Crusader Kings III

Crusader Kings III

Rise and Fall
Affichage des entrées 51-60 sur 77
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Mis à jour le : 30 aout à 8h38

- Stability is now also calculated on startup instead of waiting 1 full year.
- Influence will be used as a fallback for governments that don't use legitimacy like AGOT republics.

Mis à jour le : 29 aout à 17h42

- Added toggle-able stability ui in character interaction for those who use other ui mods, enable/disable it in the game rules

Mis à jour le : 29 aout à 10h38

- Theocratic governments will use their piety level as legitimacy
- Regent stats will be used for the stat calculation if child regent/entrentched regency but their stat calculation is far lower compared to a ruler so this will cause instability for sure if your regent is sucky.

Mis à jour le : 28 aout à 13h00

- Character stats are now 50% of realm stability
- Fixed vassal relation calculation for realm stability

Mis à jour le : 27 aout à 18h56

- Realm stability gui released on character screen

Mis à jour le : 27 aout à 12h27

- First version of realm stability is released

Mis à jour le : 27 aout à 6h57

- Thanks to Captain Smollett for the suggestion, modifiers are now invisible
- Minor bug fixes

Mis à jour le : 27 aout à 5h20

- Added game rule for increased title cap for administrative titles

Mis à jour le : 26 aout à 13h41

Mis à jour le : 26 aout à 13h37

- Fix noble families making legitimist camps
- Adjusted how many special troops legitimists spawn with, toned it way down