Total War: ATTILA

Total War: ATTILA

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1212 No Pop Limit for Unit Recruitment (Updated)
   
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Tags: mod, Campaign
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106.922 KB
17 Aug @ 1:31pm
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1212 No Pop Limit for Unit Recruitment (Updated)

Description
ATTENTION: I have done a lot of testing and have come to the conclusion that I am getting the glitch where the 9th resource pack for the 1212 mod is causing the rest to not work. This means that I will take a break from Attila as a whole. I might check my mods now and then but for now I'm done with Attila, I hope my mods continue to work for people and I would like to thank everyone who installed them. If there is an update that makes my mods not work then that is unfortunately where they will have to end.

This mod was made as a request and it is once again a recreation of a mod that no longer works by Stylianos_V.

This mod should be save game compatible and this mod does exactly what the title says. I tried it in my own game and was able to recruit 19 units of knights from a city that only had 223 noblemen in the recruit pool. Also, once I was done recruiting there was still 223 noblemen in the pool so I'm assuming it works.

I had to install and look at Stylianos_V's mod to make this one so all credit goes to them.

I have this mod and my other ones at the bottom of my mod list if you need to know the load order.

If you have any issues just let me know in the comments and worst comes to worse I'll just put in this mod description how it was made.
16 Comments
CanAKSss 26 Oct @ 11:10am 
mod çalışmıyor soylu birimleri üretemiyorum.
OnlyOneRedBall  [author] 25 Oct @ 5:28pm 
@Bobby Ben I truly have no idea, I'm not sure if they ever had this restriction to begin with. But I edited the only file that touches unit recruitment based on population so it should work for both if the AI does have the restriction.
Bobby Ben 14 Oct @ 5:58am 
Alright. One question. This submod works for AI too? I mean if AI can recruit knights without loosing Noble population?
OnlyOneRedBall  [author] 12 Oct @ 12:10pm 
@SqueakyCini and @Bobby Ben I have already made an updated version of the 1-turn recruitment mod. I have also created a mod that removes casualties from weather attrition. You can get save parser if you need to have 4 turns per year, which is how I did it for myself.
SqueakyCini 4 Oct @ 1:34am 
Hey brother, thanks a lot for making this I really appreciate it. Could you also update his 1 turn recruitment mod??
Bobby Ben 1 Oct @ 11:52am 
Hi bro. There is something important to tell but first thank you for updating this wonderful mod. But damn there is some outdated mod... 4 turns per year, could you update it??? Current two turns is so lame imo... characters die too soon and winter every two turns is annoying as hell. Please bro, be my messiah...
OnlyOneRedBall  [author] 19 Sep @ 3:41pm 
@SatenPLays Thank you!
SatenPlays 31 Aug @ 4:53pm 
Amazing work!
OnlyOneRedBall  [author] 23 Aug @ 3:47pm 
@Awkland I couldn't tell you, from my experience if it was a pop issue you wouldn't have any units in your garrison. Of course, that was because of the black plague (The plague wiped out my population) and the plague itself could've killed the garrison.

Sorry, but I just don't have enough of an idea on how to make it work for the garrisons to attempt adding it to the mod.
Awkland 22 Aug @ 7:17pm 
one of my garrisons is not recovering, i think its a population issue (not enough tribesmen) but it might not be it and something else