Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[WIP]Weapon Turrets
327 Comments
sir Evans  [author] 18 Aug @ 1:22pm 
You know I am actually working on it? It won't be anything special, just 45 degrees rotation max, I think. Still a massive improvement over basic launcher, so expect price in materials to go up accordingly :)
Not sure when I'll be done tho.
Chronos 18 Aug @ 1:19pm 
You should totally add a Railgun Launcher Turret too!
I see no issues at all!
sir Evans  [author] 14 Aug @ 7:38am 
Small fixes. Also a noticeable performance increase.
I've cut the bullet and bullet-related effects in half (except for flak), so unless you watch your bullets at max zoom and 1/8 speed you will not notice the difference.
You will however notice the performance increase, if you use a lot of these turrets.
sir Evans  [author] 12 Aug @ 11:27am 
But there will be some polishing updates to this mod, specifically for Medium Cannon as I want to have this burst effect properly animated.
sir Evans  [author] 12 Aug @ 10:03am 
You could request that to AI mod creator, as his mod was released after this one.
So there is no way to add compatibility from this mod to his, only the otherway or by making a standalone fix :)
Game limitations, I'm afraid!
LUVRNETIC 12 Aug @ 10:01am 
I absolutely love this mod! Any chance you'd consider making it AI Powered Ships compatible?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3483213205
Azrael Arouvotz 5 Aug @ 5:03pm 
It's already updated for heat, if you aren't getting it unsub, resub, then restart steam before launching the game
eximius 5 Aug @ 4:45pm 
any update for heat management update
The Great Scribbly One 1 Aug @ 5:48pm 
@Azreal Arouvotz That's reasonable, just wanted to confirm.
sir Evans  [author] 1 Aug @ 5:46pm 
Unsub and resub. I'll try to ask around what the problem would be. It worked fine in the past.
SenseiJamesX 1 Aug @ 4:51pm 
Straight up won't let friends join even if they have the same mod. Noticing this as a trend with all of your mods.
Azrael Arouvotz 1 Aug @ 3:10pm 
Yeah, it's supposed to be identical. Makes sense when you think about what the mod is.
The Great Scribbly One 1 Aug @ 3:07pm 
Confirm flak is fixed. There's no information what the overclocks do though. Are they identical to non-turret?
sir Evans  [author] 1 Aug @ 2:53pm 
You are right. No need to aggravate players for no good reason, I'm not a modern artist taping a banana to the wall, or something.

Uploaded, extra ports added, Flak should be good now.
Azrael Arouvotz 1 Aug @ 1:45pm 
Might as well add the ports so that others can have the capability of symmetrical building. Knowing people, someone's bound to complain if it's not possible.
sir Evans  [author] 1 Aug @ 1:29pm 
So is it better or worse? I know asymmetry may be annoying for some people.
It costs nothing to add extra ports and make them symmetrical, so please let me know :)
Azrael Arouvotz 1 Aug @ 12:54pm 
I meant not symmetrical. It provides build style changes for different sides of the ship if you want to OC
sir Evans  [author] 1 Aug @ 12:52pm 
No way to make them in the middle on 2x2 rooms :)
Azrael Arouvotz 1 Aug @ 12:51pm 
I actually kinda like the offset, but just wasn't sure if you intended it that way.
sir Evans  [author] 1 Aug @ 12:40pm 
I can add extras to make them symmetrical if that helps?
Let me know. I'll upload it along with fixed flak.
Azrael Arouvotz 1 Aug @ 12:36pm 
The bottom one on the flak turret is still disconnected. Also are the ones on the small laser and the disruptor meant to be in opposing corners?
sir Evans  [author] 1 Aug @ 12:20pm 
Fixed!
Please let me know if you want more thermal ports :)
sir Evans  [author] 1 Aug @ 11:52am 
Thanks, Rusty.
Somehow, I missed something so obvious :D
RustyDios 1 Aug @ 11:26am 
you need to turn on overclock before placing
sir Evans  [author] 1 Aug @ 11:21am 
Ok, uhm. Weird question, does anyone know how to enable thermal port view ?
sir Evans  [author] 1 Aug @ 10:54am 
I'll try to correct them.
Azrael Arouvotz 1 Aug @ 9:01am 
The thermal ports are way off position, either not attached to a block entirely or inside it enough that they're unreacheable.
RustyDios 31 Jul @ 11:06pm 
likely to be Port_Thermal_xxx
CloudBirb 31 Jul @ 9:58pm 
hey evans, which part of the weapon .rules file would i modify to change the thermal pipe ports positioning
sir Evans  [author] 31 Jul @ 12:39pm 
Done and done!

Turrets can be build, fire properly, can be overclocked when you purchase basic gun techs.

Thus far, no crashes, but since I am releasing early, any feedback is welcome! :)
sir Evans  [author] 31 Jul @ 12:31pm 
Thanks, I'm almost done!
Actually seems like I don't even need to create new techs for overclocking, default gun techs work on turret version. Just doing a crash test now and uploading in few minutes! :D
RustyDios 31 Jul @ 12:22pm 
Just thought I'd let you know I've got my standalone version of the deck disruptor working with MELTDOWN if you want to copy/use any files/stuff
Deck Disruptor SA
sir Evans  [author] 31 Jul @ 11:17am 
Soon!(tm)
buder28 31 Jul @ 11:08am 
crash the game now time to update :D in the meltdown update
sir Evans  [author] 31 Jul @ 11:03am 
I think I know which mod you have in mind. It was pretty awesome but stopped working before construction update.

I'll see how I do with this one, I actually am only heavy laser blaster short of getting it done.
FreezingPanzer 31 Jul @ 9:54am 
its a mod that basically make the vanilla version of deck cannon look bigger (bigger turret and longer barrel) shoot further and deal more damage.
FreezingPanzer 31 Jul @ 9:18am 
@sir evans
The "more deck cannon" mod. Great work with the Flak & Turret mod BTW, you are the hero!
sir Evans  [author] 31 Jul @ 5:54am 
Cannons done as well.
I might actually make it on time! :)
sir Evans  [author] 31 Jul @ 2:42am 
Btw, I'm slowly working on this mod in the meantime.
Already got Flak turret up and running!
sir Evans  [author] 31 Jul @ 1:25am 
Which mod is that?
FreezingPanzer 30 Jul @ 9:20pm 
i am asking just because it seems that authors of the huge deck cannon mods very likely to not update the mods anymore
FreezingPanzer 30 Jul @ 5:41pm 
any chance you could make something like the huge deck cannon mod?
The Great Scribbly One 30 Jul @ 12:16pm 
Excellent, thank you very much for the effort!
sir Evans  [author] 30 Jul @ 12:12pm 
Most mods were broken by this update. I'm slowly working on mine, hopefully I'll get this one back during the weekend :)
The Great Scribbly One 30 Jul @ 12:00pm 
To confirm: Meltdown update has indeed broken the mod
PROboszcz (501st SOARD) 5 Jul @ 3:17am 
yup it's the incoming update
and i understand
sir Evans  [author] 5 Jul @ 2:53am 
I'm not sure what meltdown preview is.
New incoming update? I'll most likely get to it once it gets released. Right now mod works well with actual stable version.
PROboszcz (501st SOARD) 5 Jul @ 2:47am 
as in will the mod work with meltdown preview
or is that impossible?
sir Evans  [author] 5 Jul @ 2:19am 
What do you mean?
PROboszcz (501st SOARD) 4 Jul @ 12:43pm 
will you update it to meltdown preview?