Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Authority determines your General's Aura range, Armies Charge, Morale, Attack, Exp.
Cunning determines your Armies Governing, Siege, Defensive Tactics like more Spikes, Stones, Fireballs, etc.
Zeal determines your Generals Attack, and your Missile Troops Morale.
This is what makes your Encounters Unique and Battles different.
Missile Units will always have more Morale behind Walls and Cities vs Land but a Strong General can Inspire Missile Units to be Bolder away from the Gates or against Cavalry.
Beginning Generals will have a harder time proving themselves in Battle for both Players and AI, giving it an Even field of Battles, but adding Challenge and Different Battles each Army Encounter.
>open the pack file manager and open MugenMed1212.pack
>go to db, then go to building_effects_junctions_table
>rename the building_effects_junctions to something like 1212mugen_building_effects_junctions (the name really doesn't matter, the thing is u need to rename the table with some numbers or @ to make the table priority higher, this shoud be load above any other submod you have and make the effects appear)
srry for my bad english, im not a native speaker, hope this help u