Total War: ATTILA

Total War: ATTILA

Not enough ratings
Dismounted Knight Lancewall
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Battle
File Size
Posted
416.820 KB
10 Apr @ 5:32am
1 Change Note ( view )

Subscribe to download
Dismounted Knight Lancewall

Description
This mod allows you to dismount your cavalry knights and let them make pikewall with lances. Indeed, these kind of tactics were commonly used in 14th~15th century Europe, Sempach, Aljubarrota, Poitiers and of course Agincourt.

Poleaxe was favorite weapon of dismounted knights, however, when knights have to dismount on the battlefield, they often had no time to get poleaxes which are stored in baggage train. Instead, they grabbed their lances and used them as 'improvised pikes or spears'. This gave them advantage in reach, moreover resistance against cavalries.

Initially, lancewall ability is locked at the beginning of the battle.(AI issues!) In order to dismount your knights and form them into lancewall, your commanders have to 'persuade' your knights. Pick your commander unit, select ability 'Persuade Knights'. This is ability with 500 range which removes cool down of lancewall ability of knight unit within the area. As you can use this ability one time only(to prevent abuses!), make sure not to waste it.


In addition to lancewall ability, knights can form attacking testudo which would save them from missiles.
Lancewall ability is given only to T2, T3 European Knight units, as I couldn't find any evidence about lancewall ability before 14th century, but testudo is given to all knight units.

Finally, don't abuse those abilities. For example, letting your 'Mounted' Knights form into lancewall formation, using persuasion ability to remove cooldown of other abilities etc. I cannot prevent this because of limits of Total war Attila. Although this would not give them significant advantages, be honest, and be the KNIGHT.

Enjoy, and your feedback is always welcome.

COMPATIBILITY : This mod will be compatible to many mods except for the ones which edit lands_unit_tables which deals several aspects of land units.
You have two options :
1, Use compatibility mod : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3461390430
This mod have slight flaws in pikewall animation, but no problem in function.

2. Edit lands_unit_tables yourself. You can either edit lands_unit_tables of this mod as you like, or edit lands_unit_tables of your mod. Give any 'Primary missile weapons' to T2, and T3 knight units with 0 ammunation. This would give knights perfect pikewall animation.
1 Comments
Eagles 16 Jun @ 9:09pm 
good mod