Garry's Mod

Garry's Mod

Sound Muffling Effect
26 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 8 Eki @ 6:22
Güncelleyen: sora1d

Made it so that sounds are harder to be muffled when sound bouncing isn't enabled.

Güncelleme: 14 Eyl @ 0:18
Güncelleyen: sora1d

Sanity check.

Güncelleme: 13 Eyl @ 22:20
Güncelleyen: sora1d

Added entity parent and children to anti self occlude filter.

Güncelleme: 31 Ağu @ 7:40
Güncelleyen: sora1d

Fix for infinite looping sound when a soundpatch becomes an orphan.

Güncelleme: 30 Ağu @ 0:57
Güncelleyen: sora1d

- Potential fix for sounds randomly going missing.
- Go back to using unreliable net channel for performance and bandwidth sake (I think?).
- Small optimization in the way the addon stops looping sound played on CHAN_VOICE.

Güncelleme: 23 Ağu @ 4:45
Güncelleyen: sora1d

- Reverted looping sound change.
- Better IsPlaying functionality preservation.

Güncelleme: 22 Ağu @ 21:29
Güncelleyen: sora1d

Invalidated predicted sounds table after a bit to prevent it getting ridiculously large.

Güncelleme: 22 Ağu @ 20:17
Güncelleyen: sora1d

No longer network looping sounds, since a sound's effect can only be set at the moment it's emitted. This can result in infinitely muffled sound, or sounds getting muffled when it doesn't make sense.

Güncelleme: 22 Ağu @ 19:44
Güncelleyen: sora1d

Minor sanity check.

Güncelleme: 22 Ağu @ 19:41
Güncelleyen: sora1d

- Allow vanilla CSoundPatch functions to run too, since it already cannot play due to EntityEmitSound hook intervention. This should fix functions like CSoundPatch:IsPlaying() from returning incorrect value.
- Fixed a dumbass mistake where serverside sounds are not blocked.