Garry's Mod

Garry's Mod

Sound Muffling Effect
1–10/26 bejegyzés mutatása
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Frissítés: okt. 8. @ 6:22
sora1d által

Made it so that sounds are harder to be muffled when sound bouncing isn't enabled.

Frissítés: szept. 14. @ 0:18
sora1d által

Sanity check.

Frissítés: szept. 13. @ 22:20
sora1d által

Added entity parent and children to anti self occlude filter.

Frissítés: aug. 31. @ 7:40
sora1d által

Fix for infinite looping sound when a soundpatch becomes an orphan.

Frissítés: aug. 30. @ 0:57
sora1d által

- Potential fix for sounds randomly going missing.
- Go back to using unreliable net channel for performance and bandwidth sake (I think?).
- Small optimization in the way the addon stops looping sound played on CHAN_VOICE.

Frissítés: aug. 23. @ 4:45
sora1d által

- Reverted looping sound change.
- Better IsPlaying functionality preservation.

Frissítés: aug. 22. @ 21:29
sora1d által

Invalidated predicted sounds table after a bit to prevent it getting ridiculously large.

Frissítés: aug. 22. @ 20:17
sora1d által

No longer network looping sounds, since a sound's effect can only be set at the moment it's emitted. This can result in infinitely muffled sound, or sounds getting muffled when it doesn't make sense.

Frissítés: aug. 22. @ 19:44
sora1d által

Minor sanity check.

Frissítés: aug. 22. @ 19:41
sora1d által

- Allow vanilla CSoundPatch functions to run too, since it already cannot play due to EntityEmitSound hook intervention. This should fix functions like CSoundPatch:IsPlaying() from returning incorrect value.
- Fixed a dumbass mistake where serverside sounds are not blocked.