Total War: ATTILA

Total War: ATTILA

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Kingdom of Heaven Units for MK1212
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Tags: mod, Units
File Size
Posted
Updated
401.643 MB
25 Dec, 2022 @ 3:38pm
14 Jan, 2023 @ 5:05am
11 Change Notes ( view )

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Kingdom of Heaven Units for MK1212

Description
This is the updated version of the Kingdom of Heaven Crusade Units mod that is created by Ice Tea for the MK 1212 mod pack.

I just updated the mod and didn't create anything related to this mod. I just wanted help the community, there was so many people wanted an update (even myself). So there you go.

First you must place the mod as shown in the second image. Above all of the MK1212 parts.

You can recruit the units from the crusader inn, available to Kingdom of Jerusalem and Pricipality of Antioch.
(Principality of Antioch is only able recruit Antioch/Tripoli units and the Crusader units like Templars. Not all the unit added by this mod.)

For Recruitment = While playing, Kingdom of Jerusalem or Principality of Antioch. First Build Pilgrimage Center after that build Crusader Inn through the pilgrimage center and you should be able to recruit the units.

This is my first mod, so if anything is wrong, don't be afraid to tell me. I will try my best to fix it.

I have plans for updating the unit models but I am a new member of this modding community and I need help. If anyone is interested to help me on that, please let me now.

All credits goes to; Ice Tea and to the MK1212 team.
Original Mod Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=748321736&searchtext=koh
126 Comments
DK 26 Aug @ 10:33pm 
Oh got you :) That's unfortunate but whatever lol. Thanks for the reply!
GaLaHaT007  [author] 26 Aug @ 7:38pm 
@DK Hi my friend, it is nice to hear that you enjoy the mod. The leper king is not recruitable in the campaing sadly. It is a custom battle only unit.
DK 26 Aug @ 6:15am 
Hello!! I really am enjoying your mod it is awesome!! Thank you so much for your work. Just one question, how do I recruit Leper King? Is it also supposed to be recruited through the Inn?
Thanks again
High King Brody 2 May @ 7:19am 
@GaLaHaT007 No worries. I looked into it myself, I think the population mechanic is a script that adds one of the population types as a resource cost to each unit. I tried adding these units to another mod that fixes some population issues, but it just broke the script for the entire population mechanic. Couldn't figure out how to get it to work.
GaLaHaT007  [author] 2 May @ 2:03am 
@enderbrandon522 You need a tool called pack file manager. I don't knmow if there is any other application to edit those stats. After you install it, you need to locate your Atilla game and than open the mod edit the numbers via land units or main units tables and save. There is videos about the process I think you can find them easily.
GaLaHaT007  [author] 2 May @ 1:56am 
Oh and people who thinks these units are overpowered. I am sorry, thats how I like it and it was already like that on the original mod. If I remember right I just edited some things about unit stats but not much.
GaLaHaT007  [author] 2 May @ 1:55am 
@♔Old Dragoon♔ I guess you wanted a x2 unit mod a while ago. I can do that no problem. I puıblish it when I'll finish it it is just a simple doubling the numbers matter.
GaLaHaT007  [author] 2 May @ 1:53am 
@High King Brody Hi my friend, I sadly do not know how to do so. I have a limited understanding on modding and i really don't see any entry on the mod about popuılation system. If I'll figure out in the future, of course I'll do it happily.
♔Old Dragoon♔ 1 May @ 7:28pm 
@High King Brody...unless GaLaHaTOO7 darkens the doors of this thread, I wold assume this is the best we have. i wish I had the skills to do more. The best I can offer is increasing the units to 2x with a parlor trick.
High King Brody 1 May @ 2:48pm 
Can we get a version that uses the 1212 population mechanic?