Crusader Kings III

Crusader Kings III

Rise and Fall
Hiển thị 51-60 trong 77 mục
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Cập nhật: 30 Thg08 @ 8:38am

- Stability is now also calculated on startup instead of waiting 1 full year.
- Influence will be used as a fallback for governments that don't use legitimacy like AGOT republics.

Cập nhật: 29 Thg08 @ 5:42pm

- Added toggle-able stability ui in character interaction for those who use other ui mods, enable/disable it in the game rules

Cập nhật: 29 Thg08 @ 10:38am

- Theocratic governments will use their piety level as legitimacy
- Regent stats will be used for the stat calculation if child regent/entrentched regency but their stat calculation is far lower compared to a ruler so this will cause instability for sure if your regent is sucky.

Cập nhật: 28 Thg08 @ 1:00pm

- Character stats are now 50% of realm stability
- Fixed vassal relation calculation for realm stability

Cập nhật: 27 Thg08 @ 6:56pm

- Realm stability gui released on character screen

Cập nhật: 27 Thg08 @ 12:27pm

- First version of realm stability is released

Cập nhật: 27 Thg08 @ 6:57am

- Thanks to Captain Smollett for the suggestion, modifiers are now invisible
- Minor bug fixes

Cập nhật: 27 Thg08 @ 5:20am

- Added game rule for increased title cap for administrative titles

Cập nhật: 26 Thg08 @ 1:41pm

Cập nhật: 26 Thg08 @ 1:37pm

- Fix noble families making legitimist camps
- Adjusted how many special troops legitimists spawn with, toned it way down