Total War: ATTILA

Total War: ATTILA

226 ratings
MK1212 Faction leaders and Generals variation enchancer + unit visual bug fixes
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Tags: mod, Graphical
File Size
Posted
Updated
3.520 GB
3 Aug, 2021 @ 1:35am
18 Aug @ 8:24am
255 Change Notes ( view )

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MK1212 Faction leaders and Generals variation enchancer + unit visual bug fixes

Description
***Savegame and the latest MK1212 update compatible***

NOT COMPATIBLE with any other generals reskin mod
NOT COMPATIBLE with MK1212AD Generals and Agents reskin

Load order: put this mod above MK1212 Base pack - Campaign Alpha


Main goal of this mod is purely cosmetic improvement of variation for generals using all available or for some reason previously unused 3d assets from the original mod. + to fix anoying invisible sprites bug and other visual bugs, variation problems with units

Faction leaders and Generals:

Tried to match 3d model with the portrait as close as it's possible

Improved variations of faces, helments, shields, cloacks for:

- Kievan Rus, Galicia–Volhynia and other minor rus factions
- West Europe generic factions
- Teutonic Order
- Poland and Lithuania
- Ayubids, Abbasids and Arabic factions
- Scotland and Ireland
- Cumans
- Mongols
- Seljuks
- Cilicia and Georgia
- Volga Bulgars
- Denmark
- Holy Roman Empire and Latin Empire
- all not mentioned factions were reworked if I noticed any issue with generals variation
- Fixed grey beards and hair to match portraits for Arabic generals and Balcan factions (Epirus, Bulgaria, Serbia)
(ex. general spawns 20 years of age with already grey beard. why? is it realistic? - probably life in medieval times was more stressfull indeed )
- Completely reworked Swiss faction leader to use unique swiss 3d model assets from the original mod, that were created for swiss generals but for some reason were not used in the game. (ex. Swiss faction leader that you can see on the screen has unique swiss hat model that has name "swiss_general_hat" but was not used in the mod ). Previously Swiss faction leader looked like generic crossbowman from militia.


Units:

fixed bugs connected with unit variations and appearence ( eg. invisible sprites) for:
- Jerusalem units
- Rus units
- Latin units
- Byzantine units
- Arabic units
- Hispanic units
- Crusader units
- Cumans
- Scottish units
- French units
- HRE units
- English units

NOT COMPATIBLE with any other generals reskin mod
NOT COMPATIBLE with MK1212AD Generals and Agents reskin

***Savegame and the latest MK1212 update compatible***


You can support me via PayPal, even small amount will help

[paypal.me]

Popular Discussions View All (2)
20
31 Mar @ 10:30pm
[Report a visual bug with generals or units]
WhyXelsing
3
28 Jul, 2023 @ 10:25am
Hello WhyXelsink
AlcaTraZ
171 Comments
WhyXelsing  [author] 22 Aug @ 12:55am 
@Keshik

Ulus of Jochi not working, but it now has updated original model from devs which is really nice one
WhyXelsing  [author] 22 Aug @ 12:54am 
Thanks, @Thycherious, kindly appreciate, unfortunately have no time for this bro

Pope model in battle when animated might have issues, its difficult to check cos pope never fights
Tycherious 21 Aug @ 6:09pm 
@WhyXelsing Pope model is fine.
How would you like to come and help out our team?
There is more VMD work to be done and organised.
KalBurn 20 Jul @ 6:04am 
로마만 상단에 떠있고 캠페인초상화가 가운데를 다잡아먹어서 가문이 가로로 떠요 전체가문을 선택할수없어요 왜그럴까요?
Keshik 31 Mar @ 10:29pm 
Ulus of Jochi is not working :c
Tycherious 14 Jan @ 1:22am 
@WhyXelsink Just saw your change logs, big respect for your commitment.
Tycherious 14 Jan @ 1:20am 
@WhyXelsink Thank you very much! Absolutely will do!
WhyXelsing  [author] 14 Jan @ 1:14am 
thanks, Tycherious. Pls check if pope model is ok during battles and on the campaign map. I have doubds it works ok. I give you permission to create Sicily and England submod using my mod, but leave reference.
Tycherious 14 Jan @ 1:06am 
Really love the pope models.
Tycherious 14 Jan @ 1:05am 
@WhyXelsink This is such an amazing submod! I am wondering if you could release a version that just changes Sicily and England and do you know if there's a way to get the old HRE emperor back (the one with the heavy armour that shows up in unit portraits)?

I'd be happy to try to do it myself with your permission!

Nevertheless, love playing with this.