Crusader Kings III

Crusader Kings III

Rise and Fall
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Pembaruan: 30 Agu @ 8:38am
berdasarkan Mr. Balls Johnson

- Stability is now also calculated on startup instead of waiting 1 full year.
- Influence will be used as a fallback for governments that don't use legitimacy like AGOT republics.

Pembaruan: 29 Agu @ 5:42pm
berdasarkan Mr. Balls Johnson

- Added toggle-able stability ui in character interaction for those who use other ui mods, enable/disable it in the game rules

Pembaruan: 29 Agu @ 10:38am
berdasarkan Mr. Balls Johnson

- Theocratic governments will use their piety level as legitimacy
- Regent stats will be used for the stat calculation if child regent/entrentched regency but their stat calculation is far lower compared to a ruler so this will cause instability for sure if your regent is sucky.

Pembaruan: 28 Agu @ 1:00pm
berdasarkan Mr. Balls Johnson

- Character stats are now 50% of realm stability
- Fixed vassal relation calculation for realm stability

Pembaruan: 27 Agu @ 6:56pm
berdasarkan Mr. Balls Johnson

- Realm stability gui released on character screen

Pembaruan: 27 Agu @ 12:27pm
berdasarkan Mr. Balls Johnson

- First version of realm stability is released

Pembaruan: 27 Agu @ 6:57am
berdasarkan Mr. Balls Johnson

- Thanks to Captain Smollett for the suggestion, modifiers are now invisible
- Minor bug fixes

Pembaruan: 27 Agu @ 5:20am
berdasarkan Mr. Balls Johnson

- Added game rule for increased title cap for administrative titles

Pembaruan: 26 Agu @ 1:41pm
berdasarkan Mr. Balls Johnson

Pembaruan: 26 Agu @ 1:37pm
berdasarkan Mr. Balls Johnson

- Fix noble families making legitimist camps
- Adjusted how many special troops legitimists spawn with, toned it way down