Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[WIP]Weapon Turrets
Showing 11-20 of 25 entries
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Update: 6 Aug, 2023 @ 8:05am

- Values pointed to vanilla for future balancing purposes
- Turrets arcs increased from 210d to 230d

Update: 3 Aug, 2023 @ 3:56am

- Turrets no longer target enemy crew floating in space

Update: 25 Jun, 2023 @ 3:21am

- fixed crash issues

Update: 24 Jun, 2023 @ 2:30pm

- update for compatibility

Update: 20 Jun, 2023 @ 7:37am

- added Flamable = False to flak turret to prevent pathfinding crash

Update: 12 Dec, 2022 @ 10:14am

changed some render layers for bullet effects in hope of getting rid of visual artefacts

Update: 11 Dec, 2022 @ 1:07pm

- reupload to make sure changes are in

Update: 1 Dec, 2022 @ 5:32am

- sound and bullet graphics/effects now point to vanilla files, thus significantly reducing mod size

Update: 28 Nov, 2022 @ 4:57pm

- somewhat corrected Heavy Laser Blaster turret shooting off to the left

Update: 26 Nov, 2022 @ 4:37pm

- centered Small Laser Turret and moved lights up making space for doors