Crusader Kings III
Rise and Fall
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Обновление: 30 авг в 8:38
автор: Mr. Balls Johnson

- Stability is now also calculated on startup instead of waiting 1 full year.
- Influence will be used as a fallback for governments that don't use legitimacy like AGOT republics.

Обновление: 29 авг в 17:42
автор: Mr. Balls Johnson

- Added toggle-able stability ui in character interaction for those who use other ui mods, enable/disable it in the game rules

Обновление: 29 авг в 10:38
автор: Mr. Balls Johnson

- Theocratic governments will use their piety level as legitimacy
- Regent stats will be used for the stat calculation if child regent/entrentched regency but their stat calculation is far lower compared to a ruler so this will cause instability for sure if your regent is sucky.

Обновление: 28 авг в 13:00
автор: Mr. Balls Johnson

- Character stats are now 50% of realm stability
- Fixed vassal relation calculation for realm stability

Обновление: 27 авг в 18:56
автор: Mr. Balls Johnson

- Realm stability gui released on character screen

Обновление: 27 авг в 12:27
автор: Mr. Balls Johnson

- First version of realm stability is released

Обновление: 27 авг в 6:57
автор: Mr. Balls Johnson

- Thanks to Captain Smollett for the suggestion, modifiers are now invisible
- Minor bug fixes

Обновление: 27 авг в 5:20
автор: Mr. Balls Johnson

- Added game rule for increased title cap for administrative titles

Обновление: 26 авг в 13:41
автор: Mr. Balls Johnson

Обновление: 26 авг в 13:37
автор: Mr. Balls Johnson

- Fix noble families making legitimist camps
- Adjusted how many special troops legitimists spawn with, toned it way down