Crusader Kings III

Crusader Kings III

Rise and Fall
Se afișează 51-60 din 79 intrări
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Actualizare: 31 aug. @ 13:26

- Added the first low stability event. "Warlords", your country can devolve into a bunch of warring states that will war with each other and eventually claim your throne if they get powerful enough.
- Bug fixed stability calculation on people who didn't have stability before.

Actualizare: 30 aug. @ 10:15

- New game rule added that will force AI to make titles, Emperor, King, Duchy, etc. Useful for AGOT since I noticed the iron throne doesn't make kingdom titles.
- Bug fix legitimacy/influence check

Actualizare: 30 aug. @ 8:38

- Stability is now also calculated on startup instead of waiting 1 full year.
- Influence will be used as a fallback for governments that don't use legitimacy like AGOT republics.

Actualizare: 29 aug. @ 17:42

- Added toggle-able stability ui in character interaction for those who use other ui mods, enable/disable it in the game rules

Actualizare: 29 aug. @ 10:38

- Theocratic governments will use their piety level as legitimacy
- Regent stats will be used for the stat calculation if child regent/entrentched regency but their stat calculation is far lower compared to a ruler so this will cause instability for sure if your regent is sucky.

Actualizare: 28 aug. @ 13:00

- Character stats are now 50% of realm stability
- Fixed vassal relation calculation for realm stability

Actualizare: 27 aug. @ 18:56

- Realm stability gui released on character screen

Actualizare: 27 aug. @ 12:27

- First version of realm stability is released

Actualizare: 27 aug. @ 6:57

- Thanks to Captain Smollett for the suggestion, modifiers are now invisible
- Minor bug fixes

Actualizare: 27 aug. @ 5:20

- Added game rule for increased title cap for administrative titles