Crusader Kings III
Rise and Fall
กำลังแสดง 51-60 จาก 79 รายการ
< 1 ... 4  5  6  7  8 >
อัปเดต: 31 ส.ค. @ 1: 26pm

- Added the first low stability event. "Warlords", your country can devolve into a bunch of warring states that will war with each other and eventually claim your throne if they get powerful enough.
- Bug fixed stability calculation on people who didn't have stability before.

อัปเดต: 30 ส.ค. @ 10: 15am

- New game rule added that will force AI to make titles, Emperor, King, Duchy, etc. Useful for AGOT since I noticed the iron throne doesn't make kingdom titles.
- Bug fix legitimacy/influence check

อัปเดต: 30 ส.ค. @ 8: 38am

- Stability is now also calculated on startup instead of waiting 1 full year.
- Influence will be used as a fallback for governments that don't use legitimacy like AGOT republics.

อัปเดต: 29 ส.ค. @ 5: 42pm

- Added toggle-able stability ui in character interaction for those who use other ui mods, enable/disable it in the game rules

อัปเดต: 29 ส.ค. @ 10: 38am

- Theocratic governments will use their piety level as legitimacy
- Regent stats will be used for the stat calculation if child regent/entrentched regency but their stat calculation is far lower compared to a ruler so this will cause instability for sure if your regent is sucky.

อัปเดต: 28 ส.ค. @ 1: 00pm

- Character stats are now 50% of realm stability
- Fixed vassal relation calculation for realm stability

อัปเดต: 27 ส.ค. @ 6: 56pm

- Realm stability gui released on character screen

อัปเดต: 27 ส.ค. @ 12: 27pm

- First version of realm stability is released

อัปเดต: 27 ส.ค. @ 6: 57am

- Thanks to Captain Smollett for the suggestion, modifiers are now invisible
- Minor bug fixes

อัปเดต: 27 ส.ค. @ 5: 20am

- Added game rule for increased title cap for administrative titles