Crusader Kings III

Crusader Kings III

Rise and Fall
Mostrando 61-70 de 77 aportaciones
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Actualización: 26 AGO a las 12:05 p. m.

- Fix the roll cycle, if your dynasty had a lot of landed members it was doing a roll for them as well which would skew the numbers and create a crazy amount of legitimist camps. Should be fixed now and only rolls on the dynasty leader.

Actualización: 26 AGO a las 11:21 a. m.

Actualización: 26 AGO a las 8:30 a. m.

- Legitimist camp income fixed, will scale with stewardship now

Actualización: 26 AGO a las 5:30 a. m.

- Legitimist camp income will now scale with the title holder's income
- Potential adventurers will now check legitimacy level to determine their chance of starting a revolt on a ruler
- Gave more regiment limit to legitimists and adjusted ai

Actualización: 25 AGO a las 4:53 p. m.

- Heirs should not be making legitimist camps anymore

Actualización: 25 AGO a las 1:21 p. m.

- Bug fixed, if they like you above 75 relations, AI will not create legitimist revolts on you

Actualización: 25 AGO a las 12:28 p. m.

- Performance enhancement rule added (cleanup script after founder of legitimist dies)
- Bug fix for declare war

Actualización: 25 AGO a las 7:28 a. m.

Actualización: 25 AGO a las 6:13 a. m.

- Fixed a bug where legitimists were declaring war on vassals
- Fixed a bug where legitimists were being created from vassals
- Decreased base chance of a legitimsit camp and halved the rate for traits, was to many legitimists I think. This feels a lot better now.

Actualización: 24 AGO a las 1:13 p. m.

- Base chance decreased for legitimist camps but traits can increase chance, ambitious, brave and dragonrider for agot.
- Added more checks to prevent spouses, people allied to you and people who like you from rebelling.