Garry's Mod
Sound Muffling Effect
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Ενημέρωση: 8 Οκτ στις 6:22
από sora1d

Made it so that sounds are harder to be muffled when sound bouncing isn't enabled.

Ενημέρωση: 14 Σεπ στις 0:18
από sora1d

Sanity check.

Ενημέρωση: 13 Σεπ στις 22:20
από sora1d

Added entity parent and children to anti self occlude filter.

Ενημέρωση: 31 Αυγ στις 7:40
από sora1d

Fix for infinite looping sound when a soundpatch becomes an orphan.

Ενημέρωση: 30 Αυγ στις 0:57
από sora1d

- Potential fix for sounds randomly going missing.
- Go back to using unreliable net channel for performance and bandwidth sake (I think?).
- Small optimization in the way the addon stops looping sound played on CHAN_VOICE.

Ενημέρωση: 23 Αυγ στις 4:45
από sora1d

- Reverted looping sound change.
- Better IsPlaying functionality preservation.

Ενημέρωση: 22 Αυγ στις 21:29
από sora1d

Invalidated predicted sounds table after a bit to prevent it getting ridiculously large.

Ενημέρωση: 22 Αυγ στις 20:17
από sora1d

No longer network looping sounds, since a sound's effect can only be set at the moment it's emitted. This can result in infinitely muffled sound, or sounds getting muffled when it doesn't make sense.

Ενημέρωση: 22 Αυγ στις 19:44
από sora1d

Minor sanity check.

Ενημέρωση: 22 Αυγ στις 19:41
από sora1d

- Allow vanilla CSoundPatch functions to run too, since it already cannot play due to EntityEmitSound hook intervention. This should fix functions like CSoundPatch:IsPlaying() from returning incorrect value.
- Fixed a dumbass mistake where serverside sounds are not blocked.