Cosmoteer: Raumschiffarchitekt & Kommandant

Cosmoteer: Raumschiffarchitekt & Kommandant

[WIP]Weapon Turrets
Ergebnisse 11–20 von 26
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Update: 23. Jul. 2024 um 7:26

- compatibility with newest update

Update: 6. Aug. 2023 um 8:05

- Values pointed to vanilla for future balancing purposes
- Turrets arcs increased from 210d to 230d

Update: 3. Aug. 2023 um 3:56

- Turrets no longer target enemy crew floating in space

Update: 25. Jun. 2023 um 3:21

- fixed crash issues

Update: 24. Jun. 2023 um 14:30

- update for compatibility

Update: 20. Jun. 2023 um 7:37

- added Flamable = False to flak turret to prevent pathfinding crash

Update: 12. Dez. 2022 um 10:14

changed some render layers for bullet effects in hope of getting rid of visual artefacts

Update: 11. Dez. 2022 um 13:07

- reupload to make sure changes are in

Update: 1. Dez. 2022 um 5:32

- sound and bullet graphics/effects now point to vanilla files, thus significantly reducing mod size

Update: 28. Nov. 2022 um 16:57

- somewhat corrected Heavy Laser Blaster turret shooting off to the left