Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[WIP]Weapon Turrets
Visualizzazione di 11-20 elementi su 26
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Aggiornamento: 23 lug 2024, 7:26

- compatibility with newest update

Aggiornamento: 6 ago 2023, 8:05

- Values pointed to vanilla for future balancing purposes
- Turrets arcs increased from 210d to 230d

Aggiornamento: 3 ago 2023, 3:56

- Turrets no longer target enemy crew floating in space

Aggiornamento: 25 giu 2023, 3:21

- fixed crash issues

Aggiornamento: 24 giu 2023, 14:30

- update for compatibility

Aggiornamento: 20 giu 2023, 7:37

- added Flamable = False to flak turret to prevent pathfinding crash

Aggiornamento: 12 dic 2022, 10:14

changed some render layers for bullet effects in hope of getting rid of visual artefacts

Aggiornamento: 11 dic 2022, 13:07

- reupload to make sure changes are in

Aggiornamento: 1 dic 2022, 5:32

- sound and bullet graphics/effects now point to vanilla files, thus significantly reducing mod size

Aggiornamento: 28 nov 2022, 16:57

- somewhat corrected Heavy Laser Blaster turret shooting off to the left