Crusader Kings III

Crusader Kings III

Rise and Fall
Viser 51–60 av 77 bidrag
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Oppdatering: 30. aug. @ 8.38

- Stability is now also calculated on startup instead of waiting 1 full year.
- Influence will be used as a fallback for governments that don't use legitimacy like AGOT republics.

Oppdatering: 29. aug. @ 17.42

- Added toggle-able stability ui in character interaction for those who use other ui mods, enable/disable it in the game rules

Oppdatering: 29. aug. @ 10.38

- Theocratic governments will use their piety level as legitimacy
- Regent stats will be used for the stat calculation if child regent/entrentched regency but their stat calculation is far lower compared to a ruler so this will cause instability for sure if your regent is sucky.

Oppdatering: 28. aug. @ 13.00

- Character stats are now 50% of realm stability
- Fixed vassal relation calculation for realm stability

Oppdatering: 27. aug. @ 18.56

- Realm stability gui released on character screen

Oppdatering: 27. aug. @ 12.27

- First version of realm stability is released

Oppdatering: 27. aug. @ 6.57

- Thanks to Captain Smollett for the suggestion, modifiers are now invisible
- Minor bug fixes

Oppdatering: 27. aug. @ 5.20

- Added game rule for increased title cap for administrative titles

Oppdatering: 26. aug. @ 13.41

Oppdatering: 26. aug. @ 13.37

- Fix noble families making legitimist camps
- Adjusted how many special troops legitimists spawn with, toned it way down