Garry's Mod

Garry's Mod

Sound Muffling Effect
Viser 1–10 av 26 bidrag
< 1  2  3 >
Oppdatering: 8. okt. @ 6.22

Made it so that sounds are harder to be muffled when sound bouncing isn't enabled.

Oppdatering: 14. sep. @ 0.18

Sanity check.

Oppdatering: 13. sep. @ 22.20

Added entity parent and children to anti self occlude filter.

Oppdatering: 31. aug. @ 7.40

Fix for infinite looping sound when a soundpatch becomes an orphan.

Oppdatering: 30. aug. @ 0.57

- Potential fix for sounds randomly going missing.
- Go back to using unreliable net channel for performance and bandwidth sake (I think?).
- Small optimization in the way the addon stops looping sound played on CHAN_VOICE.

Oppdatering: 23. aug. @ 4.45

- Reverted looping sound change.
- Better IsPlaying functionality preservation.

Oppdatering: 22. aug. @ 21.29

Invalidated predicted sounds table after a bit to prevent it getting ridiculously large.

Oppdatering: 22. aug. @ 20.17

No longer network looping sounds, since a sound's effect can only be set at the moment it's emitted. This can result in infinitely muffled sound, or sounds getting muffled when it doesn't make sense.

Oppdatering: 22. aug. @ 19.44

Minor sanity check.

Oppdatering: 22. aug. @ 19.41

- Allow vanilla CSoundPatch functions to run too, since it already cannot play due to EntityEmitSound hook intervention. This should fix functions like CSoundPatch:IsPlaying() from returning incorrect value.
- Fixed a dumbass mistake where serverside sounds are not blocked.