Garry's Mod

Garry's Mod

Sound Muffling Effect
Viser 11-20 af 26 forekomster
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Opdatering: 26. juli kl. 1:59

- Bumped serverside emit sound hook to the bottom of the hook stack. This should fix RCVR voice replacements not working.
- Better force top/bottom method for SME hooks.

Opdatering: 25. juli kl. 17:17

Support for VJ's randomizable sound table. This should fix problems with VJ projectile sounds among other things.

Opdatering: 25. juli kl. 6:34

Added a safeguard for when an entity cannot be networked fast enough before its removal while no position data exists. Without this safeguard, the sound would be counted as bogus by the client. This should fix the spray audio not working.

Opdatering: 25. juli kl. 6:11

Pushed emit sound hook to the top of the hook stack. This should solve the colon sound path error, which can be noticed in the form of sounds not playing.

Opdatering: 24. juli kl. 8:54

- New CSoundPatch networking, which now supports every functionality. This might fix some issue, since previously I used EmitSound to replicate serverside calls.
- VJ sound support.
- Fixed volume being forced to be more than 0. This should fix simfphys tire skidding sound playing nonstop among other issues.

Opdatering: 22. juli kl. 20:38

Sanity check for networked voicelines.

Opdatering: 22. juli kl. 20:23

Actual version with fixes listed in the previous one. Embarassing.

Opdatering: 22. juli kl. 6:47

- Fixed Nombat music being blasted at full volume.
- Networking for CSoundPatch:FadeOut().

Opdatering: 21. juli kl. 16:38

Possible fix for no footstep sounds in custom footsteps mods.

Opdatering: 21. juli kl. 8:51

Fixed CSoundPatch:Play() overflowing sound channel.