Total War: ATTILA

Total War: ATTILA

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Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta (14 New General Skills/ Huge Battles & Units Beta)
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Tags: mod, Graphical
File Size
Posted
Updated
233.578 MB
20 Jan, 2022 @ 6:51am
12 Feb, 2023 @ 11:54pm
39 Change Notes ( view )

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Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaul Beta (14 New General Skills/ Huge Battles & Units Beta)

Description
I'm not the owner and creator, All credit go to Mugen234 for making this Submod of Medieval Kingdoms Total War.

Link to 2025 Official Version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3488901545&searchtext=Mugen


New Units Link : https://www.twcenter.net/forums/showthread.php?802171-Mugen-s-Medieval-1212-4Tpy-Campaign-SubMod-Overhaul-Beta-1-02i-(4-New-General-Skills-Huge-Battles-amp-Units-Beta-Redownload-Updated-1-17)

Installation:
-Just place the Mod above all Medieval Kingdoms Total War 1212 Parts

ok Guys Mugen submod is update on steam
But you must download the old 1212compbuild_v2 from 08/06/2022 and put it at the place of the actual 1212compbuild_v2
https://drive.google.com/drive/folders/1SvALm_ZDfLn741QbVztUP7GhEo-BheZ8

You can find all features of the Mod on this page:
https://www.twcenter.net/forums/showthread.php?802171-Mugen-s-Medieval-1212-4Tpy-Campaign-SubMod-Overhaul-Beta-1-02i-(4-New-General-Skills-Huge-Battles-amp-Units-Beta-Redownload-Updated-1-17)

Steam Link of 1212 Mod:
https://gtm.steamproxy.vip/workshop/filedetails/?id=1429109380

Mugen's Medieval 1212 Script (optional):
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2730229896&searchtext=

Medieval Kingdoms 1212 AD Official Youtube Channel:
https://www.youtube.com/c/MedievalKingdomsModOfficialChannel
Popular Discussions View All (1)
0
9 Mar, 2023 @ 6:09am
Event - New generals
Requiem
174 Comments
El Blanco Loco 10 Apr, 2024 @ 7:07pm 
please update man
✪ max 5 Apr, 2024 @ 8:03am 
needs an update pls
Chuck Noris on bathsalts 29 Feb, 2024 @ 2:26pm 
Bro this does not work, unless its only the basic mod parts installed. I get that both this mod and the script must go on top... But if I try to use anything else over that it wont even get to the start screen of the game...Is there any way you could make a different mod that only gives new skills to the agents and generals? or help explain to me what im doing wrong? because before your mod took the place of the standard one everything worked fine.. You're mod it so amazing though because of those extra skills and edicts that I keep trying to fix it and I just dont know anymore man...Any kinda help you can do is more then welcome
chevonmog  [author] 20 Nov, 2023 @ 11:33am 
Authority, Cunning, and Zeal plays different parts in your Armies.

Authority determines your General's Aura range, Armies Charge, Morale, Attack, Exp.

Cunning determines your Armies Governing, Siege, Defensive Tactics like more Spikes, Stones, Fireballs, etc.

Zeal determines your Generals Attack, and your Missile Troops Morale.

This is what makes your Encounters Unique and Battles different.

Missile Units will always have more Morale behind Walls and Cities vs Land but a Strong General can Inspire Missile Units to be Bolder away from the Gates or against Cavalry.
chevonmog  [author] 20 Nov, 2023 @ 11:25am 
Morale is dynamic based on your General leading the Army, their Traits and Stats play a huge role in Morale of Troops. I started re updating the Submod and now Battles will be slower but still more realistic as before.

Beginning Generals will have a harder time proving themselves in Battle for both Players and AI, giving it an Even field of Battles, but adding Challenge and Different Battles each Army Encounter.
Ghost 24 Aug, 2023 @ 6:25am 
Morale in battles is broken, pikemen flee within seconds after calvary charge
Wann_Shi_tong 30 Jul, 2023 @ 11:03pm 
guys, if the effects of the new buildings doesn't work for you try this
>open the pack file manager and open MugenMed1212.pack
>go to db, then go to building_effects_junctions_table
>rename the building_effects_junctions to something like 1212mugen_building_effects_junctions (the name really doesn't matter, the thing is u need to rename the table with some numbers or @ to make the table priority higher, this shoud be load above any other submod you have and make the effects appear)
srry for my bad english, im not a native speaker, hope this help u
Hels 4 Jun, 2023 @ 2:43am 
Hi, i noticed that quite many units have only 1 morale in campaign. In custom battle it is correct.
chryssjanzonio 22 May, 2023 @ 8:25am 
update mod