Garry's Mod
Sound Muffling Effect
Hiển thị 1-10 trong 26 mục
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Cập nhật: 8 Thg10 @ 6:22am
bởi sora1d

Made it so that sounds are harder to be muffled when sound bouncing isn't enabled.

Cập nhật: 14 Thg09 @ 12:18am
bởi sora1d

Sanity check.

Cập nhật: 13 Thg09 @ 10:20pm
bởi sora1d

Added entity parent and children to anti self occlude filter.

Cập nhật: 31 Thg08 @ 7:40am
bởi sora1d

Fix for infinite looping sound when a soundpatch becomes an orphan.

Cập nhật: 30 Thg08 @ 12:57am
bởi sora1d

- Potential fix for sounds randomly going missing.
- Go back to using unreliable net channel for performance and bandwidth sake (I think?).
- Small optimization in the way the addon stops looping sound played on CHAN_VOICE.

Cập nhật: 23 Thg08 @ 4:45am
bởi sora1d

- Reverted looping sound change.
- Better IsPlaying functionality preservation.

Cập nhật: 22 Thg08 @ 9:29pm
bởi sora1d

Invalidated predicted sounds table after a bit to prevent it getting ridiculously large.

Cập nhật: 22 Thg08 @ 8:17pm
bởi sora1d

No longer network looping sounds, since a sound's effect can only be set at the moment it's emitted. This can result in infinitely muffled sound, or sounds getting muffled when it doesn't make sense.

Cập nhật: 22 Thg08 @ 7:44pm
bởi sora1d

Minor sanity check.

Cập nhật: 22 Thg08 @ 7:41pm
bởi sora1d

- Allow vanilla CSoundPatch functions to run too, since it already cannot play due to EntityEmitSound hook intervention. This should fix functions like CSoundPatch:IsPlaying() from returning incorrect value.
- Fixed a dumbass mistake where serverside sounds are not blocked.