Great Bombards etc) of the MK1212 Mod. This su...
1212AD 2x Units
This is a 2x unit submod for the latest MK1212 AD update(26/3/2024). Does not include arty amount, however it does include elephants. main_units and land_units were used. OG credits: Phong Place at top of mod load order(above MK1212AD scripts)...
MK1212 HRE Vassalization Submod
This mod requires all MK1212 Parts and is savegame compatible. This mod allows the HRE to turn minor factions that belong to it into vassals in diplomacy. Please place it above the main script mod for it to function....
Catholic abbey can increase more Sanitation and Order (1212 AD)
Created by Cheblavsky
"Oh boy, you are not the eldest son, you cannot inherit your father's fief and title, you have to choose between joining the monastery or joining the Order, right?" Tier II (Catholic priory) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 ...
No Unit Cap for 1212 (updated)
Created by OnlyOneRedBall
My game works again, Mingles has brought it to my attention that this mod doesn't work for certain units. It works for the units in my campaign but I'm currently in the process of figuring out what doesn't work and what does. If a unit in your campaign is ...
Medieval Kingdoms 1212 AD Supply System (CAMP BUFF)
Created by Rigsed
https://gtm.steamproxy.vip/ugc/790865475063068544/34CBC07D7ED73B6282B3F7AF2E3D47BB462BF9B1/ The mod increases the flow of supplies when the army is in camp mode. Basic consumption for AI is turned off Done for me while playing 2 seasons for one...
Slower research speed for 1212
Created by U_r_free
Slow down the pace of scientific research to one fourth of its original speed. I prefer weapons, equipment, and combat from the early Middle Ages, so I made this mod....
double garrison for 1212
Created by U_r_free
Simply double the number of garrison. Important reminder It is necessary to cooperate in modifying the maximum number of saved soldier cards to 40 teams before they can take effect!!! ...
1212 No Pop Limit for Unit Recruitment (Updated)
Created by OnlyOneRedBall
My game works again and thanks to Mingles I have been able to fix this. Because of a recent update of this game the way my mod was making there be no pop limit no longer works. So now the price of recruitment will be one singular man, besides for some arti...
(OBSOLETE check desc for update) Medieval 3 COMBAT BAI CAI Earl's MK 1212 AD tweaks by Daud.pack
Created by Daud
Launcher short description: Merge of combat animation, CAI diplo weights, 1 turn build, unit xp, smaller deploy zones, BAI attack triggers, spotting, ground effects mods. With my tweaks of kv rules, fatigue, morale, melee weapon damage, projectiles, unit a...
Tier 3 Agent Reskin - MK1212
Created by Darknight36
Reskinned the agents to look more like medieval agents instead of character that looks out of place for MK1212 mod. - All models are by MK1212 team, I just used the variant editor to juggle things around - Some models are just outright from vanilla i.e the...
Tier 1 Agent Reskin - MK1212
Created by Darknight36
Reskinned the agents to look more like medieval agents instead of character that looks out of place for MK1212 mod. - All models are by MK1212 team, I just used the variant editor to juggle things around - Some models are just outright from vanilla i.e the...
Tier 2 Agent Reskin - MK1212
Created by Darknight36
Reskinned the agents to look more like medieval agents instead of character that looks out of place for MK1212 mod. - All models are by MK1212 team, I just used the variant editor to juggle things around - Some models are just outright from vanilla i.e the...
MK1212 Longer Technology Submod for 4TPY
Created by Darknight36
*This is not a 4tpy submod* This mod just increases the technology time to be longer so that you can play with a 4tpy submod without having rushed through the tech tree by turn 100+. Affects both Player and AI. Military technology - takes about 70 turns pe...
Earl's 2x unit size for 1212 (Earl's submod)
Created by EARL
Describe: A very simple MOD, Double the size of my MOD units, (population consumption unchanged). It is strongly recommended to set the unit size to the second highest level in the graphics settings, which can match the number of soldiers in the existing a...
Shia Large Khanqah can increase more Sanitation and Order (1212 AD)
Created by Cheblavsky
"Dude, seriously, I had a great roasted whole lamb at a place I ate at yesterday, right near the mosque." Tier II (Dargah) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 public order (adjacent province), +1 Religious influence(adjacent pr...
Tycherious' 1212 Asset Update - Battlemaps
Created by Tycherious
Be sure to disable anti-aliasing when using my mods graphics mods. Complete Overhaul of 1212AD Battlemaps. This can be toggled on or off - Has no requirements and is compatible with anything that doesn't change battle map assets. This mod revitalizes the 1...
Tycherious' 1212 Asset Update - Effects
Created by Tycherious
This submod revitalizes outdated Total War: Attila assets, enhancing visuals on both campaign and battle maps. It improves aesthetics without impacting gameplay, seamlessly integrating with the base Total War: Attila game and most other mods. Way better bl...
Tycherious' 1212 Asset Update - Campaign
Created by Tycherious
Be sure to always disable anti-aliasing when using my mods. This submod revitalizes the campaign assets of the 1212 AD core mod, introducing enhanced visuals with elements. If your PC struggles with performance, this might not be the solution, but I've opt...
Medieval Kingdoms 1212 Official Confederation Submod
Created by The_Yogi
This mod is not required for playing MK1212, just an official submod. You can use it if you wish, but by no means necessary. Some people want to try it, so okay, I make one. This submod enables Confederation for all subcultures. I'd like to test how it wou...
Tycherious' 1212 Longer Research
Created by Tycherious
Tycherious' Longer Research for 4TPY (1212 AD Submod) This submod enhances gameplay pacing by increasing technology research times for the 1212 AD mod, specifically designed to complement my 4 Turns Per Year (4TPY) submod. The goal is to provide a more bal...
Tycherious' Updated Deployables (Included in and so not compatible with my all-in-one submod)
Created by Tycherious
Adds 4 stakes and removes other deployables for armies in fortified stances and two sets of stakes for armies defending the health of stakes was increase. There is an issue with stakes lighting on fire, this may be due to the effects mod and I will look in...
slower research for 1212
Created by U_r_free
Slow down the research speed to one-third of the original version. I prefer weapons, equipment, and battles from the early Middle Ages, so I made this mod....
Tycherious' Agents for 1212 AD (Included in and so not compatible with my all-in-one submod)
Created by Tycherious
Hi everyone, Agents have technically always been part of 1212ad, but the AI didn’t allocate enough budget to recruit them after other expenditures. Now, not only will the AI recruit some agents, with this submod you can expect more frequent agent activity,...
mk1212 timurid invasion enhancement
timurid invasion will take place turn 130,1277ad composition of invasion army was enhanced,better match with the mid-late game strength of player,cannon elephants added load above mk1212 packs saved game compatible in theory (it dose work on my saved game,...
Medieval 1212 12TPY
Created by Vaderming
Medieval Kingdoms 12TPY 12 turns per year mod for medieval kingdoms People should age correct and events should trigger a little latter into game Invasions and story events should also be latter as turns have been increased Let me know of any issues i see ...
Medieval 1212 24TPY
Created by Vaderming
This allows 24TPY Story and invasion events all increased to fall latter as we now have 24 turns a year let me know any issues place above all medieval 1212 mods...
mk1212 better quality ai recruitment
not compatible with bran's 1212 campaign ai load above mk1212 packs...
mk1212 campaign submod for iran dynasty player (abandoned)
load above mk1212 packs not compatible with bran's 1212 campaign ai recommended to combine with: " ultra aggressive and smart ai " , "better economic & military management ai" by Hecleas,my mod"mk1212 better quality ai recruitment" , "mk1212 building recru...
(WIP) Tier 3 Faction Leader & General Reskin - MK 1212
Created by Darknight36
(WORK IN PROGRESS, NOT ALL FACTION IS DONE) Do report T-poses and bugs in MK1212 discord server Tier 3 probably contains the most T-poses, do report them if encountered Reskinned the faction leaders and generals to its corresponding tier for MK1212 mod. - ...
Kitten's 1212 hardcore morale/fatigue & larger unit size.pack
Created by Lappland Ark-kitten
Load it on top of 1212 core files! This can be considered a hardcore mod, it completely changes the morale mechanics, now units easily lose morale for various reasons. Please check the description images for detail. ...
Tycherious' 1212 All-in-one (Fixed)
Created by Tycherious
A compilation of my smaller submods + gameplay improvements, combining original and updated content to enhance Medieval Kingdoms 1212 AD. Balanced to my personal preferences. I recommend using this submod with the lucky nations options ticked so that it is...
Fancy's Hussite Women Dressed-Up - MK1212 Submod
Created by Fancy_Indio
Are you sick and tired of seeing the heretic women of Bohemia looking like a bunch of lowly Barbaric scum, exposing their shoulders as they continue to fight against our Holy Catholic Church? Then look no further ... Actually Imma stop my silly creative wr...
(WIP) Tier 1 Faction Leader & General Reskin - MK 1212
Created by Darknight36
(WORK IN PROGRESS, NOT ALL FACTION IS DONE) Do report T-poses and bugs in MK1212 discord server Reskinned the faction leaders and generals to its corresponding tier for MK1212 mod. For tier 1 its mainly adding variation for minor factions and adding things...
(WIP) Tier 2 Faction Leader & General Reskin - MK 1212
Created by Darknight36
(WORK IN PROGRESS, NOT ALL FACTION IS DONE) Do report T-poses and bugs in MK1212 discord server Reskinned the faction leaders and generals to its corresponding tier for MK1212 mod. - All models are by MK1212 team, I just used the variant editor to juggle t...
Tycherious' Consistent Vassals (Includes confebration feature) MK1212AD (Included in and so not compatible with my all-in-one su
Created by Tycherious
Vassals no longer break their alliances with their overlords for refusing to join wars or defend. Similarly, overlords will not sever their alliances with their vassals for the same reasons. This submod replaces Yogi's Confederation submod, as they are not...
mk1212 buff major opponents for ayyubid player version b (abandoned)
version b : enhance khwarazm instead of ilkhanate as opponent from iran...
mk1212 buff major opponents for ayyubid player (abandoned)
load above mk1212 packs not compatible with bran's 1212 campaign ai recommended to combine with: " ultra aggressive and smart ai " , "better economic & military management ai" by Hecleas,my mod"mk1212 better quality ai recruitment" , "mk1212 building recru...
MK1212 : Closer Deployment Zones
Created by wbwillis
An updates version of Closer Deployment Zones by Xplosive Deployment Zones are smaller and closer together. *I think all Total War games would benefit from something like this. You spend a great deal of time and strategy to chase an opposing army down or l...
mk1212 buff major opponents for seljuk rum player (abandoned)
not compatible with bran's 1212 campaign ai load above mk1212 packs recommended to combine with " ultra aggressive and smart ai "by Hecleas...
Realistic Ranged/Missile Unit Overhaul For 1212
Created by EARL
Description: Only applicable to 1212 A large MOD that modifies all aspects of ranged units.Greatly improved the user experience and fun of missile units, and made some designs that are more realistic (just in my opinion)Meanwhile, I am doing my best to rep...
Thranduil's MK1212AD Campaign Variables Tweaks
Created by Thranduil
Place this mod above 1212 mk mods. (WIP) - liberating settlement income 0 -> 1000 - vassalising settlement income 0 -> 2500 - looting settlements percentage modifier on income -15 -> 250 - razing without occupying settlements per percentage modifier on inc...
Thranduil's MK1212AD Bugfixes
Created by Thranduil
This mod mostly contains bug fixes related to the Seljuks. Place this mod above 1212 mk mods. (WIP) - fix seljuks faction attribute bug (+2 experience for missile cav recruit now working) - fix muhtasib minister bug ( +2 sanitation and +%10 commerce traits...
Thranduil's MK1212AD Unit Stats Tab
Created by Thranduil
Same unit stats tab and same order for all units (9 same stat for all, +3 ekstra stats for missile capable units) Unit stats tab has 12 slots so I choose 12 of them according to my logic. Unfortunately, the accuracy stat also appears on melee units. I coul...
Stronger Barricades
Created by Pepe
Barricades are sort of meant to well....barricade things. This is a stand-alone version of my stronger barricades from "Stronger Walls" for those who feel my other changes are too extreme and radical! Changes to Gameplay: -This buffs barricades to a point ...
BRAN MK 1212 CAMPAIGN AI- Less Aggressive & Hard Economy
Created by BRAN MAC BORN
Ai will focus more on building and construction and be more defensive. Economy will be more difficult. By Request....
Bran MK 1212 Campaign AI Super Slaughter Edition
Created by BRAN MAC BORN
MOST AGGRESSIVE VERSION incorporating BRAN MK 1212 SLAUGHTER BATTLE AI . Campaign will be more dynamic with very Epic Bloody battles!! Economy will be more difficult also! NEW CAMPAIGN AI BEHAVIORS: that includes more AGGRESSIVE and EXPANSIONIST factions t...
Bran Mk 1212 Larger Units Size Bloodier Battles Battle Ai
Created by BRAN MAC BORN
40 more men per unit. Weapon Damage raised 50%, AP damage raised 100%, Attack interval lowered 80% raised matched combat 80% Battles will be faster and way more violent and gory....
Bran MK 1212 Battle AI Larger Units SLAUGHTER
Created by BRAN MAC BORN
Buffs AI Heavy Infantry bonus stats and Missile units and Artillery range and rate of fire and unit speed. By Request....
Thranduil's MK1212AD Building Effects Tweaks
Created by Thranduil
Place this mod above 1212 mk mods. (WIP) - small mosque public order 4 -> 5 - small mosque influence 6 -> 7 - mosque sanitation 1 -> 3 - mosque public order 7 -> 9 - mosque influence 9 -> 11 - grand mosque sanitation 1 -> 5 - grand mosque public order 10 -...
Thranduil's MK1212AD Difficulty Tweaks
Created by Thranduil
Place this mod above 1212 mk mods. (WIP) - remove difficulty level impact on public order for player - half the normal settings for ai public order - easy -> +1 - normal -> +2 - hard -> +3 - very hard -> +4 - legendary -> +5...
OBSOLETE Strategic_Combat_Pure.pack
Created by Daud
This is a combat overhaul submod for Earls mk 1212 unit mods. Major update reworking most stats. Pure version will be unsupported after this update so make local copies of dependencies or use: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=34828779...
Thranduil's MK1212AD Unit Tweaks
Created by Thranduil
This mod mostly contains unit tweaks related to the Seljuks. Place this mod above 1212 mk mods. (WIP) - remove ghulams resource requirement slaves (if not why the population system then?) - hasher (early) morale 20 -> 30 - hasher (high) morale 20 -> 30 - d...
Thranduil's MK1212AD Population Density Tweaks
Created by Thranduil
Place this mod above 1212 mk mods. - %50 less squalor from population density...
MK1212 Military Factionwide Upgrades
Created by Kesh
Hello and good day everybody. This mod makes the armor, melee, and accuracy upgrades from Armoury buildings factionwide. Meaning you can build the armoury in one city in your faction and upgrade your units WHEREVER YOU WANT ! !!! SAVE GAME COMPATIBLE !!! !...
Orderly combat animation for infantry
Created by megamex
WHAT IT DOES This mod tweaks vanilla combat animations so that infantry battle looks more orderly and organized. FEATURES - Infantry will try to stay in place while performing attacks and defenses, preventing them from interfering with one another or endin...
MK1212 +30 Public order from main castles/towns/church settlements
Created by Kesh
Hello and good day everybody. This mod adds +30 public order from the main building in each settlement (the first building, such as castle, town or main church) !!! SAVE GAME COMPATIBLE !!! !!! SHOULD BE COMPATIBLE WITH OTHER MODS !!! !!! AFFECTS AI AS WEL...
MK1212-Growth +100
Created by Kesh
Hello and good day everyone, This mod adds +100 growth to every playable faction in the form of faction traits. Works with all hordes as well. You can see the "growth +100" and "growth +100 as horde" text in the Grand Campaign screen faction selection befo...
MK1212 no population requirement for units
Created by Kesh
Hello and good day everybody. This mod removes the population requirement for units to be recruited. It reduces the requirement basically to 0. If you have mods that add new units, they WILL REQUIRE population, or might not work at all, I haven't tested it...
MK1212 Fertility from main buildings
Created by Kesh
Hello and good day everybody. This mod adds 10 Fertility bonus to castle/town... buildings. Now your farms will grow a lot of food to keep your peasants fed and ready to conquer the world. !!! SAVE GAME COMPATIBLE !!! !!! SHOULD BE COMPATIBLE WITH OTHER MO...
No Siege Escalation Melee Penalties (Compatible version, tested on vanilla and MK1212)
Created by Kesh
Hello and good day everybody. This mod removes the siege escalation melee penalty that you get when your settlement is burning. This version should be compatible with most other mods. Tested on Vanilla and MK1212 !! NOTE: If you have the other version of "...
mk1212 better quality ai recruitment for bran's campaign ai
load above bran's mk 1212 campaign ai...
Medieval Kingdoms 1212 AD Building Construction Mod
Created by sʜıɴᴏᴠıᴀ
This mod reduce construction cost for all buildings %35 Load order !!! Place this mod between : Medieval Kingdoms 1212 AD Custom Cities beta > Medieval Kingdoms 1212 AD Building Construction Mod > Medieval Kingdoms 1212 AD Base Pack Campaign Alpha > Everyt...
Nomadic/Migrating Factions Governor Fix Bonus/Penalty
Created by sʜıɴᴏᴠıᴀ
There is a game bug nomadic/migrating factions missing governor bonus from authority and cunning. +added public order and maintenance cost buffs/nerfs depending on level Load Order !!! Place this mod between : Medieval Kingdoms 1212 AD Custom Cities beta >...
x2 Size General Units - Medieval Kingdoms
Created by sʜıɴᴏᴠıᴀ
This mod changes unit size for generals 80 > 160 Only general units x2 size everything else same WIP : Factions starter armies , first army done Factions who have more than one armies , second , third and fourth army still work in progress i will update in...
More Tradeships & Carts - Medieval Kingdoms 1212 AD +new
Created by sʜıɴᴏᴠıᴀ
Mod for more tradeships & carts Old mod was broken , this is new version. https://i.imgur.com/NnQT0DD.png Load Order !!! Place this mod between : Medieval Kingdoms 1212 AD Custom Cities beta > More Tradeships & Carts - Medieval Kingdoms 1212 AD +new > Medi...
Dismounted Knight Lancewall
Created by Nicolus the Jester
This mod allows you to dismount your cavalry knights and let them make pikewall with lances. Indeed, these kind of tactics were commonly used in 14th~15th century Europe, Sempach, Aljubarrota, Poitiers and of course Agincourt. Poleaxe was favorite weapon o...
Dismounted Knight Lancewall compatibility version
Created by Nicolus the Jester
This mod is the compatibility version of this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3461371041 It will be compatible to almost every 1212 mod with minor pikewall animation issue. Your dismounted knights in pikewall would unlock pikewal...
[UPDATED] 16th Century Units (for MK 1212 AD)
Update 2025-05-18 -update to compatible with new animations in vanilla MK1212AD -different models for kaiser and general -Austrian version of 16th century general units Description As its name suggest, 16th Centurty Units is a submod for MK 1212, which add...
Medieval Kingdoms Overhaul+
Created by sʜıɴᴏᴠıᴀ
Completely modified overhaul This mod is my personal mod , aims to provide a slightly more enjoyable experience. All credits goes to : Medieval Kingdoms 1212AD TEAM Economy Changes : Building construction cost reduced Resource production increased from bui...
Scripts Change for submod
Created by sʜıɴᴏᴠıᴀ
Population requirement for units removed Mongol invasion start turn = 10 Timurid invasion start turn = 130 added some buildings population growth ( nobility , burghers , peasantry , tribesmen , foreigners) On top '' Medieval Kingdoms 1212 AD scripts ''...
mk1212 hardcore campaign overhaul : Dawalat al_Harab (WIP)
feel bored of mk1212ad campaign game experience : once you overcome the early challenges, the rest of campaign game will be freely expand without meaningful competition? this submod create a different experience that severe ai faction will grow strong with...
mk1212 realistic & better vs ai experience battle overhaul
self use focused mod severe files about cavalry mechanics are form "realistic cavalry overhaul for 1212" by earl, my contribution here is actually quite limited slower combat, less casualties in combat, more casualties caused in pursuit phase fatigue and m...
Skyshock's Nicaea Overhaul (No Earl's Overhaul)
Created by Swirly_Skyshock_11
The most OFFENSIVE Byzantine Overhaul mod for 1212AD you'll ever have the glory of playing! *WARNING* This mod does not require any of Earl's Overhauls. So long as all MK1212 Modulesa re present and in the appropriate order, as well as this mod being at th...
T2 Generals for Nicaea
Created by Swirly_Skyshock_11
Is what the title says. Reskins for all Generals for the Empire of Nicaea with appropriate T2 armaments. If you'd like to change according to in-game tiers, simply deactivate this mod and activate the next tier reskins mod with your launcher of choice. Lin...
T1 Generals for Nicaea
Created by Swirly_Skyshock_11
Is what the title says. Reskins for all T1 Generals for the Empire of Nicaea with newer models. If you'd like to change according to in-game tiers, simply deactivate this mod and activate the next tier reskins mod with your launcher of choice. Link to T2 G...
Kingdom of Heaven Units for MK1212 (Double Unit Size)
Created by GaLaHaT007
This is the double units size version of the updated version of the Kingdom of Heaven Crusade Units mod that is created by Ice Tea for the MK 1212 mod pack. All credits goes to; Ice Tea and to the MK1212 team. Original Mod Link: https://gtm.steamproxy.vip/...
Byzantine reskin Pack Nicea Empire
Created by Von Hermann
This mod is still under development. This mod revises all the skins and cards of the units of the empire of Nicaea. To better reflect reality. The mod must be placed at the top of the list of mods to be functional. the modd also revisits the Greek garrison...
T3 Generals For Nicaea
Created by Swirly_Skyshock_11
Is what the title says. Reskins for all Generals for the Empire of Nicaea with appropriate T3 armaments. If you'd like to change according to in-game tiers, simply deactivate this mod and activate the next tier reskins mod with your launcher of choice. Lin...
1212 Campaign Upgrade with Extra Armies
Created by Holo
Changes made to original mod: I moved the tiers of the imperium levels down, meaning you reach higher imperium faster without it affecting AI (they can still reach this point though but it will take them much more prestige). I've also given extra armies to...
16th Century Units Compatibility Mod for Earl’s Overhauls
Created by Daahaka
This submod rebalances the 16th-Century Units by @Zwei833 the Buggy Modder to ensure full compatibility with Earl’s Realistic Overhauls. The original 16th Century Units mod is required. Please subscribe to the original mod here: https://gtm.steamproxy.vip/...
Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul
Created by chevonmog
4 Turns per Year, 18 New Skills/Traits for Generals, Campaign and AI Improvements, Intense Battles, Enjoy! Installation: - Place the Mod above all Medieval Kingdoms Total War 1212 Parts Gameplay Guide General and Governor Career General Skills are Divided ...
Testudo - Successors of Rome - 1212AD
Created by 0728
The sword-and-shield soldiers and spear soldiers of Nicaea, Trebizond, and Epirus obtain the Defensive Tortoise Formation and the Mobile Tortoise Formation. Sorting is placed above the body....
Late Eastern Roman Troop Integration - 1212AD
Created by 0728
The late-period troop types of the three successors of the Eastern Roman Empire have been integrated. Now three different types of Varangian Guards can appear in your army. It enriches the diversity of troop composition, allowing various factions to learn ...
MK1212 Epirus Generals Reskin
Created by VACSOON_KAD-TAD
Restoring the Empire from the homeland of the Greeks has always been a huge "what if" so how about you pick up the sword,bow,hammer and lance and help the Doukas win his Empire! Put at the top of the modlist it shouldnt conflict with any mod that i am curr...
MK1212 Epirus Generals Tier 3 Reskin
Created by VACSOON_KAD-TAD
Restoring the Empire from the homeland of the Greeks has always been a huge "what if" so how about you pick up the sword,bow,hammer and lance and help the Doukas win his Empire! Put at the top of the modlist it shouldnt conflict with any mod that i am curr...
MK1212 Epirus Tier2 Generals Reskin
Created by VACSOON_KAD-TAD
Restoring the Empire from the homeland of the Greeks has always been a huge "what if" so how about you pick up the sword,bow,hammer and lance and help the Doukas win his Empire! This mod is meant for the High-Medieval age(when you research the correct tehn...
Mugen1212Script (4 Turns Per Year Events)
Created by chevonmog
Added 13th - 15th Century World Historical Events Messages. Adjusted Events Mongols, Great Famine, Timurid, Plague, English, France, Golden Bull Events for 4 Turns per year....
Relaxing Game - 1212AD
Created by 0728
A simple player bonus. +10 to all three general attributes +350% replenishment rate +40 unit recruitment limit +10 general loyalty +60 general influence per turn +200 movement range +50 sanitation +30 public order +500 growth rate +100 military morale for ...
Trickster MK1212AD Rus City Port B Replacement with GCCM
Created by Trickster
This mod was created to improve the gameplay in Medieval Kingdoms 1212 AD on the battle map for barbarian like factions (Rus, Cumans etc.) for cities with port. Currently in MK1212AD there is only one variation of map for cities with port and from my view ...
Trickster MK1212AD Rus' Names Overhaul
Created by Trickster
This mod is called to correct historical inaccuracies in the description and some names of the Rus faction. First of all, the mention of Rurik as the founder of Rus, and the fact that all the princes were his descendants, has been removed. Instead of "Ruri...
Trickster MK1212AD Rus' Victory Conditions for Tycherious 4PTY
Created by Trickster
This mod is called to improve the gameplay for Rus. It adds victory objectives for the faction the Grand Knyazate of Kiev, so now you can play with objectives that make historical sense for this faction (unite all the divided parts into a powerful Rus' kin...
Trickster MK1212AD Rus' Victory Conditions
Created by Trickster
This mod is called to improve the gameplay for Rus. It adds victory objectives for the factions of the Grand Knyazate of Kiev, so now you can play with objectives that make historical sense for this faction (unite all the divided parts into a powerful Rus'...
Trickster MK1212AD Rus City B Replacement with Vanilla
Created by Trickster
This mod was created to improve the gameplay in Medieval Kingdoms 1212 AD on the battle map for barbarian like factions (Rus, Cumans etc), with a fortress in the center of the city. Currently in official submod Medieval Kingdoms 1212AD - Custom cities this...
Strategic_Combat_Lite.pack
Created by Daud
Widely compatible changes in the flavour of my other MK1212 submods by request. Lightweight Changes to: - Morale - Combat Rules - Fatigue - Deployment Zone - Battle and Campaign AI to make for more direct confrontation Compatible with Vanilla and MK1212, a...
Trickster MK1212AD Boiling Oil
Created by Trickster
Simply adds support of Boiling Oil for all cities and castles in MK1212AD Installation 1. Subscribe to Boiling Oil for Attila campaign 2. Subscribe to this mod and put it on top of main mod 2. Place at the top of the 1212 mods load order (in theory it shou...
Trickster MK1212AD Boiling Oil Interval Adjusted
Created by Trickster
It simply increases number of seconds the boiling oil flows for between intervals from 5 to 10. In my opinion original value "every 5 seconds" it's too fast :) Installation 1. Subscribe to Boiling Oil for Attila campaign 2. Subscribe to this mod and put it...
Tycherious' 1212 4TPY - Four Turns Per Year
Created by Tycherious
This submod adjusts the campaign pacing of Medieval Kingdoms 1212 AD from the default 2 turns per year to a more immersive 4 turns per year. It is fully compatible with most other Mods including all of mine. There are now 4 working seasons and for the even...
Fancy's T3 Italian Factions Reskin - Update: Fraternitas Hospitalaria
Created by Fancy_Indio
UPDATE: FRATERNITAS HOSPITALARIA The Knights of the Hospital of Saint John of Jerusalem has now been updated! Defend Rhodes and serve Christendom from the wicked Saracens with the Knights Hospitaller! Alongside this update, are reskins for the General's Bo...
1212ad epirus unit add on.pack
Created by sebo99a
Hello this is just some unit add on for Epirus I am using mod from Swirly_Skyshock_11 i just reworked it so it fits Epirus Original mod was made for Nicea here is link https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3470496629 Units that has been ad...
Chysko's MK 1212 Extra Garrisons
Created by Thomas Magnum
Description: This submod of the Medieval Kingdoms 1212 mod will add extra garrison units within certain military buildings for specific factions. The idea behind is that settlements with a lot of military buildings should be better defended and also to add...
Chysko's MK 1212 Faster Tier 2 Units
Created by Thomas Magnum
Description: This submod of the Medieval Kingdoms 1212 mod will do exactly what it says, unlock tier 2 units faster by moving it to earlier technologies for both player and AI. It's basically sort of a cheat for people who want to play with tier 2 units wa...
Chysko's MK 1212 Faster Tier 2 & 3 Units
Created by Thomas Magnum
Description: This submod of the Medieval Kingdoms 1212 mod will do exactly what it says, unlock tier 2 & 3 units faster by moving it to earlier technologies for both player and AI. It's basically sort of a cheat for people who want to play with higher tier...
Fancy's Placeholder MK1212 T3 Reskins | Minor-Germans and Denmark | Update: DENMARK (WIP)
Created by Fancy_Indio
UPDATE: DENMARK Serve the sovereign of the Kalmar Union with their new look!... I don't know what else to say, I'm too lazy to ask AI to make a creative opening for whatever this part of a description is called... What's the gist, so far? Pretty much a re-...
Linked collections (3)
1212AD Earl Self Use
Contains 45 items