Garry's Mod

Garry's Mod

Sound Muffling Effect
Viser 1-10 af 26 forekomster
< 1  2  3 >
Opdatering: 8. okt. kl. 6:22

Made it so that sounds are harder to be muffled when sound bouncing isn't enabled.

Opdatering: 14. sep. kl. 0:18

Sanity check.

Opdatering: 13. sep. kl. 22:20

Added entity parent and children to anti self occlude filter.

Opdatering: 31. aug. kl. 7:40

Fix for infinite looping sound when a soundpatch becomes an orphan.

Opdatering: 30. aug. kl. 0:57

- Potential fix for sounds randomly going missing.
- Go back to using unreliable net channel for performance and bandwidth sake (I think?).
- Small optimization in the way the addon stops looping sound played on CHAN_VOICE.

Opdatering: 23. aug. kl. 4:45

- Reverted looping sound change.
- Better IsPlaying functionality preservation.

Opdatering: 22. aug. kl. 21:29

Invalidated predicted sounds table after a bit to prevent it getting ridiculously large.

Opdatering: 22. aug. kl. 20:17

No longer network looping sounds, since a sound's effect can only be set at the moment it's emitted. This can result in infinitely muffled sound, or sounds getting muffled when it doesn't make sense.

Opdatering: 22. aug. kl. 19:44

Minor sanity check.

Opdatering: 22. aug. kl. 19:41

- Allow vanilla CSoundPatch functions to run too, since it already cannot play due to EntityEmitSound hook intervention. This should fix functions like CSoundPatch:IsPlaying() from returning incorrect value.
- Fixed a dumbass mistake where serverside sounds are not blocked.