Crusader Kings III

Crusader Kings III

Rise and Fall
Showing 1-10 of 35 entries
< 1  2  3  4 >
Update: 3 Sep @ 8:58am

- Gender and Civil War is factored into realm stability
- Reduced the amount of gold legitimist camps generate
- Fixed vassal relation calculation, it was to strict before should be better now

Update: 2 Sep @ 10:33am

Update: 2 Sep @ 10:15am

- Bug fixes for legitimist revolts
- Legitimist revolts will last up to a maximum of 30 years
- Characters over the age of 100 lose a lot of safety checks that humans get since lifespan is their weakness and will see more pretender revolts to help balance out mods with long life spans like Elder Kings
- All character stats are now fully integrated and used for adventurer camps
Diplomacy : Affects how many knights spawn in the camp
Martial : Affects how big their starting army is
Stewardship : Affects their gold generation
Intrigue : Affects their percentage of creating an adventurer camp
Learning : Affects the stats of their knights

Update: 1 Sep @ 1:25pm

- Added retired warlord trait
- More bug fixes for warlord/stability

Update: 1 Sep @ 10:15am

- Warlord event has been adjusted, will get a warlord cb instead of claims now
- Warlord event has more options and better ai weights including putting down being a warlord. Warlord event is a lot more deadlier the longer it goes on but also gives imprisonment reason for liege so they have a chance of being able to stop it.
- Stability drifts way faster now towards its targeted goal
- Legitimist revolt check is better now

Update: 31 Aug @ 4:53pm

- Bug fix warlord event

Update: 31 Aug @ 1:26pm

- Added the first low stability event. "Warlords", your country can devolve into a bunch of warring states that will war with each other and eventually claim your throne if they get powerful enough.
- Bug fixed stability calculation on people who didn't have stability before.

Update: 30 Aug @ 10:15am

- New game rule added that will force AI to make titles, Emperor, King, Duchy, etc. Useful for AGOT since I noticed the iron throne doesn't make kingdom titles.
- Bug fix legitimacy/influence check

Update: 30 Aug @ 8:38am

- Stability is now also calculated on startup instead of waiting 1 full year.
- Influence will be used as a fallback for governments that don't use legitimacy like AGOT republics.

Update: 29 Aug @ 5:42pm

- Added toggle-able stability ui in character interaction for those who use other ui mods, enable/disable it in the game rules