Garry's Mod

Garry's Mod

Sound Muffling Effect
目前顯示第 1-10 項,共 26 項
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更新:10 月 8 日 @ 上午 6:22
sora1d 發表

Made it so that sounds are harder to be muffled when sound bouncing isn't enabled.

更新:9 月 14 日 @ 上午 12:18
sora1d 發表

Sanity check.

更新:9 月 13 日 @ 下午 10:20
sora1d 發表

Added entity parent and children to anti self occlude filter.

更新:8 月 31 日 @ 上午 7:40
sora1d 發表

Fix for infinite looping sound when a soundpatch becomes an orphan.

更新:8 月 30 日 @ 上午 12:57
sora1d 發表

- Potential fix for sounds randomly going missing.
- Go back to using unreliable net channel for performance and bandwidth sake (I think?).
- Small optimization in the way the addon stops looping sound played on CHAN_VOICE.

更新:8 月 23 日 @ 上午 4:45
sora1d 發表

- Reverted looping sound change.
- Better IsPlaying functionality preservation.

更新:8 月 22 日 @ 下午 9:29
sora1d 發表

Invalidated predicted sounds table after a bit to prevent it getting ridiculously large.

更新:8 月 22 日 @ 下午 8:17
sora1d 發表

No longer network looping sounds, since a sound's effect can only be set at the moment it's emitted. This can result in infinitely muffled sound, or sounds getting muffled when it doesn't make sense.

更新:8 月 22 日 @ 下午 7:44
sora1d 發表

Minor sanity check.

更新:8 月 22 日 @ 下午 7:41
sora1d 發表

- Allow vanilla CSoundPatch functions to run too, since it already cannot play due to EntityEmitSound hook intervention. This should fix functions like CSoundPatch:IsPlaying() from returning incorrect value.
- Fixed a dumbass mistake where serverside sounds are not blocked.