Total War: ATTILA

Total War: ATTILA

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(OBSOLETE check desc for update) Medieval 3 COMBAT BAI CAI Earl's MK 1212 AD tweaks by Daud.pack
   
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Tags: mod, Overhaul
File Size
Posted
5.168 MB
26 Aug, 2024 @ 12:46pm
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(OBSOLETE check desc for update) Medieval 3 COMBAT BAI CAI Earl's MK 1212 AD tweaks by Daud.pack

Description
Launcher short description: Merge of combat animation, CAI diplo weights, 1 turn build, unit xp, smaller deploy zones, BAI attack triggers, spotting, ground effects mods.
With my tweaks of kv rules, fatigue, morale, melee weapon damage, projectiles, unit armour, unit shield tables.

FOR Earl's inf, missile, cav submod GAME WILL NOT START WITHOUT ALL REQUIRED MODS

To get correct load order first time.
Subscribe LAST mod first (reverse order)
Wait for Download !!!!!!!!
Subscribe LAST - 1
... Repeat till done.

Load below graphics mods,
below campaign mods
__Here__
above Earl's 1212 submods,
above 1212 mods.

My load order:
1 - Top
Earl's 4 Turn per Year for 1212
Aztec 2015 Graphics (External TW Centre download steamworkshop doesn't work)
Realistic Lighting and Environments
Blood & Gore DLC Better Performance
1212 AD Supply System:AI Friendly
Medieval Kingdoms 1212 AD Supply System
(Optional) MK 1212 Expanded Portraits
(Optional) 1212_Portrait Mod
Lex Reformata (4 tpy mod might overwrite this so try this at #1)
Immersive Traits Overhaul (Must Have)
(Optional to balance below plague mod) Trade Routes X2.5
(Optional) Plague & Disease Rebalance [Upcoming Events]
UI "Thrones of Medieval Kingdoms" (Must Have)
Apollo
THIS MOD
Earl's Ability 1212
Realistic Infantry Overhaul for 1212
Units/Bugs Fix Patch for 1212
Realistic Ranged/Missile Unit Overhaul for 1212
Realistic Cavalry Overhaul For 1212
Combat Boost
Medieval Kingdoms 1212 AD Scripts
Medieval Kingdoms 1212AD - Custom Cities Beta
Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Medieval Kingdoms 1212 AD Models Pack 1.v2
Medieval Kingdoms 1212 AD Models Pack 2
Medieval Kingdoms 1212 AD Models Pack 3
Medieval Kingdoms 1212 AD Models Pack 4
Medieval Kingdoms 1212 AD Models Pack 5
Medieval Kingdoms 1212 AD Models Pack 6
Medieval Kingdoms 1212 AD Models Pack 7
Medieval Kingdoms 1212 AD Models Pack 8
Medieval Kingdoms 1212 AD Models Pack 9
Medieval Kingdoms 1212 AD Music
(Optional) Advanced AutoResolve for Modders Using Protect Button 2023 4th Edition
Combined Community Bug Fixes for Attila!
31 (36) - Bottom - Do not have >34 mods (maybe 35) or textures will break

Links:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3052803758
https://www.twcenter.net/forums/showthread.php?699309-MOD-Total-War-Attila-Aztec-2015-Graphics-*-Redone-Version-(NEW)-**-RELEASED-BETA-VERSION
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3132677584
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1485425742
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3271595420
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2382405983
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3175487561
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2905636176
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2006769425
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1482128346
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=646646370
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2946295170
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2742235703
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2887179749
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3318150017
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3050484557
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3148909626
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3119878864
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3065896492
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3047562159
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=747337025
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1934544571
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3010246623
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1429109380
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1429140619
1212 packs 2 - 9
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1582067661
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2090158886
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2816536146

Hope you like it
Credits to all the modders' work I merged sorry I lost track of what files I used.
Nice mod Earl and 1212 team
Okay game CA

AppData\Roaming\The Creative Assembly\Attila\scripts\preferences.script.txt
change number_of_threads to your [Control+Shift+Escape -> Tab: Performance -> CPU Logical processors number bottom right] to fix stutters
17 Comments
Daud  [author] 16 Feb @ 12:50pm 
Thank you all for beta testing this mod, an updated version, along with a pure version containing just the unit battle tweaks is available on https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3428777309
I have also updated archer fatigue to work again, nerfed the throwing tower rocks and flaming pots in this version.
Daud  [author] 4 Jan @ 11:04am 
@ChuckyBalla If you mean the rocks and explosive barrels - I've lowered their damage to 1 (in an offline version) and even that is quite strong because of the splash damage. Just waiting for 1212 to update to polish this and reduce scope

I think it's earls projectiles "Realistic Ranged/Missile Unit Overhaul for 1212" or the inf one, its in one of the projectile db tables.

The 1 turn build times is only for fun/gameplay, since units still take default build turns its okayish for combat balance and the fast building helps not waste time idling defence armies or getting in gross micro death loops when ai likes to attack and not commit. (I did end up using above mods for less siege battles but dont know if either works)

If you want some head cannon the one I use is just thinking of it as the same as the damage building repair over time mechanic, its not real life 240 turns if 4tpy, but the cost is a cumulative indicative cost of saving up money and craftsmen to then build it.
ChuckyBalla 4 Jan @ 9:43am 
It's decent. My main gripes are as posted earlier, + it seems some sieges the AI bugs out hard and essentially walks back and forth until the battle timer runs out, also the speed of cavalry charges seems wildly overdone.

Which of the 31 listed mods above is the one that make the siege towers so strong? Its a bit over kill imo

Also, whats the thought behind 1-turn build times? When certain units take a few turns to build. Building a medieval cathedral would have takes decades or more IRL
Daud  [author] 25 Sep, 2024 @ 8:18am 
That is great feedback, I will have a look if there are other weights other than the culture type.
campaign_difficulty -1 will make armies more defensive but I there are some implications with diplomacy.

What has your early/mid/late-game experience been like?
ChuckyBalla 16 Sep, 2024 @ 12:34pm 
AI aggressiveness should be lowers for far away factions. AI sending armies across the map creating border core and leaving their provinces undefended. IA Venice marching around Russia
Daud  [author] 29 Aug, 2024 @ 2:55pm 
It does seem that way. What would you replace it with? Units that missed a charge already stop, turn around and join combat, inf sometimes hits the wall too early but honestly that seems like a bad charge set up to me.

Do have a play with the charge distance values in the Battle entities tables, maybe the unit radii too make them smaller maybe together these will make inf charge directly into the enemy instead of as a formation.
Witherking1257 28 Aug, 2024 @ 8:13pm 
So, it is impossible to change the air wall?
Daud  [author] 28 Aug, 2024 @ 6:03am 
Also I recommend this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3219286202
if enemy only builds levies and enemies have no chevrons

If enemies don't attack defended cities/game is too easy change
AppData\Roaming\The Creative Assembly\Attila\scripts\preferences.script.txt
campaign_difficulty -2;
battle_difficulty -1;

Better camera around walls change to debug camera:
default_camera_type 2