Garry's Mod
Sound Muffling Effect
26件中 1-10 を表示
< 1  2  3 >
更新:10月8日 @ 6時22分
更新者:sora1d

Made it so that sounds are harder to be muffled when sound bouncing isn't enabled.

更新:9月14日 @ 0時18分
更新者:sora1d

Sanity check.

更新:9月13日 @ 22時20分
更新者:sora1d

Added entity parent and children to anti self occlude filter.

更新:8月31日 @ 7時40分
更新者:sora1d

Fix for infinite looping sound when a soundpatch becomes an orphan.

更新:8月30日 @ 0時57分
更新者:sora1d

- Potential fix for sounds randomly going missing.
- Go back to using unreliable net channel for performance and bandwidth sake (I think?).
- Small optimization in the way the addon stops looping sound played on CHAN_VOICE.

更新:8月23日 @ 4時45分
更新者:sora1d

- Reverted looping sound change.
- Better IsPlaying functionality preservation.

更新:8月22日 @ 21時29分
更新者:sora1d

Invalidated predicted sounds table after a bit to prevent it getting ridiculously large.

更新:8月22日 @ 20時17分
更新者:sora1d

No longer network looping sounds, since a sound's effect can only be set at the moment it's emitted. This can result in infinitely muffled sound, or sounds getting muffled when it doesn't make sense.

更新:8月22日 @ 19時44分
更新者:sora1d

Minor sanity check.

更新:8月22日 @ 19時41分
更新者:sora1d

- Allow vanilla CSoundPatch functions to run too, since it already cannot play due to EntityEmitSound hook intervention. This should fix functions like CSoundPatch:IsPlaying() from returning incorrect value.
- Fixed a dumbass mistake where serverside sounds are not blocked.