Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[WIP]Weapon Turrets
Viser 11–20 av 26 bidrag
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Oppdatering: 23. juli 2024 @ 7.26

- compatibility with newest update

Oppdatering: 6. aug. 2023 @ 8.05

- Values pointed to vanilla for future balancing purposes
- Turrets arcs increased from 210d to 230d

Oppdatering: 3. aug. 2023 @ 3.56

- Turrets no longer target enemy crew floating in space

Oppdatering: 25. juni 2023 @ 3.21

- fixed crash issues

Oppdatering: 24. juni 2023 @ 14.30

- update for compatibility

Oppdatering: 20. juni 2023 @ 7.37

- added Flamable = False to flak turret to prevent pathfinding crash

Oppdatering: 12. des. 2022 @ 10.14

changed some render layers for bullet effects in hope of getting rid of visual artefacts

Oppdatering: 11. des. 2022 @ 13.07

- reupload to make sure changes are in

Oppdatering: 1. des. 2022 @ 5.32

- sound and bullet graphics/effects now point to vanilla files, thus significantly reducing mod size

Oppdatering: 28. nov. 2022 @ 16.57

- somewhat corrected Heavy Laser Blaster turret shooting off to the left