Garry's Mod

Garry's Mod

Sound Muffling Effect
190 Comments
TheMar 12 hours ago 
this mod does NOT like vrej base voice lines
ishowblackish 5 Sep @ 12:06am 
this mod broke goldsrc hl1 vjbase npc voice, voice line wont even play
classic gamer 3 Sep @ 5:19pm 
Can you port this to gmod https://gamebanana.com/sounds/53788
screwdriver lobotomy 2 Sep @ 8:28am 
[Sound Muffling Effect] lua/sme_modules/client/sme_emit_cl.lua:134: attempt to compare number with nil
1. v - lua/sme_modules/client/sme_emit_cl.lua:134
2. unknown - lua/includes/modules/hook.lua:102
3. EmitSound - [C]:-1
4. LevelUp - gamemodes/beatrun/gamemode/cl/xp.lua:82
5. AddXP - gamemodes/beatrun/gamemode/cl/xp.lua:103
6. v - gamemodes/beatrun/gamemode/cl/xp.lua:47
7. Run - lua/includes/modules/hook.lua:102
8. func - gamemodes/beatrun/gamemode/sh/!misc.lua:119
9. unknown - lua/includes/extensions/net.lua:34

breaks with beatrun :c
Chupep 31 Aug @ 8:56am 
this mod makes third person cam jittery ASF
meierhans 29 Aug @ 11:46pm 
It indeed jitters the third person cam quite bad. It is not really playable like this. Looks like something is computed in a regular interval, and somehow this makes the third person cam stutter.
FrutigerAeroDreamer 28 Aug @ 11:00pm 
This mod is pretty good, but for whatever reason this mod forces abrupt stops death lines on some NPCs.

For example, if I kill a Metropolice NPC, or a Combine Soldier NPC, their death lines will play, but then immediately cut out once the sound engine produces it.
plzeatpomegranate 26 Aug @ 5:12am 
cool mod. but this mod will conflict with Headcrab Takeover (Zombie Overhaul) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2998424650 . If you install Headcrab Takeover and installing this mod will make some maps to loop the fast zombies and poison zombies voices in some place.
C²²H²⁸N²O 25 Aug @ 11:13pm 
another thing i should mention is it stopped doing this after i added a mod called better movement v2, maybe the stuttering is related to the player's speed?
C²²H²⁸N²O 25 Aug @ 11:12pm 
there's a weird bug (it doesn't really seem like one but) when in third person, if the player steps or makes a sound (like stepping, jumping) the camera will lag behind for about 3 frames.

don't know why it's happening, but i'll try to figure it out.

the thirdperson mod is called "Enhanced Thirdperson"
gm_Redlerman16 25 Aug @ 2:17am 
and i also found this error, fix?

[Sound Muffling Effect] lua/sme_modules/client/sme_emit_cl.lua:52: attempt to index local 'trCheckUp' (a nil value)
1. v - lua/sme_modules/client/sme_emit_cl.lua:52
2. unknown - lua/includes/modules/hook.lua:102
3. EmitSound - [C]:-1
4. func - lua/sme_modules/client/sme_emit_cl.lua:194
5. unknown - lua/includes/extensions/net.lua:34
vilueramartin 24 Aug @ 5:46pm 
I got an error I don't know if I got a conflict from a different addon.
[Sound Muffling Effect] lua/sme_modules/client/sme_emit_cl.lua:52: attempt to index local 'trCheckUp' (a nil value)
1. v - lua/sme_modules/client/sme_emit_cl.lua:52
2. unknown - lua/includes/modules/hook.lua:102
3. EmitSound - [C]:-1
4. LevelUp - gamemodes/beatrun/gamemode/cl/xp.lua:82
5. AddXP - gamemodes/beatrun/gamemode/cl/xp.lua:103
6. v - gamemodes/beatrun/gamemode/cl/xp.lua:47
7. Run - lua/includes/modules/hook.lua:102
8. func - gamemodes/beatrun/gamemode/sh/!misc.lua:119
9. unknown - lua/includes/extensions/net.lua:34
sora1d  [author] 22 Aug @ 7:46pm 
I made a stupid af mistake last update. A lot of bugs reported recently should be fixed in the latest version. Apologies.
Equinox 20 Aug @ 10:21am 
been almost a month since this was last updated..
xYugez 10 Aug @ 2:30am 
footsteps sound double
Killa Klappa 10 Aug @ 1:30am 
completely mutes death sounds
The_Pietro 9 Aug @ 1:41pm 
Seems to only work with air ambiance or just normal hl2 gunshots
Arlo Ecloc 9 Aug @ 1:40pm 
tons of bugs. a lot of sounds will loop.
Moldy Chrissant 7 Aug @ 7:18am 
I want to be able to use this addon, but at the moment it just feels like a rushed addon. It doesn't even work half the time, it's got TONS of bugs. It's a great concept of an addon, it's just unusable in it's current state. No flame to you, sora1d, just giving my opinions on the current state of this addon.
BrockKids1 6 Aug @ 3:59pm 
this mod causes errors to pop up and muffles noises even if they are outside
Gebibaboy 5 Aug @ 2:51am 
not compatible with Bleach npcs

[Sound Muffling Effect] lua/sme_modules/server/sme_soundpatch_sv.lua:156: bad argument #2 to 'soundPatchChangePitchOld' (number expected, got nil)
1. soundPatchChangePitchOld - [C]:-1
2. ChangePitch - lua/sme_modules/server/sme_soundpatch_sv.lua:156
3. CreateSound - lua/sme_modules/server/sme_soundpatch_sv.lua:70
4. unknown - lua/entities/npc_vj_bsr_soulreaper_katana/attacks.lua:10
5. NormalAttackCode - lua/entities/npc_vj_bsr_base/attacks.lua:18
6. CustomAttack - lua/entities/npc_vj_bsr_base/init.lua:1697
7. funcThinkAtk - lua/entities/npc_vj_creature_base/init.lua:1453
8. unknown - lua/entities/npc_vj_creature_base/init.lua:2202
The_Pietro 4 Aug @ 10:54pm 
Makes simphys car engines loop
also has some weird Conflicts with SNPCs Voicelines
淋雨的雨 4 Aug @ 6:13pm 
x64 here. this addon makes the base hl2 health and charging station play heal/charge looping sounds endlessly
Zariko Marcer 4 Aug @ 4:09pm 
This interferes with EmrysHimnda's Daleks and Divided's TARDIS.
Grilled Cheese 3 Aug @ 9:30am 
not to be mean, but this is not that good and it doesn't work for me. vj base death sounds for custom npcs don't work, reagdoll death sounds has double the sound
EpikBoy012 30 Jul @ 3:52pm 
the mod doesnt work, im on x64 thingy
Brave Yet Dumb 27 Jul @ 8:12pm 
Muffled sounds seem to be higher pitched or playing faster(?) than usual
Rasmordem 27 Jul @ 7:59pm 
@sora1d
Not sure what update caused it, but now all of a sudden everything sounds louder, like the same sound is playing twice exactly the same time kind of loud.

Not sure how else to describe it.
UNIT1 27 Jul @ 5:23pm 
for some reason death sounds for NPCs don't work
Don't worry tho
Everything else works like a charm
Moldy Chrissant 27 Jul @ 3:05pm 
For some strange reason, whenever I possess a nextbot and go into first person, the camera view lags behind a bit. I don't know why this addon does this.
Oxidestinks22 27 Jul @ 3:05am 
Hey, I tried this addon and nothing seemed to work, when I used it before it worked pretty fine but now the sounds don't muffle like I want it to, I'd appreciate some help :steamhappy:
XX360HATMASTERXX 27 Jul @ 12:12am 
@sora1d btw thank god you fix this, i can make a new video now.
XX360HATMASTERXX 27 Jul @ 12:11am 
@screwdriver lobotomy yes i love this zombie mod and im using it, why @ me and send me this mod tho? :skul:
Oreo smith 26 Jul @ 9:32pm 
is there an addon that makes sound normal while underwater?
meow to meet you 26 Jul @ 6:57pm 
sounds keep repeating unless i do stopsound
sora1d  [author] 26 Jul @ 2:01am 
@XX360HATMASTERXX Latest update should fix it
Brave Yet Dumb 25 Jul @ 11:39pm 
Looping audio has returned
XX360HATMASTERXX 25 Jul @ 11:39pm 
@sora1d this mod make my RCVR voice replacements stop working, pls fix. QWQ
sora1d  [author] 25 Jul @ 9:30pm 
@screwdriver lobotomy Addon link?
screwdriver lobotomy 25 Jul @ 8:30pm 
[Sound Muffling Effect] lua/sme_modules/server/sme_soundpatch_sv.lua:156: bad argument #2 to 'soundPatchChangePitchOld' (number expected, got nil)
1. soundPatchChangePitchOld - [C]:-1
2. ChangePitch - lua/sme_modules/server/sme_soundpatch_sv.lua:156
3. CreateSound - lua/sme_modules/server/sme_soundpatch_sv.lua:70
4. StopCharging - lua/entities/npc_vj_lnr_tyrant/init.lua:377
5. OnThinkActive - lua/entities/npc_vj_lnr_tyrant/init.lua:342
6. unknown - lua/entities/npc_vj_creature_base/init.lua:1904

conflicts with the funny zombies
sora1d  [author] 25 Jul @ 5:19pm 
@Zariko Marcer Should be fixed in the latest update
Microsoft 25 Jul @ 4:41pm 
cooper black font. nice :steamhappy:
Joel 25 Jul @ 4:21pm 
Hey uh @sora1d could you do a tutorial or explain how to make it work with multiplayer, like talking in game and the players muffle behind a wall??
BaJlepa 6oJlbIIIou' eJlDaK 25 Jul @ 2:18pm 
ive tried to do something similar for dwr but stumbled upon a limit on the amount of sounds in one channel (because some sounds did not play on their designated channels and i've had to push them to chan_static), and i've also had issues with looping sounds... to think fixing it was as easy as playing a null sound, lmfao.
also i dont think hooks execute in alphabetical order, more like in the order they were added in. so if you want to make sure your hook gets executed last, just wait a couple of seconds until everything else is loaded. or if you wanna execute first, guess you have to rename the file so it gets executed first, although i dont know if that actually helps
[CAR_BOMB] 25 Jul @ 1:45pm 
[Sound Muffling Effect] lua/sme_modules/server/sme_soundpatch_sv.lua:32: bad argument #1 to 'Send' (Entity expected, got number)
1. Send - [C]:-1
2. CreateSound - lua/sme_modules/server/sme_soundpatch_sv.lua:32
3. unknown - lua/weapons/event_falling/shared.lua:128
ive been trying to find this fucking falling shit and i cant get rid of it and it fucked up this so yeah
Zariko Marcer 25 Jul @ 11:21am 
This has problems with Emrys Himnda's Dalek addons.
Zariko Marcer 25 Jul @ 11:20am 
[Sound Muffling Effect] Warning! A net message (SMENetworkCreateSound) is already started! Discarding in favor of the new message! (SMENetworkSoundPatchStop)
1. Stop - lua/sme_modules/server/sme_soundpatch_sv.lua:122
2. StopSD - lua/vj_base/funcs.lua:87
3. PlaySoundSystem - lua/vj_base/ai/core.lua:3070
4. ExecuteRangeAttack - lua/entities/npc_vj_creature_base/init.lua:2662
5. unknown - lua/entities/npc_vj_creature_base/init.lua:2290
sora1d  [author] 25 Jul @ 6:35am 
Spray sound should work now
sora1d  [author] 25 Jul @ 6:14am 
@Brave Yet Dumb Latest update might fix it for you. Please report if it doesn't.