Crusader Kings III

Crusader Kings III

Rise and Fall
Visualizzazione di 51-60 elementi su 77
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Aggiornamento: 30 ago, 8:38

- Stability is now also calculated on startup instead of waiting 1 full year.
- Influence will be used as a fallback for governments that don't use legitimacy like AGOT republics.

Aggiornamento: 29 ago, 17:42

- Added toggle-able stability ui in character interaction for those who use other ui mods, enable/disable it in the game rules

Aggiornamento: 29 ago, 10:38

- Theocratic governments will use their piety level as legitimacy
- Regent stats will be used for the stat calculation if child regent/entrentched regency but their stat calculation is far lower compared to a ruler so this will cause instability for sure if your regent is sucky.

Aggiornamento: 28 ago, 13:00

- Character stats are now 50% of realm stability
- Fixed vassal relation calculation for realm stability

Aggiornamento: 27 ago, 18:56

- Realm stability gui released on character screen

Aggiornamento: 27 ago, 12:27

- First version of realm stability is released

Aggiornamento: 27 ago, 6:57

- Thanks to Captain Smollett for the suggestion, modifiers are now invisible
- Minor bug fixes

Aggiornamento: 27 ago, 5:20

- Added game rule for increased title cap for administrative titles

Aggiornamento: 26 ago, 13:41

Aggiornamento: 26 ago, 13:37

- Fix noble families making legitimist camps
- Adjusted how many special troops legitimists spawn with, toned it way down