Crusader Kings III
Rise and Fall
Показані результати 51–60 із 77
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Оновлено: 30 серп. о 8:38
автор: Mr. Balls Johnson

- Stability is now also calculated on startup instead of waiting 1 full year.
- Influence will be used as a fallback for governments that don't use legitimacy like AGOT republics.

Оновлено: 29 серп. о 17:42
автор: Mr. Balls Johnson

- Added toggle-able stability ui in character interaction for those who use other ui mods, enable/disable it in the game rules

Оновлено: 29 серп. о 10:38
автор: Mr. Balls Johnson

- Theocratic governments will use their piety level as legitimacy
- Regent stats will be used for the stat calculation if child regent/entrentched regency but their stat calculation is far lower compared to a ruler so this will cause instability for sure if your regent is sucky.

Оновлено: 28 серп. о 13:00
автор: Mr. Balls Johnson

- Character stats are now 50% of realm stability
- Fixed vassal relation calculation for realm stability

Оновлено: 27 серп. о 18:56
автор: Mr. Balls Johnson

- Realm stability gui released on character screen

Оновлено: 27 серп. о 12:27
автор: Mr. Balls Johnson

- First version of realm stability is released

Оновлено: 27 серп. о 6:57
автор: Mr. Balls Johnson

- Thanks to Captain Smollett for the suggestion, modifiers are now invisible
- Minor bug fixes

Оновлено: 27 серп. о 5:20
автор: Mr. Balls Johnson

- Added game rule for increased title cap for administrative titles

Оновлено: 26 серп. о 13:41
автор: Mr. Balls Johnson

Оновлено: 26 серп. о 13:37
автор: Mr. Balls Johnson

- Fix noble families making legitimist camps
- Adjusted how many special troops legitimists spawn with, toned it way down