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Not sure when I'll be done tho.
I see no issues at all!
I've cut the bullet and bullet-related effects in half (except for flak), so unless you watch your bullets at max zoom and 1/8 speed you will not notice the difference.
You will however notice the performance increase, if you use a lot of these turrets.
So there is no way to add compatibility from this mod to his, only the otherway or by making a standalone fix :)
Game limitations, I'm afraid!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3483213205
Uploaded, extra ports added, Flak should be good now.
It costs nothing to add extra ports and make them symmetrical, so please let me know :)
Let me know. I'll upload it along with fixed flak.
Please let me know if you want more thermal ports :)
Somehow, I missed something so obvious :D
Turrets can be build, fire properly, can be overclocked when you purchase basic gun techs.
Thus far, no crashes, but since I am releasing early, any feedback is welcome! :)
Actually seems like I don't even need to create new techs for overclocking, default gun techs work on turret version. Just doing a crash test now and uploading in few minutes! :D
Deck Disruptor SA
I'll see how I do with this one, I actually am only heavy laser blaster short of getting it done.
The "more deck cannon" mod. Great work with the Flak & Turret mod BTW, you are the hero!
I might actually make it on time! :)
Already got Flak turret up and running!
and i understand
New incoming update? I'll most likely get to it once it gets released. Right now mod works well with actual stable version.
or is that impossible?