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1. v - lua/sme_modules/client/sme_emit_cl.lua:134
2. unknown - lua/includes/modules/hook.lua:102
3. EmitSound - [C]:-1
4. LevelUp - gamemodes/beatrun/gamemode/cl/xp.lua:82
5. AddXP - gamemodes/beatrun/gamemode/cl/xp.lua:103
6. v - gamemodes/beatrun/gamemode/cl/xp.lua:47
7. Run - lua/includes/modules/hook.lua:102
8. func - gamemodes/beatrun/gamemode/sh/!misc.lua:119
9. unknown - lua/includes/extensions/net.lua:34
breaks with beatrun :c
For example, if I kill a Metropolice NPC, or a Combine Soldier NPC, their death lines will play, but then immediately cut out once the sound engine produces it.
don't know why it's happening, but i'll try to figure it out.
the thirdperson mod is called "Enhanced Thirdperson"
[Sound Muffling Effect] lua/sme_modules/client/sme_emit_cl.lua:52: attempt to index local 'trCheckUp' (a nil value)
1. v - lua/sme_modules/client/sme_emit_cl.lua:52
2. unknown - lua/includes/modules/hook.lua:102
3. EmitSound - [C]:-1
4. func - lua/sme_modules/client/sme_emit_cl.lua:194
5. unknown - lua/includes/extensions/net.lua:34
[Sound Muffling Effect] lua/sme_modules/client/sme_emit_cl.lua:52: attempt to index local 'trCheckUp' (a nil value)
1. v - lua/sme_modules/client/sme_emit_cl.lua:52
2. unknown - lua/includes/modules/hook.lua:102
3. EmitSound - [C]:-1
4. LevelUp - gamemodes/beatrun/gamemode/cl/xp.lua:82
5. AddXP - gamemodes/beatrun/gamemode/cl/xp.lua:103
6. v - gamemodes/beatrun/gamemode/cl/xp.lua:47
7. Run - lua/includes/modules/hook.lua:102
8. func - gamemodes/beatrun/gamemode/sh/!misc.lua:119
9. unknown - lua/includes/extensions/net.lua:34
[Sound Muffling Effect] lua/sme_modules/server/sme_soundpatch_sv.lua:156: bad argument #2 to 'soundPatchChangePitchOld' (number expected, got nil)
1. soundPatchChangePitchOld - [C]:-1
2. ChangePitch - lua/sme_modules/server/sme_soundpatch_sv.lua:156
3. CreateSound - lua/sme_modules/server/sme_soundpatch_sv.lua:70
4. unknown - lua/entities/npc_vj_bsr_soulreaper_katana/attacks.lua:10
5. NormalAttackCode - lua/entities/npc_vj_bsr_base/attacks.lua:18
6. CustomAttack - lua/entities/npc_vj_bsr_base/init.lua:1697
7. funcThinkAtk - lua/entities/npc_vj_creature_base/init.lua:1453
8. unknown - lua/entities/npc_vj_creature_base/init.lua:2202
also has some weird Conflicts with SNPCs Voicelines
Not sure what update caused it, but now all of a sudden everything sounds louder, like the same sound is playing twice exactly the same time kind of loud.
Not sure how else to describe it.
Don't worry tho
Everything else works like a charm
1. soundPatchChangePitchOld - [C]:-1
2. ChangePitch - lua/sme_modules/server/sme_soundpatch_sv.lua:156
3. CreateSound - lua/sme_modules/server/sme_soundpatch_sv.lua:70
4. StopCharging - lua/entities/npc_vj_lnr_tyrant/init.lua:377
5. OnThinkActive - lua/entities/npc_vj_lnr_tyrant/init.lua:342
6. unknown - lua/entities/npc_vj_creature_base/init.lua:1904
conflicts with the funny zombies
also i dont think hooks execute in alphabetical order, more like in the order they were added in. so if you want to make sure your hook gets executed last, just wait a couple of seconds until everything else is loaded. or if you wanna execute first, guess you have to rename the file so it gets executed first, although i dont know if that actually helps
1. Send - [C]:-1
2. CreateSound - lua/sme_modules/server/sme_soundpatch_sv.lua:32
3. unknown - lua/weapons/event_falling/shared.lua:128
ive been trying to find this fucking falling shit and i cant get rid of it and it fucked up this so yeah
1. Stop - lua/sme_modules/server/sme_soundpatch_sv.lua:122
2. StopSD - lua/vj_base/funcs.lua:87
3. PlaySoundSystem - lua/vj_base/ai/core.lua:3070
4. ExecuteRangeAttack - lua/entities/npc_vj_creature_base/init.lua:2662
5. unknown - lua/entities/npc_vj_creature_base/init.lua:2290