Garry's Mod

Garry's Mod

Sound Muffling Effect
Zobrazuje se 1–10 z 26 položek
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Aktualizace: 8. říj. v 6.22
provedl sora1d

Made it so that sounds are harder to be muffled when sound bouncing isn't enabled.

Aktualizace: 14. zář. v 0.18
provedl sora1d

Sanity check.

Aktualizace: 13. zář. v 22.20
provedl sora1d

Added entity parent and children to anti self occlude filter.

Aktualizace: 31. srp. v 7.40
provedl sora1d

Fix for infinite looping sound when a soundpatch becomes an orphan.

Aktualizace: 30. srp. v 0.57
provedl sora1d

- Potential fix for sounds randomly going missing.
- Go back to using unreliable net channel for performance and bandwidth sake (I think?).
- Small optimization in the way the addon stops looping sound played on CHAN_VOICE.

Aktualizace: 23. srp. v 4.45
provedl sora1d

- Reverted looping sound change.
- Better IsPlaying functionality preservation.

Aktualizace: 22. srp. v 21.29
provedl sora1d

Invalidated predicted sounds table after a bit to prevent it getting ridiculously large.

Aktualizace: 22. srp. v 20.17
provedl sora1d

No longer network looping sounds, since a sound's effect can only be set at the moment it's emitted. This can result in infinitely muffled sound, or sounds getting muffled when it doesn't make sense.

Aktualizace: 22. srp. v 19.44
provedl sora1d

Minor sanity check.

Aktualizace: 22. srp. v 19.41
provedl sora1d

- Allow vanilla CSoundPatch functions to run too, since it already cannot play due to EntityEmitSound hook intervention. This should fix functions like CSoundPatch:IsPlaying() from returning incorrect value.
- Fixed a dumbass mistake where serverside sounds are not blocked.