Crusader Kings III

Crusader Kings III

Rise and Fall
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Actualización: 30 AGO a las 8:38 a. m.

- Stability is now also calculated on startup instead of waiting 1 full year.
- Influence will be used as a fallback for governments that don't use legitimacy like AGOT republics.

Actualización: 29 AGO a las 5:42 p. m.

- Added toggle-able stability ui in character interaction for those who use other ui mods, enable/disable it in the game rules

Actualización: 29 AGO a las 10:38 a. m.

- Theocratic governments will use their piety level as legitimacy
- Regent stats will be used for the stat calculation if child regent/entrentched regency but their stat calculation is far lower compared to a ruler so this will cause instability for sure if your regent is sucky.

Actualización: 28 AGO a las 1:00 p. m.

- Character stats are now 50% of realm stability
- Fixed vassal relation calculation for realm stability

Actualización: 27 AGO a las 6:56 p. m.

- Realm stability gui released on character screen

Actualización: 27 AGO a las 12:27 p. m.

- First version of realm stability is released

Actualización: 27 AGO a las 6:57 a. m.

- Thanks to Captain Smollett for the suggestion, modifiers are now invisible
- Minor bug fixes

Actualización: 27 AGO a las 5:20 a. m.

- Added game rule for increased title cap for administrative titles

Actualización: 26 AGO a las 1:41 p. m.

Actualización: 26 AGO a las 1:37 p. m.

- Fix noble families making legitimist camps
- Adjusted how many special troops legitimists spawn with, toned it way down