Total War: ATTILA

Total War: ATTILA

38 ratings
Medieval 1212 12TPY
   
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Tags: mod, Campaign
File Size
Posted
Updated
7.652 MB
21 Dec, 2024 @ 6:58am
22 Dec, 2024 @ 6:35pm
3 Change Notes ( view )

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Medieval 1212 12TPY

Description
Medieval Kingdoms 12TPY

12 turns per year mod for medieval kingdoms
People should age correct and events should trigger a little latter into game
Invasions and story events should also be latter as turns have been increased
Let me know of any issues i see if i can sort them

place above medieval 1212 mods
19 Comments
Vaderming  [author] 27 Aug @ 11:46am 
i will work on the scripted events to tie them to the turn times, prob in next few days been modding stellaris that in air with all updates spannering everything
Orbis 26 Aug @ 3:49am 
This mod "works" but does not actually make events sync up, fifth crusade is happening far too soon, or maybe it's only like this for me
VinnieTheGuy 24 Aug @ 11:47am 
Guys this works, I just had to start a new campaign.

Love it!

@Lipasto ty
Lipasto 24 Aug @ 11:35am 
@VinnieTheGuy, i use: Medieval Kingdoms 1212AD Submod - 12 Turns Per Year (TPY)

Requires new campaign but works.
VinnieTheGuy 24 Aug @ 10:59am 
@SKULL have you found ANY that work? 4 TPY is gay
SKULL 11 Jun @ 5:21am 
does this mod work now?
I have problem with every tpy mod i tried to use with 1212,
I can see that some of mods are working somehow since the reseach time is extended but the season cycle is still the same summer - winter - summer as 2tpy.

Do any of you have any idea what the problem could be?
My load order is:

any TPY mod
MK1212 packs
Asuka 13 May @ 8:50am 
you will hardly get to 14th century
Ollangger 20 Mar @ 10:36am 
This works great thank you for making this !
BATTFAKKER 1 Jan @ 7:49am 
Hey @Varming - can you also do the 4TPY - last time I checked, all current ones does not impact events (which is no sense)

thanks :steamthis:
junaedkhan609 27 Dec, 2024 @ 3:23pm 
is the distance reduced too