Garry's Mod

Garry's Mod

Sound Muffling Effect
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Update: 8 Oct @ 6:22am

Made it so that sounds are harder to be muffled when sound bouncing isn't enabled.

Update: 14 Sep @ 12:18am

Sanity check.

Update: 13 Sep @ 10:20pm

Added entity parent and children to anti self occlude filter.

Update: 31 Aug @ 7:40am

Fix for infinite looping sound when a soundpatch becomes an orphan.

Update: 30 Aug @ 12:57am

- Potential fix for sounds randomly going missing.
- Go back to using unreliable net channel for performance and bandwidth sake (I think?).
- Small optimization in the way the addon stops looping sound played on CHAN_VOICE.

Update: 23 Aug @ 4:45am

- Reverted looping sound change.
- Better IsPlaying functionality preservation.

Update: 22 Aug @ 9:29pm

Invalidated predicted sounds table after a bit to prevent it getting ridiculously large.

Update: 22 Aug @ 8:17pm

No longer network looping sounds, since a sound's effect can only be set at the moment it's emitted. This can result in infinitely muffled sound, or sounds getting muffled when it doesn't make sense.

Update: 22 Aug @ 7:44pm

Minor sanity check.

Update: 22 Aug @ 7:41pm

- Allow vanilla CSoundPatch functions to run too, since it already cannot play due to EntityEmitSound hook intervention. This should fix functions like CSoundPatch:IsPlaying() from returning incorrect value.
- Fixed a dumbass mistake where serverside sounds are not blocked.