Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[WIP]Weapon Turrets
351 Comments
Azrael Arouvotz 5 Oct @ 11:50am 
Modular Bolt Edition should be just as up-to-date as this is, but I'll go over it real quick and re-update it to make sure
sir Evans  [author] 5 Oct @ 8:33am 
Please let the author know about it. If he has patching operations, he may need to fix them :)
264155249 5 Oct @ 7:32am 
Weapon Turrets - Modular Bolt Edition
This mod contains content
sir Evans  [author] 5 Oct @ 5:31am 
go to the workshop page and check the list of your mods.
Most likely it is either stand-alone deck disruptor or some derivative mod you have added recently.

If all of that fails ubsub from this mod and resub again. Sometimes mod update does not apply properly.
264155249 5 Oct @ 5:16am 
It is estimated to be related to another turret module.
264155249 5 Oct @ 5:14am 
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264155249 5 Oct @ 5:14am 
10/05/2025 20:07:05 | ---> Halfling.Serialization.DeserializeException: Deserialization from source "<F:\SteamLibrary\steamapps\common\Cosmoteer\Data\Ships\Terran\Terran.rules>/Terran" failed.
10/05/2025 20:07:05 | ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
10/05/2025 20:07:05 | ---> Halfling.Serialization.DeserializeException: Deserialization from source "<F:\SteamLibrary\steamapps\workshop\content\799600\2891248440\turret_disruptor\turret_disruptor.rules>/Part" failed.
10/05/2025 20:07:05 | ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
10/05/2025 20:07:05 | ---> Halfling.Serialization.DeserializeException: Deserialization from source "<F:\SteamLibrary\steamapps\workshop\content\799600\2891248440\turret_disruptor\turret_disruptor.rules>/Part/Components/BulletEmitter" failed.
sir Evans  [author] 4 Oct @ 10:29am 
most likely the other mod is the culprit.
Post a log and lets see :)
264155249 4 Oct @ 10:06am 
I don't know why the mod is giving an error. It seems to be conflicting with other mods.
sir Evans  [author] 28 Sep @ 2:26am 
2x2 Cannon Turret is from Smaller Cannon Turrets mod :)
Dragonheart7247 27 Sep @ 9:20pm 
Hey, there is a small visual glitch with the 2x2 Cannon turret where the standby ammo appears 1 cell behind where it is supposed to be. Not sure if it messes with acutal firing though.
Conniday 21 Sep @ 1:33pm 
Free time is always the cruncher.

That, and motivation....
sir Evans  [author] 21 Sep @ 12:49pm 
I wish, so maybe one day. It is something on todo list :)
Hopefully towards the end of the year I will have some free time to do this.
Conniday 21 Sep @ 10:36am 
If you ever add a chaingun turret, it would probably be better than mine hahaha. Best of luck to you good Sir
sir Evans  [author] 11 Sep @ 5:11am 
Also unsub and resub the mod as steam sometimes does not refresh updates.
Sangheili 11 Sep @ 2:49am 
Just a heads up. If you're still CTD-ing on start up verify files because the hotfix WR put out didn't install right on my end and was causing problems.
sir Evans  [author] 10 Sep @ 8:44am 
thank you! I'll sit to it this evening. Also standalone flak was probably affected...
RustyDios 10 Sep @ 8:34am 
So, I've updated my standalone version of the deck disruptor .. feel free to look/compare/borrow anything in the mod that will help you
sir Evans  [author] 10 Sep @ 2:13am 
@_@
RustyDios 10 Sep @ 1:38am 
yeah, a host of stuff has new sounds/sound format .. lots of mods will need updating..
deck disruptor also has a host of changes to the overclock shot and new components required
sir Evans  [author] 10 Sep @ 1:36am 
Well, this is what you get for trying to link to vanilla elements to make mod more optimized.
sir Evans  [author] 10 Sep @ 1:36am 
I will look into this today, thanks.
Jagalonia 9 Sep @ 7:11pm 
Confirmed, restarted running only this mod, same crash.
Jagalonia 9 Sep @ 7:06pm 
I believe this mod is the source of crash on launch. From the log file
"Could not find file 'F:\Steam\steamapps\common\Cosmoteer\Data\ships\terran\laser_blaster_small\charge.wav'."
The patch notes did mention new sounds, maybe that has something to do with it? I don't run any other mods that add or modify ship components.
sir Evans  [author] 18 Aug @ 1:22pm 
You know I am actually working on it? It won't be anything special, just 45 degrees rotation max, I think. Still a massive improvement over basic launcher, so expect price in materials to go up accordingly :)
Not sure when I'll be done tho.
Chronos 18 Aug @ 1:19pm 
You should totally add a Railgun Launcher Turret too!
I see no issues at all!
sir Evans  [author] 14 Aug @ 7:38am 
Small fixes. Also a noticeable performance increase.
I've cut the bullet and bullet-related effects in half (except for flak), so unless you watch your bullets at max zoom and 1/8 speed you will not notice the difference.
You will however notice the performance increase, if you use a lot of these turrets.
sir Evans  [author] 12 Aug @ 11:27am 
But there will be some polishing updates to this mod, specifically for Medium Cannon as I want to have this burst effect properly animated.
sir Evans  [author] 12 Aug @ 10:03am 
You could request that to AI mod creator, as his mod was released after this one.
So there is no way to add compatibility from this mod to his, only the otherway or by making a standalone fix :)
Game limitations, I'm afraid!
LUVRNETIC 12 Aug @ 10:01am 
I absolutely love this mod! Any chance you'd consider making it AI Powered Ships compatible?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3483213205
Azrael Arouvotz 5 Aug @ 5:03pm 
It's already updated for heat, if you aren't getting it unsub, resub, then restart steam before launching the game
eximius 5 Aug @ 4:45pm 
any update for heat management update
The Great Scribbly One 1 Aug @ 5:48pm 
@Azreal Arouvotz That's reasonable, just wanted to confirm.
sir Evans  [author] 1 Aug @ 5:46pm 
Unsub and resub. I'll try to ask around what the problem would be. It worked fine in the past.
SenseiJamesX 1 Aug @ 4:51pm 
Straight up won't let friends join even if they have the same mod. Noticing this as a trend with all of your mods.
Azrael Arouvotz 1 Aug @ 3:10pm 
Yeah, it's supposed to be identical. Makes sense when you think about what the mod is.
The Great Scribbly One 1 Aug @ 3:07pm 
Confirm flak is fixed. There's no information what the overclocks do though. Are they identical to non-turret?
sir Evans  [author] 1 Aug @ 2:53pm 
You are right. No need to aggravate players for no good reason, I'm not a modern artist taping a banana to the wall, or something.

Uploaded, extra ports added, Flak should be good now.
Azrael Arouvotz 1 Aug @ 1:45pm 
Might as well add the ports so that others can have the capability of symmetrical building. Knowing people, someone's bound to complain if it's not possible.
sir Evans  [author] 1 Aug @ 1:29pm 
So is it better or worse? I know asymmetry may be annoying for some people.
It costs nothing to add extra ports and make them symmetrical, so please let me know :)
Azrael Arouvotz 1 Aug @ 12:54pm 
I meant not symmetrical. It provides build style changes for different sides of the ship if you want to OC
sir Evans  [author] 1 Aug @ 12:52pm 
No way to make them in the middle on 2x2 rooms :)
Azrael Arouvotz 1 Aug @ 12:51pm 
I actually kinda like the offset, but just wasn't sure if you intended it that way.
sir Evans  [author] 1 Aug @ 12:40pm 
I can add extras to make them symmetrical if that helps?
Let me know. I'll upload it along with fixed flak.
Azrael Arouvotz 1 Aug @ 12:36pm 
The bottom one on the flak turret is still disconnected. Also are the ones on the small laser and the disruptor meant to be in opposing corners?
sir Evans  [author] 1 Aug @ 12:20pm 
Fixed!
Please let me know if you want more thermal ports :)
sir Evans  [author] 1 Aug @ 11:52am 
Thanks, Rusty.
Somehow, I missed something so obvious :D
RustyDios 1 Aug @ 11:26am 
you need to turn on overclock before placing
sir Evans  [author] 1 Aug @ 11:21am 
Ok, uhm. Weird question, does anyone know how to enable thermal port view ?
sir Evans  [author] 1 Aug @ 10:54am 
I'll try to correct them.