Total War: ATTILA

Total War: ATTILA

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No Skirmish Mode for MK1212 AD
   
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Tags: mod, Battle
File Size
Posted
1.510 MB
20 May, 2023 @ 3:05pm
1 Change Note ( view )

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No Skirmish Mode for MK1212 AD

Description
Are you tired of wasting time running all map after those pesky horse archers? or even foot archers? Then this mod is for you!

This submod simply removes the "skirmish mode" button for every ranged unit, so the AI will not run from you anymore. Your units will also not run automatically but you still can micro them.
I also increased the accuracy of the ranged units, for balance purposes.

Use only one, as they are incompatible with each other:
All melee
All melee (submods)
No Skirmish (submods)

This is savegame compatible and should be compatible with any mod.
Please let me know for any issues, or if there's any unit still with skirmish button.
9 Comments
uncle pecos 5 Apr, 2024 @ 7:36pm 
update ????????????????????????????????????????
Nermilvus  [author] 29 Mar, 2024 @ 1:37pm 
@Mathis Chwalebny Yea i know, but i'm not modding for Attila Total War for now.
Mathis Chwalebny 29 Mar, 2024 @ 9:54am 
Hello,

the mod no longer works with the latest update of 1212
Nermilvus  [author] 23 Nov, 2023 @ 2:52am 
@Tajo EL Yayo No, it was made exclusively for Mk1212ad
Tajo EL Yayo 19 Nov, 2023 @ 1:27pm 
does this also works for non 1212ad ?
Solon 8 Jul, 2023 @ 8:00am 
Someone asked me to release a mod of this in 2020 @ MK1212 Discord but I had other projects. Glad someone got around to it. Not sure I would have buffed accuracy as much as the dynamics of the DB projectiles file needs modification.
Bowielicius 3 Jun, 2023 @ 7:51am 
I'm kinda pissed that I had not seen this mod before. Thanks man
Schwift Master 30 May, 2023 @ 5:03pm 
Bro, your a G for this one.
Ciaphas Cain 24 May, 2023 @ 12:26pm 
Urgh! This was my biggest complaint in the old TW games! Forgotten how much of annoyance it was (doesnt seem to happen in the Warhammer series for some reason)
Thanks dude!