Crusader Kings III

Crusader Kings III

Rise and Fall
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Actualización: 7 SEP a las 10:35 a. m.

- You can view adventurer info chance to see calculations in the character menu and right click menu
- Brave no longer gives bonus to adventure chance
- Adventurer chance now also scales with their opinion of the title holder
- More bug fixes to adventurers
- Bug fix intrigue calculation, it was to high before so you should see less adventurers being created

Actualización: 6 SEP a las 7:04 p. m.

- Base chance of legitimist camp being created reduced

Actualización: 6 SEP a las 11:28 a. m.

- Hid the developer debugging decision, forgot to fix that

Actualización: 6 SEP a las 11:21 a. m.

- Stability will take 5 years to drift instead of 3 now
- Added a 2nd low stability event, the puppet lord.
- Bug fix so it uses your regents stats now when you have an entrenched regency
- Buffed the ruler stats calculation a bit when you have a regent so it's a bit less strict but not ideal
- Bug fix so stability drift does not go below 0 now
- Added losing wars to stability calculation
- Added portraits to the low stability events
- Legitimist camps will lose their gold when they disband
- Added more flags to check for legitimists so you don't see nuns and monks making revolts hopefully
- Triggering a low stability event will give you 50 bonus stability
- Added realm laws to stability
- Localization fixes

Actualización: 3 SEP a las 8:58 a. m.

- Gender and Civil War is factored into realm stability
- Reduced the amount of gold legitimist camps generate
- Fixed vassal relation calculation, it was to strict before should be better now

Actualización: 2 SEP a las 10:33 a. m.

Actualización: 2 SEP a las 10:15 a. m.

- Bug fixes for legitimist revolts
- Legitimist revolts will last up to a maximum of 30 years
- Characters over the age of 100 lose a lot of safety checks that humans get since lifespan is their weakness and will see more pretender revolts to help balance out mods with long life spans like Elder Kings
- All character stats are now fully integrated and used for adventurer camps
Diplomacy : Affects how many knights spawn in the camp
Martial : Affects how big their starting army is
Stewardship : Affects their gold generation
Intrigue : Affects their percentage of creating an adventurer camp
Learning : Affects the stats of their knights

Actualización: 1 SEP a las 1:25 p. m.

- Added retired warlord trait
- More bug fixes for warlord/stability

Actualización: 1 SEP a las 10:15 a. m.

- Warlord event has been adjusted, will get a warlord cb instead of claims now
- Warlord event has more options and better ai weights including putting down being a warlord. Warlord event is a lot more deadlier the longer it goes on but also gives imprisonment reason for liege so they have a chance of being able to stop it.
- Stability drifts way faster now towards its targeted goal
- Legitimist revolt check is better now

Actualización: 31 AGO a las 4:53 p. m.

- Bug fix warlord event