Total War: ATTILA

Total War: ATTILA

28 ratings
crusader_models_mod.pack
   
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Tags: mod, Graphical
File Size
Posted
Updated
936.848 MB
26 Apr, 2024 @ 7:31am
17 Jul, 2024 @ 2:14pm
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crusader_models_mod.pack

Description
Crusader models

This mod add models needed for custom cities (work in progress).

Cities WIP:
- Jerusalem 🚧
[ibb.co][ibb.co][ibb.co][ibb.co]
- Bagdad
- Alexandria
- Cairo
- Masyaf
- Rhodes
- Tripoli
- Acre ✅
- Aleppo
- Krak of knights
- Antioch
- Constantinople Ottoman Version
- Damascus
- Famagusta
- and more...

The cities will be based on maps, historical reconstitutions, paintings, documentaries, movies (kingdom of heaven, knightfall) and games (assassin's creed)

I will create a lot of custom siege maps to improve experiences and immersive battles during crusades or djihad, but the cities will be only playable as custom battle, not yet in campaign, I will attributes these custom tiles later (after or for the next update of the campaign map / tiles for MK1212)


Maps

Saint John of Acre:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3167182155
35 Comments
Bluelion123 11 May @ 9:54am 
Sorry Piere sorry i took a year to anwser, yes i would recommend personally to not include mecca (reason in my first message). Btw i really liked your message responding to my mesage i really hope youre doing well and wish you good health!
PierreDahi  [author] 26 Feb @ 2:32am 
@Rudy
Nope yet, sorry I have a new born so less time to continue alone, but I will come back soon to continue the developement
Rudy 18 Feb @ 12:44pm 
Has this mod been fully developed?
Chaboiassassins 23 Sep, 2024 @ 6:26pm 
u need to join the 1212ad dev team , they dont do anything anymore the discord is dead you must save 1212ad mod
mohamed_medhat87 4 Sep, 2024 @ 1:30am 
good luck my friend, and I'm a Muslim and I'm ok with having the Ka'aba implemented in the game
PierreDahi  [author] 17 Jul, 2024 @ 1:49pm 
Hi tsigosthanos, I'm working with blender for the meshes and UV unwrapping, to create perfect buildings, then I export as fbx to import in 3DSmax v2014 to work on animations, data attributions, ai logic and unit positionning.... It takes few weeks for each model to be created and implemented ingame, then I can export them with a creative assembly plugin and traduct them with BOB from creative assembly kit into readable files.... And finally I can use my models in TeD to create custom maps
PierreDahi  [author] 17 Jul, 2024 @ 1:45pm 
Hi mohamed an update is coming soon, I added a lot of new buildings, custom houses, walls, historical buildings, etc... (animated) I am working always on Jerusalem and it will be huge
Don't worry Im always working on this mod and Im working closely with MK1212 devs to implement these maps to the campaign
john halo 7 Jul, 2024 @ 3:54pm 
what the fuick
Balfour 5 Jun, 2024 @ 10:39pm 
your a sick cunt
tsigosthanos 2 Jun, 2024 @ 11:01pm 
hi there, i really like your models and i would like to ask you what kind of programme do you use to create them?