Garry's Mod

Garry's Mod

Sound Muffling Effect
Menampilkan1-10 dari 26 kiriman
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Pembaruan: 8 Okt @ 6:22am
berdasarkan sora1d

Made it so that sounds are harder to be muffled when sound bouncing isn't enabled.

Pembaruan: 14 Sep @ 12:18am
berdasarkan sora1d

Sanity check.

Pembaruan: 13 Sep @ 10:20pm
berdasarkan sora1d

Added entity parent and children to anti self occlude filter.

Pembaruan: 31 Agu @ 7:40am
berdasarkan sora1d

Fix for infinite looping sound when a soundpatch becomes an orphan.

Pembaruan: 30 Agu @ 12:57am
berdasarkan sora1d

- Potential fix for sounds randomly going missing.
- Go back to using unreliable net channel for performance and bandwidth sake (I think?).
- Small optimization in the way the addon stops looping sound played on CHAN_VOICE.

Pembaruan: 23 Agu @ 4:45am
berdasarkan sora1d

- Reverted looping sound change.
- Better IsPlaying functionality preservation.

Pembaruan: 22 Agu @ 9:29pm
berdasarkan sora1d

Invalidated predicted sounds table after a bit to prevent it getting ridiculously large.

Pembaruan: 22 Agu @ 8:17pm
berdasarkan sora1d

No longer network looping sounds, since a sound's effect can only be set at the moment it's emitted. This can result in infinitely muffled sound, or sounds getting muffled when it doesn't make sense.

Pembaruan: 22 Agu @ 7:44pm
berdasarkan sora1d

Minor sanity check.

Pembaruan: 22 Agu @ 7:41pm
berdasarkan sora1d

- Allow vanilla CSoundPatch functions to run too, since it already cannot play due to EntityEmitSound hook intervention. This should fix functions like CSoundPatch:IsPlaying() from returning incorrect value.
- Fixed a dumbass mistake where serverside sounds are not blocked.