Garry's Mod
Momo's Map Manipulation Tool
กำลังแสดง 1-10 จาก 32 รายการ
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อัปเดต: 18 พ.ค. 2020 @ 1: 56am

Material preview: now materials are loaded by reading .vmt files.
(Making a copy of a material that was already loaded by the map did not work.)

อัปเดต: 17 พ.ค. 2020 @ 6: 37am

Added a material browser for info_overlay & infodecal entities

อัปเดต: 15 พ.ค. 2020 @ 8: 54pm

Added entity counts in "Remove entities by class", except for internal entities

อัปเดต: 13 พ.ค. 2020 @ 11: 09pm

Fixed error with empty entity keyvalues set

อัปเดต: 21 เม.ย. 2020 @ 4: 49pm

GUI: added tooltips & a status bar

อัปเดต: 20 เม.ย. 2020 @ 10: 30am

  • Fixed conversion from float32 to text (applied to Vector & Angle): always decimal notation & guaranteed precision (always enough digits after decimal point)
  • Due to new float32 to text conversion, int32s are now formatted explicitly.

อัปเดต: 16 เม.ย. 2020 @ 7: 55am

Avoid precision loss caused by util.KeyValuesToTable() when importing info_overlays & prop_statics as text

อัปเดต: 14 เม.ย. 2020 @ 3: 55pm

  • info_overlays can be exported and imported as text.
  • Redesigned float32 encoding for better accuracy and simplicity (some values still get lower than expected when decoding re-encoded float32s)
  • Slightly improved prop_statics decoding

    อัปเดต: 1 เม.ย. 2020 @ 3: 53pm

    Added French GUI translation

    อัปเดต: 29 มี.ค. 2020 @ 3: 05pm

    Added func_useableladder to the Spawn() blacklist: not working if Spawn()ed again