Crusader Kings III

Crusader Kings III

Rise and Fall
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Update: 30 aug om 8:38

- Stability is now also calculated on startup instead of waiting 1 full year.
- Influence will be used as a fallback for governments that don't use legitimacy like AGOT republics.

Update: 29 aug om 17:42

- Added toggle-able stability ui in character interaction for those who use other ui mods, enable/disable it in the game rules

Update: 29 aug om 10:38

- Theocratic governments will use their piety level as legitimacy
- Regent stats will be used for the stat calculation if child regent/entrentched regency but their stat calculation is far lower compared to a ruler so this will cause instability for sure if your regent is sucky.

Update: 28 aug om 13:00

- Character stats are now 50% of realm stability
- Fixed vassal relation calculation for realm stability

Update: 27 aug om 18:56

- Realm stability gui released on character screen

Update: 27 aug om 12:27

- First version of realm stability is released

Update: 27 aug om 6:57

- Thanks to Captain Smollett for the suggestion, modifiers are now invisible
- Minor bug fixes

Update: 27 aug om 5:20

- Added game rule for increased title cap for administrative titles

Update: 26 aug om 13:41

Update: 26 aug om 13:37

- Fix noble families making legitimist camps
- Adjusted how many special troops legitimists spawn with, toned it way down