Garry's Mod

Garry's Mod

Sound Muffling Effect
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更新于:10 月 8 日 上午 6:22
作者:sora1d

Made it so that sounds are harder to be muffled when sound bouncing isn't enabled.

更新于:9 月 14 日 上午 12:18
作者:sora1d

Sanity check.

更新于:9 月 13 日 下午 10:20
作者:sora1d

Added entity parent and children to anti self occlude filter.

更新于:8 月 31 日 上午 7:40
作者:sora1d

Fix for infinite looping sound when a soundpatch becomes an orphan.

更新于:8 月 30 日 上午 12:57
作者:sora1d

- Potential fix for sounds randomly going missing.
- Go back to using unreliable net channel for performance and bandwidth sake (I think?).
- Small optimization in the way the addon stops looping sound played on CHAN_VOICE.

更新于:8 月 23 日 上午 4:45
作者:sora1d

- Reverted looping sound change.
- Better IsPlaying functionality preservation.

更新于:8 月 22 日 下午 9:29
作者:sora1d

Invalidated predicted sounds table after a bit to prevent it getting ridiculously large.

更新于:8 月 22 日 下午 8:17
作者:sora1d

No longer network looping sounds, since a sound's effect can only be set at the moment it's emitted. This can result in infinitely muffled sound, or sounds getting muffled when it doesn't make sense.

更新于:8 月 22 日 下午 7:44
作者:sora1d

Minor sanity check.

更新于:8 月 22 日 下午 7:41
作者:sora1d

- Allow vanilla CSoundPatch functions to run too, since it already cannot play due to EntityEmitSound hook intervention. This should fix functions like CSoundPatch:IsPlaying() from returning incorrect value.
- Fixed a dumbass mistake where serverside sounds are not blocked.