Total War: ATTILA

Total War: ATTILA

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Tycherious' 1212 Asset Update - Effects (More Blood)
   
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Tags: mod, Graphical
File Size
Posted
Updated
76.461 MB
27 Nov, 2024 @ 8:16pm
21 Sep @ 5:28am
8 Change Notes ( view )

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Tycherious' 1212 Asset Update - Effects (More Blood)

In 1 collection by Tycherious
MK1212AD Optional Mods
38 items
Description
This submod revitalizes outdated Total War: Attila assets, enhancing visuals on both campaign and battle maps. It improves aesthetics without impacting gameplay, seamlessly integrating with the base Total War: Attila game and most other mods. Way better blood, additional GUTS, smoke, fire, embers, leaf falling effects and literally hundreds and hundreds more.
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Credits
Full credit goes to:
• Mercenary of Democracy: For allowing the use of his extracted assets and providing non-Attila base game assets.
Load Order:
Place this submod with my other submods above the 1212 core mods in your load order.
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What It Replaces:
• All sorts of explosions, gunshots and the majority of projectile trails.
• Dust, fog, clouds, blood, smoke, fires, insects disease and leaves.
What It Adds:
• Some gore effects on higher settings.
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Installation Instructions:
Subscribe to this mod put it at the top of your load order with my other submods if you wish.
Enjoy the enhanced visuals and immersive effects!

Load Order:

Tycherious' Load Order Example:

Tycherious’ 1212 No Fog of War OR the Imperial Authority Cheat
Tycherious’ 1212 Cheats
Tycherious’ 1212 4TPY – Four Turns Per Year
Tycherious' 1212Longer Research

Tycherious’ 1212 Complete (Combines Effects, Battlemaps, Campaigns and Tweaks)
Tycherious’ 1212 Asset Update Effects (Or the less blood alternative version).
Tycherious’ 1212 Asset Update Battlemaps
Tycherious’ 1212 Asset Update Campaigns
Tycherious’ 1212 Tweaks (This mod simply combines the below submods; Agents, Vassals, Deployables)
Tycherious’ 1212 Agents
Tycherious’ 1212 Vassals
Tycherious’ 1212 Deployables

(Submods from other authors would go here, this includes but is not limited to the following submods below)
Fancy's Reskins
MK 1212 Expanded Portraits
UI "Thrones of medieval kingdoms"
Olympian Campaign Camera
Olympian Battle Camera

Medieval Kingdoms 1212: Realistic Smoke (From mighty 1212 dev: Pilcan)
Medieval Kingdoms 1212 AD Scripts
Medieval Kingdoms 1212AD – Custom Cities Beta
Medieval Kingdoms 1212 AD Base Pack – Campaign Alpha
Medieval Kingdoms 1212 AD Models Pack 1.V2
Medieval Kingdoms 1212 AD Model Pack 2
Medieval Kingdoms 1212 AD Model Pack 3
Medieval Kingdoms 1212 AD Model Pack 4
Medieval Kingdoms 1212 AD Model Pack 5
Medieval Kingdoms 1212 AD Model Pack 6
Medieval Kingdoms 1212 AD Model Pack 7
Medieval Kingdoms 1212 AD Model Pack 8
Medieval Kingdoms 1212 AD Model Pack 9
Medieval Kingdoms 1212 AD Music

Thanks.
67 Comments
Redin5ide 22 Sep @ 1:26am 
Squares in campaign map when sieging ....
dkesim46 20 Sep @ 12:31am 
The effect mode is also broken, when I close it, the game returns to its normal flow
aplaceinthesky 13 Sep @ 11:19am 
@Tycherious Thank you mate !
aplaceinthesky 12 Sep @ 10:35am 
@Tycherious Can I have the link to your "less bloody" version? Thank you
Tycherious  [author] 10 Sep @ 3:15pm 
@aplaceinthesky There's a less blood version. That's the one I personally use because I agree the blood is too much, especially to apprecaite all the wonderful 1212 models.
aplaceinthesky 10 Sep @ 8:42am 
the effect especially fire look messed up when I activate your mod, the blood looks a bit exaggerated on the unit and it looks not so good I'm on AMD RX 6800 XT
Tycherious  [author] 27 Aug @ 1:47pm 
@coldwheat Thanks for the suggestion! That’s not an area I’m modifying. I do recommend Pilcan’s Smoke Submod—it’s great for muzzle smoke, but it doesn’t change impact VFX. If you want to experiment with impact effects, feel free to ping me on Discord and I can share setup notes and tools. I won’t be taking this on myself, as I’m focusing on other features and the next 1212 update. :)
coldwheat 27 Aug @ 7:38am 
Can you decrease the dust when gun bullets hit ground
Tycherious  [author] 1 Aug @ 12:04am 
@DaKGB It was made for 1212, it might work in base though.